The AI doesn't seem to be as clever when it comes to flanking the phalanxes. I usually do fine with them in cities, although taking the gate is risky.Originally Posted by konny
The AI doesn't seem to be as clever when it comes to flanking the phalanxes. I usually do fine with them in cities, although taking the gate is risky.Originally Posted by konny
Veni
Vidi
Velcro
Could it be that most of my problems were because of the fact that I was using levy hoplites usually of the short spear variety?
If they have short spears then they don't have the phalanx formation in-game and then the battle is like any fight between standard infantry.Originally Posted by Diamondj
If you're referring to hoplitai haploi, then those guys really aren't very good at all. They should get beaten by most types of heavy infantry.
Veni
Vidi
Velcro
Yes, for the gate a heavy non-phalanx unit is better (if available), because for the attack it is better to give the Phalanx a movement destination behind the enemy formation than order them to attack the enemy. In gates they often end up as swordfighter used in this way. My favourites for this job are Samnite Miltes, Germanic or Greek bodyguards and naked fanatics. On the other hand, most of the Phalanxis aren't the worst units with the sword.Originally Posted by Sakkura
Last edited by konny; 11-08-2007 at 14:19.
Well, I'd say the best unit for the gates are elephantes. But, unfortunately, they've also two cons:
1. Upkeep:![]()
2. Amok:![]()
Apart from these, they are fine, as they can
1. break the gate:![]()
2. fire at the units being afraid:![]()
Tindanotae and Galatian Shortswordmen (the later only at the beginning of the game, though. Later they're not "good enough") are also doing a fine job at the gates.
Yours, T.
Towards the end of the book, the Moties quote an old story from Herodotus:
"Once there was a thief who was to be executed. As he was taken away he made a bargain with the king: In one year he would teach the king's favorite horse to sing hymns."
"The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"
To the OP:
Yes what ur describing DOES tend to happen. The phalanx is formed but because they are not in a straight line, so the one of the edges tends have fewer guys. ALSO, as the battle progresses the enemy might kill the few guys or the banner guys on the edges and start "leaking" through the side of ur phalanx and the building.
The best way to avoid this is:
1-get higher quality phalangites, so they don't suck at hand to hand.
2-send ur general/cavarly around the city and hit the enemy from behind.
3-line up spear infantry in a LONG & thing column, have HOLD on, and carefully insert them on the gap between the wall and the phalanxes.
4-Have a Gaesatae behind ur phalanxes. They will scare the enemy and will rout earlier. (just ask madmatg or gauis)
As far as city defense goes, a Tactic I employ from time to time is the "overlapping phalanx" tactic. I put a phalanx unit behind the gate or at another choke point, and spead the unit as far as possible while still maintaining the maximum number of rows that can use their pikes (usually five rows deep). Then, I get a second phalanx and position them right behind the first, again spread as far as maximum offensive capability allows. This way, the pikes of the second phalanx are protruding into the formation of the first phalanx, creating an utterly unbreakable wall so long as it isn't flanked. If the enemy gets through the first "field" of pikes and into melee range of the first pikemen, they get into the range of the second pike "field." Even if the first units formation collapses, all the fighting still takes place in range of the second units pikes. This is useful mainly when theres nowhere to run and you have to hold off a huge enemy force use units have alot of mass to them, like cataphracts or super heavy infantry. I know it's bailed me out in a few tight spots when no other plan would have worked.
If you really need to hold a city with wooden/palisade walls, deploy your phalanxes so that they're almost touching the walls. Turn on phalanx formation and their spears will poke through the walls/gate and kill any enemy trying to ram them (and will normally prevent the ram from even damaging the wall/gate).
AI exploits, ftw.
i have been fiddling with this for a while.
flank support is the way to go (as it should be)
example:
i put a unit of argrypisdai (or whichever is the uber heavy seleukid phalanx) and i controlled a unit of principes, and a unit of cheap celtic swordsmen.
principes engage and immediately lose 10 men, and are losing men fast. by the time my celts have circled around, my principes are on the verge of breaking.
my celts (again, cheap, unarmoured i believe) charge, and the battle is slowed.
i end up winning the day.
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