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Thread: Interactive History VI: Warrior's Ambition

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  1. #1
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
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    Default Re: Interactive History VI: Warrior's Ambition

    Yes, however, the two units hanging back will be providing overwatch for the lead armored cars, so they can cover the leads if something goes wrong. If needed, the leads can switch to overwatch while the follows maneuver. We have to stay flexible. Our job is to determine the enemy's assets, and it has to be done quickly so that the main force can position itself better to attack.

    You're forgetting our weapon is speed and initiative. We lose both if we stick to the forest and move slowly, and attempting to skirt those houses altogether is an act of cowardice and dereliction of duty, especially since our job is to find out what's in them.
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    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: Interactive History VI: Warrior's Ambition

    Option 1: too slow.
    Option 2: very dangerous. This manoeuvre is the quickest way across the road but will most likely be costly for no apparent gain.
    Option 3: a loss of speed for more stealth and safety.
    Option 4: Not our orders. we are scouts, not an occupational force.
    Option 5: A slow and a fast element. I'm very hesitant to split our small group which will impede immensly on our fighting force. If the distance to cross is to big, the faster group would have to slow down to keep the support of the slower group. This would mean that they threw away there advantage.

    So i vote option 3 unlesssomebody else comes up with an option 6.
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  3. #3
    " Hammer of the East" Member King Kurt's Avatar
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    Default Re: Interactive History VI: Warrior's Ambition

    Option 3 for me I think - a mixture of stealth and speed. We are facing Germans, not Russians, so they will be a bit more of a difficult oppolent. Option 3 gives us the best position - some cover, but not stuck in the depths of the wood - for us to react to any threat encounted.
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    Humanist Senior Member Franconicus's Avatar
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    Default Re: Interactive History VI: Warrior's Ambition

    I agree with PP and KK. Speed and cover is our best protection.
    Running through the forrest is to dangerous; rushing without cover is too dangerous, too. Do we really trust that no Russian (or enemy`s) soldiers looses his nerves and opens fire?
    Firther more, we are not an Vorausabteilung, but Aufklärung. No need to risk our men in combat!

  5. #5

    Default Re: Interactive History VI: Warrior's Ambition

    Forgive me, but is the terrain that we are operating within basically the scenario with the map but with no village, or is it entirly different?

    But based on what I cna see I would recomend that we take either 2 or 3.

    2: I can see the benefit in that if we move fast it'll be over before the enemy gets the chance to react. But then again we might actually run straight into the guns and get shot to pieces without achiving anything. Still, sooner or later we'll have to cross the damned road.

    3: While this could allow us to get a better glimps of the enemy without being spotted, it could also mean that we get discovered and then we could be in big problem.

    The other one is probably to slow and the last one means that our little force could get drawn into an extensive fight with an enemy we have no knowledge whatsoever about.
    Last edited by Gurkhal; 10-29-2008 at 20:10.

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