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Thread: ALEXANDER EB

  1. #991
    Member Member TWFanatic's Avatar
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    Default Re: ALEXANDER EB

    I enjoy EB for its historical accuracy and don't think that makes me a geek. I also enjoyed other, less accurate mods, some of which have no qualms about admitting they don't give a hoot about such things. However, adding units which did not historically exist (or existed out of EB's timeframe) is utterly against the EB ethos and would ruin my EB experience by making it just like any other mod. I'd rather play EB and those other mods seprately, even if that means less units.

    Just my
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
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  2. #992

    Default Re: ALEXANDER EB

    Quote Originally Posted by TWFanatic View Post
    I enjoy EB for its historical accuracy and don't think that makes me a geek. I also enjoyed other, less accurate mods, some of which have no qualms about admitting they don't give a hoot about such things. However, adding units which did not historically exist (or existed out of EB's timeframe) is utterly against the EB ethos and would ruin my EB experience by making it just like any other mod. I'd rather play EB and those other mods seprately, even if that means less units.

    Just my
    Does that mean that all the units that will be in AlexEB mod are historically accurate?






  3. #993
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    is not there any chance to arrange them with reforms?
    or hidden source if left any 0f 64 hardcoded?



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  4. #994
    Member Member TWFanatic's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Leviathan DarklyCute View Post
    Does that mean that all the units that will be in AlexEB mod are historically accurate?
    I was just offering my humble opinion, I am not part of the ALEX EB mod team.
    It would be a violation of my code as a gentleman to engage in a battle of wits with an unarmed person.-Veeblefester
    Ego is the anesthetic for the pain of stupidity.-me
    It is better to keep your mouth shut and be thought of as a fool than to open it and remove all doubt.-Sir Winston Churchill
    ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ--Give me a place to stand and I will move the earth.-Archimedes on his work with levers
    Click here for my Phalanx/Aquilifer mod

  5. #995
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by ||Lz3|| View Post
    I'm honestly "scared sh**less" about the savegame... cause... I did modified the EDCT... which means your traits will be all messed up
    I was running EB1.1 on Alex.exe using the files in the first post of this thread. Then I had to reformat my HDD so I reinstalled EB1.1 and used the files from your signature instead.

    Now my save games from my previous installation run fine, except that my traits are all messed up. I am playing as KH and all my family members have the 'Basileus' trait and the 'Monopthalmus' trait.

    Is there anything I can do to fix this, or do I need to start a new campaign?
    Last edited by phonicsmonkey; 08-26-2008 at 00:59.
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  6. #996
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    try using the files in the first post again... if that doesn't work... sorry bro

    I lost a 40 years long campaign when I was creating these files for example :(
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  7. #997
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: ALEXANDER EB

    no worries mate, I can live with the traits being messed up if I have to.

    So what exactly is the difference between the files in the first post and those in your sig?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  8. #998
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    well...

    the first ones contain errors I made by accident when I modded the files in somewhat a rush

    so Sweboz traits have weird characters like "?" Sw?b?z for example
    and I'm not sure about this but there might not be a chance to get night battle related traits

    those were fixed in the links of my sig but aren't SGC

    I would change the files in the main post but since maksimus s the one who made it... I can't edit it..

    modderators... help?
    Last edited by ||Lz3||; 08-26-2008 at 22:23.
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  9. #999
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I am gonna have a go with eb11 now :)

    Soon i maybe decide to mod a bit xD

    “Give me a place to stand and with a lever I will move the whole world.”

  10. #1000
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    let's just hope that the final version isn't finished a week before the release of 1.2 <.<
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  11. #1001
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Thing is, The AlxEB full mod will not depend on EB 1+ future development - it is sole and independent, with different income's and game issue's, building bonuse's and much more new unit's. It is based on game expirience of very ''hard'' player's and their creativity will be outmost expected.

    Whole mod is based on EB - but the new tweak's to EBBS are not going to affect the mod whatsoever,

    Offcourse we will Update the simple conversion of the file's as new EB 1+ version's come along, but the mod itself live's its own life now :)

    XD
    “Give me a place to stand and with a lever I will move the whole world.”

  12. #1002
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    nice

    and... you got the 1000th post in the tread!! celebration!
    Last edited by ||Lz3||; 09-14-2008 at 19:34.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  13. #1003

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    XD
    I don't like your tone, Maksimus. You know, mature adults don't use emotioncons. Especially not these kinds of emotioncons.






  14. #1004
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    *Leviathan DarklyCute

    ?

    this xD mean's -

    omg i hope you did not think its something else - coz its not

    *||Lz3||

    It is nice that ppl still read this thread as it is best AI for EB
    Last edited by Maksimus; 09-14-2008 at 21:21.
    “Give me a place to stand and with a lever I will move the whole world.”

  15. #1005

    Default Re: ALEXANDER EB

    Hi Maksimus, i wanted to know more about your project...

    I know it sounds awful and most modders don`t like this kind of questions but... i want a release date!!!

  16. #1006
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi,

    The mod is finished already


    I only need some more test's and try to see compatibillity issue's with EB 11 so that player's would have to download as LESS file's as it would be possible

    Soon I will make some finall preview etc etc ( in matter of few day's)

    “Give me a place to stand and with a lever I will move the whole world.”

  17. #1007
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Leviathan DarklyCute View Post
    I don't like your tone, Maksimus. You know, mature adults don't use emotioncons. Especially not these kinds of emotioncons.
    perhaps you need to realax -and have fun-... you're only as old as your heart and mind is.
    Last edited by ||Lz3||; 09-15-2008 at 03:39.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  18. #1008

    Default Re: ALEXANDER EB

    Quote Originally Posted by ||Lz3|| View Post
    perhaps you need to realax -and have fun-... you're only as old as your heart and mind is.
    Well if you say so, I guess that's why they call this board random after all XDDDDDDDDDDDDDDDDDDDDD






  19. #1009
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I hope I will be able to upload at least the *txt files for testing as soon as possible
    “Give me a place to stand and with a lever I will move the whole world.”

  20. #1010

    Default Re: ALEXANDER EB

    BTW, Maksimus, I have a small request: could you change the sky background in night battles? The current background is very annoying with the constant sunset.






  21. #1011
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    ohh.. there is a way to do it with some mini mod's from the TWC I think they are called Sinuet's or something... i will look into it but I cant promise anything as I hope you understand
    “Give me a place to stand and with a lever I will move the whole world.”

  22. #1012
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    It is here



    http://rapidshare.com/files/14593660...L_2008.7z.html

    Open Final beta

    EB 10 and EB 11 compatible

    notice: pls backup your EB data folder before testing this mod
    Last edited by Maksimus; 09-17-2008 at 17:20.
    “Give me a place to stand and with a lever I will move the whole world.”

  23. #1013

    Default Re: ALEXANDER EB

    yay awesome! can you post a list of changes?






  24. #1014
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    omg

    There are so many

    But overall impression is that the game is much more harder to play and win, harder to develop which includes much more time to develop and by all mean's - you can not just make your empire by developing it - you must fight for big cities and old Empire's - especially for Indian and China

    notice: I will very soon I hope post many screens and more info :)))

    I hope ||Lz3|| will soon Download it and test it so we will work more on it
    Last edited by Maksimus; 09-17-2008 at 22:19.
    “Give me a place to stand and with a lever I will move the whole world.”

  25. #1015

    Default Re: ALEXANDER EB

    did you add new units?






  26. #1016
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    yes ... few very nice
    “Give me a place to stand and with a lever I will move the whole world.”

  27. #1017

    Default Re: ALEXANDER EB

    I'm having CTD and a note says the battle model for generic ship baitaz could not be found.. Help?
    Last edited by Leviathan DarklyCute; 09-17-2008 at 23:30.






  28. #1018
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hmmmm
    -___-

    if you are using the mod ontop of the plain and clear EB 11 or EB 10 - you should have no problem's

    But then again there is no one using ''battle model for generic ship baitaz'' - i think its a classic bug with the engine - or you did not copy paste all files - try to add any *cas file or *tga file in the ''missing'' folder and just name it as it says - it can fix the bug.

    I will see into it - but - can you make a Print Screen of the problem?
    Last edited by Maksimus; 09-18-2008 at 01:20.
    “Give me a place to stand and with a lever I will move the whole world.”

  29. #1019
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    I'll be glad to help , but... heheh I'll be very busy the next 2 weeks

    RL can be a beach sometimes
    Last edited by ||Lz3||; 09-18-2008 at 03:38.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  30. #1020

    Default Re: ALEXANDER EB

    if you are using the mod ontop of the plain and clear EB 11 or EB 10 - you should have no problem's
    so this mod is for 1.5 not alex exe?

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