Igor.twin 19:56 02-27-2010
Originally Posted by vartan:
Make sure your shortcut reads "...\rometw-alx.exe -mod:eb -show_err -nm -noalexander" (without quotes). Also make sure trivial script is turned to Single Player when playing campaign (Start > Programs > EB > Configuration > choose Single Player in the drop-down menu and click Save & Exit).
My shortcut reads : "C:\Program Files\Activision\Rome - Total War\rometw-alx.exe" -mod:eb -show_err -nm -noalexander -ne
Is that wright?
Igor.twin 21:06 02-27-2010
Ok, i find problem. Those -ne on the end are the problem. Whene i delete it alex.exe work fine. But what it means, that -ne?
Originally Posted by Igor.twin:
Ok, i find problem. Those -ne on the end are the problem. Whene i delete it alex.exe work fine. But what it means, that -ne?
It means start in windowed mode. Please edit instead of double posting.
Maksimus 15:54 03-02-2010
i want RS to get out soon so i can replace some units from EB in EAEM :(
Originally Posted by Maksimus:
i want RS to get out soon so i can replace some units from EB in EAEM :(
That would ruin balance as other mods have other stat baselines than EB. If you mean you wish to replace the models of the units, then that would be a good idea (as you would still have the same, balanced EB stats). Although, admittedly, EAEM does contain different recruitment/upkeep costs. EAEM also contains different attack/defence stats than vanilla EB?
Maksimus 16:15 03-03-2010
yes models, and yes Eame has all tweaked advanced costs upkeep and economy balance :D
Originally Posted by
Hetairos Alexandrou:
Thanks Vartan, but I just tried again, but got the same error 
My installation path:
RTW Gold
Then ALX
EB 1.1, 1.2
EB Official Fixes (Bovi's)
EAEM.exe installed into \The Creative Assembly\Rome - Total War\ folder
EAEM fixes placed in EB/Data folder
Shortcut made
I then loaded ALX EB, which worked fine. I started a campaign and all.
But then, I went to EB Configuration and EB Preferences and applied a few changes.
When I started EB Single Player after I did that, it wouldn't start, and the problem again...
Script Error in eb/data/export_descr_unit.txt, at line 140, column 33.
Could not find soldier battle model for unit type "generic ship baitaz"
Is changing Configuration and Preferences the cause of this?
P.S I don't think this is at all related, but I am running EBALX.exe off a crack due to a misplacement of my CD 
Thanks in advance.
I'd like to say that I've also been experiencing the "generic ship baitaz" problem, I've tried completely wiping my computer of all RTW/EB/EAEM files and re-installing it, but when I try to run it, it comes up with the same error. Help please, I already tried re-installing the game.
How I re-installed it:
RTW 1.0
RTW 1.3, 1.5 Patches
Alexander Expansion
EB 1.2 Fixes
EAEM.exe installed into RTW folder
EAEM fixes placed in Data folder
Changed target line of EB Single Player to "C:\Program Files\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
I execute EB Single Player, it again returns the message:
Script Error in eb/data/export_descr_unit.txt, at line 140, column 33.
Could not find soldier battle model for unit type "generic ship baitaz"
Any advice?
EDIT: I'm also running Windows Vista, if that may be a problem. UAC is ON.
It seems the problem was indeed the operation system (Vista). When I ran as Administrator it worked, although I have no idea why it would restrict operations in Program Files.
EDIT: Nope, it's broken again.
Jormungand 16:25 03-06-2010
LAMBDA, I realized that if no changes are made to the Trivial Script (For example ticking boxes like Windowed Mode) and if no changes are made to the command line other than specified in the instructions, EAEM should work fine.
However, the overwhelming amount of lag on this compared to Vanilla EB put me off.
Not Maksimus' fault, but my terrible video card.
Hope this helped.
Maksimus 19:11 03-06-2010
@LAMBDA, that is generic error please reinstall your RTW and EB.
@Gaiscedach, I am sorry but I never adopted Triv Script for Eaem, its a html i didnt want to bother with
Thanks Gaiscedach, that was exactly what the problem was! I decided to uninstall the Trivial Script, and voila, it worked :)
Many thanks.
doodeyfoodle 05:02 03-10-2010
I have spent over three hours trying in vain to make this mod work. The instructions on the first page of this thread are unclear, jumbled, and do not help users to actually get things running. Does anyone have actual instructions, phrased in a manner that make some sort of sense? If I'm making a tomato sandwich, you can't simply tell me "use the tomato and the bread" and expect that I'll know what you mean. I tried searching this thread for specifics, but the results are not clearly indicated and seem to point to every page. I've also tried scanning the pages one after the other, but it seems that I'm not privy to the secret information of how to simply get this mod running.
These are the instructions for this mod, with various other details scattered about randomly across the first post of this thread:
"a) To play EB with only improved engine you need use
5. ALX engine files. What does this mean? "Use?" How?
b) If you want to play full modification you need to use
5. EAEM files.
5a. EAEM fixes. What does "use" mean? Do I drop them on my desktop and start playing? Where are the instructions of how to "use" these files? Do I install these files in an independent directory? In the "RTW" directory? In the "EB" directory? Please be clear!
6. Change the target line of EB.exe single player. I did change it - I wrote "alright, now I've changed it" in the target line, but it didn't work. Problems?
Later on, the "STEP-BY-STEP START" includes a blank space, followed by:
"note: use http://notepad-plus.sourceforge.net/uk/download.php to edit EB *txt files
How to adjust the target line of your EB.exe
>Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method"
This does nothing to help users get the mod working! It's misleading! My reasoning behind posting these comments is not to insult, but to criticize constructively. I've used mods for many games for a long time, and this particular mod is very poorly explained as regards installation and execution. I think this is hurting your chances of becoming popular. Please be clear and precise in describing how to use your mod.
Originally Posted by
doodeyfoodle:
I have spent over three hours trying in vain to make this mod work. The instructions on the first page of this thread are unclear, jumbled, and do not help users to actually get things running. Does anyone have actual instructions, phrased in a manner that make some sort of sense? If I'm making a tomato sandwich, you can't simply tell me "use the tomato and the bread" and expect that I'll know what you mean. I tried searching this thread for specifics, but the results are not clearly indicated and seem to point to every page. I've also tried scanning the pages one after the other, but it seems that I'm not privy to the secret information of how to simply get this mod running.
These are the instructions for this mod, with various other details scattered about randomly across the first post of this thread:
"a) To play EB with only improved engine you need use
5. ALX engine files. What does this mean? "Use?" How?
b) If you want to play full modification you need to use
5. EAEM files.
5a. EAEM fixes. What does "use" mean? Do I drop them on my desktop and start playing? Where are the instructions of how to "use" these files? Do I install these files in an independent directory? In the "RTW" directory? In the "EB" directory? Please be clear!
6. Change the target line of EB.exe single player. I did change it - I wrote "alright, now I've changed it" in the target line, but it didn't work. Problems?
Later on, the "STEP-BY-STEP START" includes a blank space, followed by:
"note: use http://notepad-plus.sourceforge.net/uk/download.php to edit EB *txt files
How to adjust the target line of your EB.exe
>Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method"
This does nothing to help users get the mod working! It's misleading! My reasoning behind posting these comments is not to insult, but to criticize constructively. I've used mods for many games for a long time, and this particular mod is very poorly explained as regards installation and execution. I think this is hurting your chances of becoming popular. Please be clear and precise in describing how to use your mod.
I don`t claim to be an expert on the subject, but I`ll try to address the issues you have here.
a) I haven`t tried running the improved engine myself, instead opting for the full modification (which I consider far superior), but I believe that if you only wanted to experience the benefits of the ALX engine files themselves, you would include the ALX engine files within the Rome: Total War directory, which would be utilized when EB 1.2 runs.
b) Step by step tut on running EAEM:
1) Have clean Rome: Total War, with Alexander expansion installed and then EB1.2 installed with fixes (i assume you know how)
2) Download eaem.exe
3) Run eaem.exe, install files in RTW directory.
4) Download fixes
5) Merge the `data` file you get as fixes in the " (your directory)..../Rome: Total War/EB/data" area
6) Change the EB Single-Player.exe`s target line by right-clicking, selecting Properties and then replacing only the `Target` line with this:
"(your directory).../Rome:Total War/RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
7) Make sure your rometw-alx.exe is where it`s supposed to be, and double-click the EB Single-Player to play :)
The engine modification and the full modification (called EAEM) are separate things, they are not to be executed in conjunction to each other.
PS: I agree with you, the instructions and description concerning this mod is sadly lacking; there is practically no information on how much they had modified EB vanilla and the instructions are not that straightforward. Keep in mind, however, that many of the top EB contributors originate from areas in Europe where they would have a weaker command of English than others, making it difficult to explain their modifications properly.
lionhard 21:43 03-14-2010
Why doesnt somebody seriously rewrite a new topic just for using the alex engine with EB? i installed Alex with EB over a year ago and i got stuck installing it as did everyone else. OH and look everyone is still having trouble reading the piss poor instructions on how to install it. Do the mod a favour and some 1 rewrite instructions FFS!
Originally Posted by lionhard:
Why doesnt somebody seriously rewrite a new topic just for using the alex engine with EB? i installed Alex with EB over a year ago and i got stuck installing it as did everyone else. OH and look everyone is still having trouble reading the piss poor instructions on how to install it. Do the mod a favour and some 1 rewrite instructions FFS!
LOL I will write something up (and make an instructional video) when I find time. I may or may not have time sometimes on or after Tuesday of this week. I've installed the Alex engine mod for EB (as well as EAEM) and every time I have been successful. When I've had problems I've sorted them out. I spent a few posts here some while back, pages in the 40s or 50s, can't remember. People constantly have problems but it should not be so difficult. I'll keep you all updated if and when I make my instructionals.
Maksimus 00:22 03-15-2010
its really all in the main page already:
quote:
''In details:
1. Install Rome Total War + 1,3 and 1,5 patches.
2. Install Alexander expansion or extract the Alx.exe file only into your RTW folder.
3. Install EB 11 and EB 12.
4. EB fixes.
a) To play EB with only improved engine you need use
5. ALX engine files.
b) If you want to play full modification you need to use
5. EAEM files.
5a. EAEM fixes.
6. Change the target line of EB.exe single player.
24062008
Here's are fully updated alex.exe ENGINE mod files that work with TrivialScript
NOTE2: THESE FILES ARE FOR ''ENGINE'' USE ONLY
THEY ARE NOT A PART OF THE EXTENDED EB ALEXANDER MOD
USE THEM ONLY TO PLAY VANILLA EB WITH ALX.exe
EB 12
http://www.zshare.net/download/51697518abdc7e31/''
how more simple can you put this? Or players dont read the thread maybe?
LOL Maks, I would agree but that's coming from people who have installed it just fine. Not everyone understands something the same way as others, so a different approach always helps! =] (woops emoticon)
Maksimus 15:43 03-24-2010
i gues i am missing the point then o.o
lionhard 12:02 03-26-2010
Maybe a full sophisticated write up of how to install the 2 different mods you propose, rather than short descriptions, dont get me wrong im ok with it now, but im only going off the fact that everytime i look at the Alex EB thread some 1 is always struggeling to install it. To a casual modder it is def easier but as i can say my self i struggled when first installing it :S
Maksimus 17:29 03-26-2010
first time i got internet up I have been playing RTW for 2 years already. then i got too se mods for the 1st time. Even tho I modded my RTW I had no idea how to install any mod untill i spent some more times at the forums, and learend what means what in a sence that will help me understand mods.
If anyone wanna make more simple guied pls post here ill add on main pate.
Only easier thing would be if I would have just made installer with full RTW and Alex there already but moddes- and that illegal.
Secundus 17:16 04-03-2010
Hey there!
I installed your sub-mod according to the instructions you and the people on the forum here gave and still have a problem to run a campaign.
Here´s what I did:
Installed...
...R:TW (ver 1.5)
...R:TW Alex
...EB 1.1 + 1.2 patch + 1.2 fixes
...EAEM files
and changed the link to run the game.
It starts properly but when I try to start a single player game a box appears with the message:"please select an item from the list."
Don´t know what I should have done wrong so I would be glad if you guys could help me out.
Thanks in advance
Sec
Maksimus 11:55 04-14-2010
its the Alx.exe problem, make sure your ALEXANDER expansion starts. Erm if its original it should not be a prob XD
Secundus 22:17 04-15-2010
It is an original game and yes, the Alexander expansion starts. So, how do I fix the problem and why doesn´t it work now?
Thanks anyway and in advance again. ;)
Maksimus 16:47 04-16-2010
Check your target line and make sure your Alexander Single Campaign can start. If it still say *chose item from the list* than exe is not the right one
Secundus 21:54 04-16-2010
The Alexander Expansion still works without problems. But if I start EB with EAEM I can´t start a campaign because the message still appears (please select an item from the list). If it´s not
the ALX.exe, which one is it instead?
This is what the target line in the EB.exe looks like by now: "C:\Programme\The Creative Assembly\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander"
Should I modify the target line of the ALX.exe as well?
I have solved the conflicts problems with Historic Battles and AlexEB.
It seems that the Historic battles was not updated to AlexEb. So, I have corrected the path to correspond to the right units.
"roman infantry first legionary cohort i" change to "roman infantry legionary first cohort i"
"roman infantry first legionary cohort ii" change to "roman infantry legionary first cohort i"
( I have not find any cohort ii in AlexEb export_descr_units.txt )
"hellenistic infantry hysteroi pezhetairoi" change to "ALXEB hellenistic infantry hysteroi pezhetairoi"
"hellenistic cavalry tarentinoi merc" change to "hellenistic cavalry tarentinoi"
( I have not find any tarentinoi merc in AlexEb export_descr_units.txt )
"eastern infantry indian spearman" change to "ALXEB eastern infantry indian spearmen"
You have to make the corrections in the following different historical battles :
Nile, Gergovia, Bibracte, Chaeronea, Jhelum River, Tigranocerta, Pydna, Panion, Idistaviso
"00:11"
I notice a new problem with the panion Battle:
error to find texture
eb/data/models_unit/textures/ebunit_spw&aymar_hellenistic_cavalry_tarentinoi_epirus.tga
So I rename a tarentinoi texture but nothing to do. Always the same message.
I can't find the solution. Is anyone could help me ? Thank you.
..
Maksimus 19:51 04-19-2010
@Jochem
Possibly EB team updated soemthing did you overwrite EAEM files with EB files ??? if so try overwire it back with eaem files again. If not I really cant help you.
@Secundus
Its exe problem I am sure, can zou give me a screen shot of Alexander Campaing started?
Secundus 21:24 04-19-2010
Soooo....
I just....gave up now. Maybe I´ll try to run mods again when they´re easy to install and stable. I´m just tired to try to even get a game working.
Anyway, thanks for your help guys. We´ll maybe meet again here.
Maksimus 15:06 04-20-2010
You have *exe issue's, if you can run the Alexander Campaign EAEM or EB is no problem
Igor.twin 20:09 04-21-2010
Hello guys. I installed everything wright to play EB on only Alex.exe, but i just wonder when i look for NO CD alex.exe, some of theme have file "descr_model_battle" and i read somewhere that i must "copy paste" that file too if i want that ewerything work proper. Is that true, what that file do?
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