It makes for a longer game rather than a blitz. The Gov 4 is meant to be crappy (since you haven't actually annexed the area to your state) but gives a quick and cheap way of occupying a region. If you want to expand far, you'll need alot of money to efficiently occupy land. That said, KH shouldn't be to hard--since the economic buildings are now more powerful, and Kh's cities are fairly built up, you should be able to get a decent economy going. After that, take it slow--the KH wasn't historically in a good position, remember that the alliance of city-states it represents was defeated by Makedonia and Athens was occupied a decade after the campaign starts, so you shouldn't be able to just bulldoze through everything. On the other hand, I'm playing a game as KH presently and I've killed Antigonos and two of his sons, and recaptured Corinth and Euboea within five years. So it's not impossible, you just need to disband a few units and/or raise taxes to the full, and build up your econ.Originally Posted by Basileus Seleukeia
Client rulers suck 1000Mnai out of the treasury each turn?!?Right now, the only thing a small faction can build at the start is a type 4 gov, and then that extremely expensive client ruler pops up and sucks 1000 minai a turn out of you treasury.![]()
Are you certain of this?!? I swear I've never noticed it. never used to many of them either, though. If this is the case I'll see what can be done...this may be because they're using the Mercenary General units as bodyguards, I could change this to appropriate factional bodyguard units if they are to expensive.
Granted, but AFAIK Pezhetairoi/Argyraspides were drawn from the landowner class, and in the East this meant military settlers had to be granted land first. Maybe I could put the recruitment of them back with the MIC, but require the military colonies (rather than specific provinces) to make them recruitable. If that would work, never tried making a building be a requirement for a unit before.I don't think it is a good idea to make Argyraspides and Pezhetairoi recruitabe through military settler colonys, nor is it historical. Pezhetairoi and Argyrapides were a full-time soldier class that needed special training institutions, hence their limited availability.
You're right, but originally I was just making tweaks for my own benefit, and then decided to release them..so i'm sorry, but I lost track of some changes.And you should include a manual on all the changes you have made, so that everybody knows what exactly they mean.
Yes, Klerouchoi only however. In a normal EB game they can recruit them in provinces that historically hosted the Diadochi's military colonies, so now theyRight now I'm quite confused: Can Makedonia and Epeiros also recruit Kleruchoi through their military colonys?
can recruit them simply wherever they have military colonies.
I thought that was fixed when I removed the ability to upgrade from one building to another.And one thing I wanted to mention: the anarchy building is messing with the old government building of the province: If you destroy the old government building liek you should, you can't build military government anymore (the building icon is greyed out).I'll look into this.
I'm still working on unit prices (and changing them quite drastically, though I'm still testing my latest changes), but I think this may be the case already in normal EB. That said, Ekdromoi Hoplitai are 200 per unit as opposed to 160 for the heavier kinds, so the unit has a whole might well end up more expensive even if individual soldiers are cheaper. I hope that makes sense.Edit: Ekdromoi are slightly more expensive to recruit and to maintain than hoplitai or iphikratous hoplitai. I think that's not intended.
I actually thought the AI would never take advantage of thisEdit2: It would not have hurt to tell us that you included 0-turn recruitment, especialy as it is a very important change that totally overthrows campaign balancing. Through this the AI is able to depopulate its citys very fast, and it encourages levy massing.![]()
I've never seen it mass produce units in a single turn, at least. It seems so easy to screw up the AI's already idiotic behaviour
As for the levy massing, this is intentional--historically a lot of armies were rapidly raised from militias or even conscripts. As I mentioned, I'm still working on unit prices, and one of my goals is to encourage the disbandment of levies during peace-time, and their raising when threatened by war. The problem is that the AI is to stupid to disband its levies
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