Disable respawn (2nd i think number)It makes it so you can't build units after you have a certain amount of them.
Disable respawn (2nd i think number)It makes it so you can't build units after you have a certain amount of them.
Unfortunately you don't have a unit number condition, all you got is a unit exists condition. What you can do is to limit the pool to one unit max with some tricks but it's not really possible to limit it to, say, three units or four units (at least unless somebody proves me wrong).
@alpaca
I believe that if you limit number of units per building (=per city),
recruit_pool "Demi Lancers" 2 0.5 2 0
and set reappearance to 0 (or very low)
recruit_pool "Demi Lancers" 2 0 2 0
you will have limited amount of them which faction can train and have,
but yet I haven't much testing with it. I suppose you can train new units when some have died, until you fullfill max unit numbers..
This doesn't appear to mercenaries, etc..
Explain please if I wrong
Charge, I'm afraid Alpaca's right.
Take a look at Crusades campaign script (I suppose, you have it),
part "RECRUITMENT - UNIQUE UNITS"
If they could have limit unique units recruitment your way, they wouldn't bother to write all that staff.
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