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  1. #1
    Member Member axel's Avatar
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    Default Re: Mapping in MTW?

    hi a fue questions please where do i find the ultimate paint???
    and i got mithel i unzipt it and got 3 files witch one do i use ??
    image converter and wot dose the ms dos image converter do ??

  2. #2

    Default Re: Mapping in MTW?

    Quote Originally Posted by axel
    hi a fue questions please where do i find the ultimate paint???
    http://www.mizus.com/files/files/Too...lbm-editor.zip


    Quote Originally Posted by axel
    and i got mithel i unzipt it and got 3 files witch one do i use ??
    image converter and wot dose the ms dos image converter do ??
    Unzip the file "Mithel_ImageConverter110.zip" to a folder called Mithel.

    You should have three files in the folder:

    ImageConverter.jar
    ImageConverter.bat
    readme.txt

    The file that you use to run the program is the .bat file. If you read the readme.txt file this will explain all. You will need to download and install the J2RE, as explained in the readme.txt as the program won't work otherwise.

    http://www.java.com/en/download/index.jsp
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3
    Member Member axel's Avatar
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    Default Re: Mapping in MTW?

    Hi Caravel thanks for your quick reaction cane you tell me please wot dose the ultimate paint do wots it for

  4. #4
    Member Member axel's Avatar
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    Default Re: Mapping in MTW?

    Hi if i open the image converter ill get a grey window where you cane search in your documents, is this correct ?? and wots the pallette file where do i find this ???

  5. #5
    Member Member axel's Avatar
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    Default Re: Mapping in MTW?

    hi again i got jave 5.0

  6. #6

    Default Re: Mapping in MTW?

    axel, everything is explained in the above posts. Please re-read my last post where both the purpose of Ultimate Paint and how to get the correct pallette is explained.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  7. #7
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Mapping in MTW?

    Hi Axel - Although you can run Mithel from the JAR or the BAT, I always use the batch file - this allocates a LOT of memory for the application and ensures it can handle the large map files easily (ie the LUKUPMAP2.LBM). When you first use Mithel, you will need to save a colourtable for future use. The best way to do this is by taking one from a pre-existing map:

    a) run the BAT
    b) this will open a dos window and your dialog box
    c) browse to Mediaeval/textures/campmap
    d) open either LUKUPMAP or LUKUPMAP2.LBM - this is the "overlay" map that tells the game where the provinces and borders are (use one from a VI install for an up to date index)
    e) then SAVE the colour table (from the top left drop-down menu) - this creates a file called "colortable.ct" and is the only one Mithel will look for. If for any reason you need to make LBMs with a different colour table (like unit icons or pre-battle map images), you will need to manually remove/rename this file, replace it with the one you want, and change it back when you're finished. A small limitation, but one you need to know about!
    f) now that you have your colour table saved, you can make your new map, load it into Mithel, then use the LOAD COLOUR TABLE command to ensure your new map has the correct LBM colours indexed. There is also a feature to check the colour table, and also to display the colour table as Caravel mentioned.

    I can't really help you with UltimatePaint as I don't actually use it, except to browse LBM images. Personally I am a Photoshop fan, so that's what I use

    The overall method is slightly different, depending on whether you are editing an existing LUKUP or making a new one from scratch. Either way I work in Photoshop on a 256 colour BMP file. As this is an indexed format you can also save colourtables, but would need to set one up first (either item-by-item, editting each colour by RGB values, or I can send you one as you REALLY don't want to enter 256 different sets of RGB values...)

    Although PS preserves the colourtable in BMPs, Mithel doesn't load it, so you still need to load the Mithel colourtable once you've opened the file. The down side is that Mithel cannot SAVE to BMP format - so if you want to make a BMP to edit, you'd first need to save it to PNG (not JPG - too lossy), then open this with Photoshop, change mode to indexed and load the correct colour table - this should snap all the colours to the right RGB values. At this point save it as a 256 BMP, and keep it as your reference/working copy. Once you have a BMP of the map as you want it to be, save it and use Mithel to convert to LBM format. You'll need to do some name changes, moving around etc afterwards, but that's basically it.

    If you are making a totally new map from LMM then this will output a BMP file for you, so just use that (good as LMM is you will almost certainly need to make some "fine-detail" edits). This will be properly indexed already, so long as you have the VI version of the colourtable for LMM to use..... (again I can let you have one if you go that route). If you are drawing one from scratch, then obviously you create and save it as a BMP.

    One further point to confuse you with, as me and Caravel have the exact opposite practices - for my part I always work on the LUKUP (ie smaller version) map, and use this to generate the double sized LUKUP2 version. The reason being that every single pixel blown up becomes four new identical ones - but going the opposite way you risk the graphics prog trying to divide a single pixel into two - this can result in it either removing features (if your image is tightly indexed) or creating new colours (if your image is in RGB mode) unless and I guess this is how Caravel works (but correct me if I'm wrong) you ensure that your minimum line width and pen size is 2 pixels. Again it's just a matter of deciding your method and sticking with it.




    If you do want to make your Photoshop colour table the hard way, here's an extract from the file I used for LMM:

    // **** NEW MAP ****
    // Just a palette table, defining -
    //
    // a) a palette number (0-255)
    // b) 3 values (RGB) for the colour associated with the palette number
    //
    // This palette of RGB colours is used in association with the table
    // "LookupTable.txt". The numbers 000 to 255 relate directly to the
    // Land/Border colours and the Sea colours defined in "LookupTable.txt".
    //
    // Note: the values in this table have been extracted from the palette
    // contained in the MTW file 'LukMap2.lbm'.
    // 001 143,63,63

    000 255,0,255
    001 0,255,255
    002 147,67,67
    003 155,71,71
    004 163,79,79
    005 171,83,83
    006 179,91,91
    007 187,99,99
    008 195,103,103
    009 199,111,111
    010 207,119,119
    011 215,123,123
    012 223,131,131
    013 231,139,139
    014 239,147,147
    015 247,155,155
    016 123,111,91
    017 127,115,95
    018 135,123,103
    019 143,131,111
    020 151,139,119
    021 159,143,123
    022 167,151,131
    023 175,159,139
    024 183,167,147
    025 187,171,155
    026 195,179,163
    027 203,183,167
    028 211,195,179
    029 219,203,187
    030 227,211,195
    031 235,219,203
    032 51,115,23
    033 55,119,27
    034 63,127,27
    035 71,135,35
    036 79,143,39
    037 87,151,43
    038 95,155,47
    039 103,163,55
    040 115,171,59
    041 123,179,67
    042 131,187,71
    043 143,191,79
    044 151,199,83
    045 163,207,91
    046 171,215,99
    047 183,223,107
    048 131,0,0
    049 139,0,0
    050 147,0,0
    051 155,0,0
    052 163,0,0
    053 171,0,0
    054 179,0,0
    055 187,0,0
    056 195,0,0
    057 203,0,0
    058 211,0,0
    059 219,0,0
    060 227,0,0
    061 235,0,0
    062 247,0,0
    063 255,0,0
    064 27,27,115
    065 31,31,123
    066 35,35,131
    067 43,43,143
    068 51,47,151
    069 59,55,159
    070 67,63,171
    071 75,71,179
    072 83,79,187
    073 91,87,199
    074 99,99,207
    075 111,107,215
    076 119,115,227
    077 131,127,235
    078 143,139,243
    079 155,151,255
    080 131,131,35
    081 139,139,35
    082 147,147,39
    083 155,155,39
    084 163,163,43
    085 171,171,43
    086 179,179,47
    087 187,187,47
    088 195,195,51
    089 203,203,55
    090 211,211,55
    091 219,219,59
    092 227,227,59
    093 235,235,59
    094 247,247,63
    095 255,255,67
    096 83,67,115
    097 91,71,123
    098 99,79,131
    099 107,87,143
    100 115,95,151
    101 123,99,159
    102 131,107,171
    103 139,115,179
    104 147,123,187
    105 155,131,199
    106 163,139,207
    107 175,147,215
    108 183,155,227
    109 191,163,235
    110 199,175,243
    111 211,183,255
    112 135,99,51
    113 143,103,55
    114 151,111,59
    115 159,119,63
    116 167,127,67
    117 175,135,71
    118 183,147,75
    119 191,155,79
    120 199,163,83
    121 207,171,87
    122 215,179,91
    123 223,187,99
    124 231,199,103
    125 239,207,107
    126 247,215,111
    127 255,227,119
    128 63,107,63
    129 67,111,67
    130 75,119,75
    131 83,123,83
    132 87,131,87
    133 95,139,95
    134 103,143,103
    135 111,151,111
    136 119,155,119
    137 127,163,127
    138 139,171,139
    139 147,175,147
    140 155,183,155
    141 167,187,167
    142 175,195,175
    143 187,203,187
    144 119,67,67
    145 123,71,71
    146 131,79,79
    147 135,83,83
    148 143,91,91
    149 147,99,99
    150 155,107,107
    151 159,115,115
    152 167,123,123
    153 171,131,131
    154 179,139,139
    155 183,147,147
    156 191,159,159
    157 199,167,167
    158 203,175,175
    159 211,187,187
    160 107,63,107
    161 111,67,111
    162 119,75,119
    163 127,83,127
    164 131,87,131
    165 139,95,139
    166 147,103,147
    167 151,111,151
    168 159,119,159
    169 167,127,167
    170 171,139,171
    171 179,147,179
    172 187,155,187
    173 191,167,191
    174 199,175,199
    175 207,187,207
    176 63,107,107
    177 67,111,111
    178 75,119,119
    179 83,123,123
    180 87,131,131
    181 95,139,139
    182 103,143,143
    183 111,151,151
    184 119,155,155
    185 127,163,163
    186 139,171,171
    187 147,175,175
    188 155,183,183
    189 167,187,187
    190 175,195,195
    191 187,203,203
    192 67,67,111
    193 71,71,115
    194 79,79,123
    195 83,83,127
    196 91,91,135
    197 99,99,139
    198 107,107,147
    199 115,115,151
    200 123,123,159
    201 131,131,163
    202 139,139,171
    203 147,147,175
    204 159,159,183
    205 167,167,191
    206 175,175,195
    207 187,187,203
    208 171,91,19
    209 175,95,23
    210 179,99,31
    211 187,107,35
    212 191,111,43
    213 199,119,51
    214 203,127,59
    215 207,146,67
    216 215,139,75
    217 219,147,83
    218 227,155,91
    219 231,163,103
    220 235,171,111
    221 243,179,119
    222 247,183,131
    223 255,195,143
    224 119,71,51
    225 127,75,55
    226 135,87,63
    227 143,95,71
    228 155,103,79
    229 163,111,87
    230 171,119,95
    231 179,131,103
    232 191,139,115
    233 199,151,123
    234 207,159,135
    235 219,171,143
    236 227,179,155
    237 235,191,167
    238 243,203,179
    239 255,215,191
    240 107,107,107
    241 115,115,115
    242 123,123,123
    243 131,131,131
    244 139,139,139
    245 151,151,151
    246 159,159,159
    247 167,167,167
    248 175,175,175
    249 183,183,183
    250 195,195,195
    251 0,255,255
    252 0,255,255
    253 0,255,255
    254 0,255,255
    255 239,239,239
    Last edited by macsen rufus; 11-12-2007 at 14:13.
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