I am a newbie RTW player. In STW there were no true castles. In MTW the siege battle were very simplistic affairs. RTW is a huge improvement but the conception of siege battles seems nonetheless flawed. I am not talking of AI, which, in my limited experience, seems quite dumb when it comes to sieges. I am talking of the whole idea of having defensive walls. Considering RTW level of abstraction the reason for having defenses could be "buying time" and "being able to battle back much larger force". Neither seems true.
First, the fortifications do not buy you enough time: only one turn (and not even that if enemy has artillery). Second, you cannot battle back enemy with small force. The enemy can easily breach the defenses at several points. In order to contain them you need large force. Wooden walls are very easily breached. Stone walls are better but you need a large garrison to man them properly. The automatic fire from towers helps a little but then the siege towers also fire. What is worse, once the enemy takes the towers they start to shoot at the defender. In most cases, it seems far better to defend the entrances to the central plaza.
To sum up: walls and siege engines look cool but there is not much point building walls. Do you agree?
BTW, it would be much better if building walls would give you automatically several guard units which you could post on walls or at gates. (These units would not appear as a garrison on the strategy map and would not increase public order)
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