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Thread: Never say Never

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  1. #1
    Evil Overlord Member Kaidonni's Avatar
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    Dec 2005
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    If I told you, I'd have to kill you. England.
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    Default Re: Never say Never

    Well, I never could get into M2TW. I just couldn't. I've always been annoyed at the sheer amount of information to be read. I started with MTW in 2002...but it sank into obscurity. Then, in 2004, RTW. Enjoyed it, but it ran it's course. Got MTW Gold Edition, and that's won my heart.

    Tried M2TW...but it just didn't seem like it was working for me. Especially when the AI makes the most idiotic invasion choices. I mean, if Venice was serious about invading me, then they should have landed a full stack army right next to a poorly defended settlement of mine - and also considered the fact I have my own powerful full stack well within range! I mean, they blockaded me TWICE! And they, for some reason, didn't really want war...that's the separate military and diplomacy AI systems for you.
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  2. #2

    Default Re: Never say Never

    Well, I am attempting M.T.W. now after playing Europa Barbarorum, and before that, Rome: Total War with many mods for over a year or so.
    I hope there is still an active multiplayer here.
    I have seen the thread for reunions and such, however I would like to know whether this is still continuing?

    I too, must say that I have never truly had to question stratagem whilst playing RTW, even the mods tended to simply change the appearance of things.
    You could attempt to put all difficulties on Very Hard, however this would make things even more unbelievable, and ruin any fun at all.

    I used to win any and all battles by having a cavalry of fifteen units led on the map by a young general, who would skirmish all opposition in a campaign, and weaken the enemy considerably, (Javelins, archery, and effortless charges on light Foot), and then the army following led by the king would defeat all survivors.

    This should never of been an exploit - it was very real in Antiquity to have thousands of horse travel before the army to weaken the foe.

    I am still waiting for my purchase of MTW Gold, but I plan to play it with the XL mod, and I think I will start a Polish campaign on Hard.

    "First to fight!"

  3. #3
    Crusading historian Member cegorach's Avatar
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    Aug 2004
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    Default Re: Never say Never

    Quote Originally Posted by Glenn

    I am still waiting for my purchase of MTW Gold, but I plan to play it with the XL mod, and I think I will start a Polish campaign on Hard.

    "First to fight!"
    Indeed, but for more fun in white and red (or rather white and red and blue considering the time period) I can suggest Pime and Musket mod.

    After all who can really resist this :

    Spoiler Alert, click show to read: 

  4. #4

    Default Re: Never say Never

    I am tempted to reinstall MTW (uninstalled it because I didn´t have time for the full "medieval campaign) and remod viking invasion into playability (mainly nerfing huscarles a bit). I think that it is less likely to stagnate, specially if modded to make armies smaller. So it´s prolly more suited for short-term fun.

    Still, I´d like a long epic campaign which didn´t fall into the usual "ginormous army" fragfests. I wonder if in Caravel's Pocket mod it´d have been better to remove homelands except for very specific units, and instead raise steeply maintenance costs, and building reçs (might mess aroudn with that if I do reinstall)


    Sidenote: all hail Technoviking :p https://www.youtube.com/watch?v=FwsntHcWiy4
    Iä Cthulhu!

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