This is different, its like agents. It makes it so you can't build units after you have a certain amount of them.Originally Posted by Charge
This is different, its like agents. It makes it so you can't build units after you have a certain amount of them.Originally Posted by Charge
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
"if" is the key word here. I'm not sure whether my idea could be implemented at all. Only serious modders and scripters, not one of my kind (able only to mess with descr_mount, descr_model_battle, EDB, EDU) could answer this question.Originally Posted by Leão magno
quite the opposite. Currently AI priority is unit recruitment. If AI has 15 provinces and enough money (and through script he has), he will recruit 15 units. And next turn he will recruit another 15. And next turn he'll do the same. Heard of Grey Death Ultrastacks, did ye?...we would feel the diference between grand and small factions arise even more...
Just the way he reacts now in Crusades, when he's done recruiting Templar uniqe unit - he'll stop recruit them since there's no more such a possibility for him...how would the AI react to that limitation to all units?
Yep, that's exactly what I was trying to say.Originally Posted by antisocialmunky
Last edited by MiniMe; 11-10-2007 at 21:41.
Disable respawn (2nd i think number)It makes it so you can't build units after you have a certain amount of them.
Unfortunately you don't have a unit number condition, all you got is a unit exists condition. What you can do is to limit the pool to one unit max with some tricks but it's not really possible to limit it to, say, three units or four units (at least unless somebody proves me wrong).
@alpaca
I believe that if you limit number of units per building (=per city),
recruit_pool "Demi Lancers" 2 0.5 2 0
and set reappearance to 0 (or very low)
recruit_pool "Demi Lancers" 2 0 2 0
you will have limited amount of them which faction can train and have,
but yet I haven't much testing with it. I suppose you can train new units when some have died, until you fullfill max unit numbers..
This doesn't appear to mercenaries, etc..
Explain please if I wrong
Charge, I'm afraid Alpaca's right.
Take a look at Crusades campaign script (I suppose, you have it),
part "RECRUITMENT - UNIQUE UNITS"
If they could have limit unique units recruitment your way, they wouldn't bother to write all that staff.
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