Very interesting read! Do you know has any of this been implemented in MTW2?
Very interesting read! Do you know has any of this been implemented in MTW2?
Haven't purchased it -- no computer I own would be able to run it save at the most "strippped down/downsized level" so I haven't bothered yet. I too would be interested to know if any of the points above were touched on in the new engine.Originally Posted by Cruelsader
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
Theres always R2TW lol. The nestled settlements in the hills seem like a good idea, reminds me of Helms Deep.
In all of the time I've played RTW and XGM, I've only lost one stone walled city. That was very early on in Barbarian Invasion in which I had a stone wall, but the barracks and archery facilities were inadequate or non-existent, nor was there money to build them. There was a blacksmith, but no armorer. Four full stacks of Goths laid siege and attacked simultaneously from all four sides. With four groups of limitaneai and one archers and a weak cavalry, there was not much I could do. While my archers burned the towers of one group and my infantry died on the walls above the gates, it was just a matter of time before they were overwhelmed, and they were.
Large stone walls or epic stone walls might have helped, but this was too early in the game for them to be built.
Now if I play BI, I move any nearby armies into these cities, discharge peasants and discharge "weaker" mercenaries to raise the population. Build better barracks and an armorer if possible and retrain all units every chance you get.
The walls are great if you are being assaulted, but there needs to be an adequate defence garrisoned inside.
Once you have an adequate garrison of strong infantry and archers, and a few units of cavalry to chase the last of the enemy from the field, a wall is not even needed, unless of course you find yourself assaulted by four full stacks of barbarians with upgraded armor.
Strength and Honor
Celt Centurion
W/o walls it would be damn hard to defend what is mine. There're a great number of tricks that help to make an attacker's life hard.
Walls rule, no doubt here.
Last edited by paul_kiss; 11-23-2007 at 12:22.
I usually play Greek with RTW and XGM, and I ALWAYS build walls for my cities and bigger towns--gives me more assurance--EXCEPT SPARTA. Just as historically accurate. Especially my income-generating settlements. No question--walls give more advantages than no walls (excepting Sparta, because they have Spartan hoplites or Spartan Royal Guards). Hawooh!Originally Posted by paul_kiss
"Violence is the last refuge of the incompetent." ~Salvor Hardin
Like what?Originally Posted by paul_kiss
Well, one of them: sometimes it's wise not to set my soldiers directly on the walls to defend them, but to concentrate all my troops on the main square. Thus, I'm letting the enemy to overcome the city walls.Originally Posted by mrdun
If one thinks it's giving up the city without any fight... well, the enemy WILL take walls and the gate, but it'll cost him damn big number of soldiers indeed. They will of course penetrate the inner area, they'll try to gather up and move to the center. And while doing all that they'll be suffering intense fire from the towers.
And till the moment when they'll finally reach the center 1) they'll have lost many men 2) they'll be exhausted 3) my troops will be 100% fresh. Guess what will happen with the worn out attackers then.
(This trick is actually for a city, not a town. The bigger the walls are, the funnier it is to look at the attacking enemy)
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