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Thread: Characters and Family Trees

  1. #1
    Member Member Shautora's Avatar
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    Default Characters and Family Trees

    I have several questions pertaining to the family tree aspect of the game. Does anyone know how to alter the ages at which family members become "mature", and how to allow poligamy? Also, the frequency of childbirth and marriage proposals? And is there a way to remove the four child limit? And stuff like that?
    Dulce bellum inexpertis---Desiderius Erasmus

  2. #2
    Member Charge's Avatar
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    Default Re: Characters and Family Trees

    Also, the frequency of childbirth and marriage proposals? And is there a way to remove the four child limit? And stuff like that?
    99% sure it's hardcoded.

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Characters and Family Trees

    does two x 99% sure make 198% ?

    I don't think you can do anything about that. Medieval II seems to have some setting you can adjust (relating to age) but RTW doesn't.

    For frequency of childbirth, you can have traits with
    Level Fruitful
    Description Fruitful_desc
    EffectsDescription Fruitful_effects_desc
    Threshold 1

    Effect Fertility 1
    which should in theory increase that particular generals chance of having kid, but that's about it and I'm not sure how well that works.
    Not used mods before? Looking for something small and fun?!
    Download the:

  4. #4
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Default Re: Characters and Family Trees

    It does work, albiet somewhat randomly, eb for example has sucesfuly mooded the romans to reduce birth rate.
    Asia ton Barbaron The new eastern mod for eb!

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  5. #5
    Member Member Shautora's Avatar
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    Default Re: Characters and Family Trees

    so then is birthrate the only thing i can change?
    Dulce bellum inexpertis---Desiderius Erasmus

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