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Thread: Idea: Scripted limits to unit recruitment?

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  1. #1
    Harbinger of... saliva Member alpaca's Avatar
    Join Date
    Aug 2003
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    Germany
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    2,767

    Default Re: Idea: Scripted limits to unit recruitment?

    Quote Originally Posted by Charge
    @alpaca


    I believe that if you limit number of units per building (=per city),
    recruit_pool "Demi Lancers" 2 0.5 2 0

    and set reappearance to 0 (or very low)
    recruit_pool "Demi Lancers" 2 0 2 0

    you will have limited amount of them which faction can train and have,
    but yet I haven't much testing with it. I suppose you can train new units when some have died, until you fullfill max unit numbers..

    This doesn't appear to mercenaries, etc..

    Explain please if I wrong
    Yeah thing is if you do this, you will get two units of these in every settlement, and then none again until infinity.

  2. #2
    A pipe smoker Member MiniMe's Avatar
    Join Date
    Dec 2006
    Location
    Moscow, Russia
    Posts
    453

    Default Re: Idea: Scripted limits to unit recruitment?

    Charge, I'm afraid Alpaca's right.
    Take a look at Crusades campaign script (I suppose, you have it),
    part "RECRUITMENT - UNIQUE UNITS"
    If they could have limit unique units recruitment your way, they wouldn't bother to write all that staff.


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