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Thread: ALEXANDER EB

  1. #1231
    Member Member KozaK13's Avatar
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    Default Re: ALEXANDER EB

    Er can i have a bit of help please,

    My target in properties of the eb shortcut looks like this
    C:\EBTrivialScript\EBTrivialScript.exe -s ebconfig.xml -runeb -type "Single Player"
    and when i change it so it targets the alex exe it says it is invalid..i have even the extra bits that are in the step by step guide (" -mod:eb -show_err -nm -noalexander) but the target location is invalid.

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  2. #1232

    Default Re: ALEXANDER EB

    thank you Max for your help
    well for the record this is how i did it:
    (installed alexander just to get the exe,then erased the whole thing :D)
    RTW+1,3+1,5 patch, +Alex.exe in the rome total war folder + eb 11 + eb 12 + ENGINE FILES for EB 1.2
    Happy new year!!!
    I know mine is lol
    Last edited by cultist; 12-31-2008 at 19:57.
    naked fanatic

  3. #1233
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    happy new year friends



    @KozaK13

    soon i will upload the mod with the target modified eb.exe itself, but for that time you need to target the Rome Total War folder where alexander exe is and add

    \Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    to the line :)
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #1234

    Default Re: ALEXANDER EB

    Oh i forgot with all the excitement and all
    I did a shortcut of alex.exe on the desktop right click it properties and changed target from "D:\Rome Total War\rometw-alx.exe" to "D:\Rome Total War\rometw-alx.exe" -mod:eb -show_err -nm -noalexander
    "D:\Rome Total War\rometw-alx.exe" was the default target of the shortcut.
    I hope this makes sense,for all the newcomers
    Last edited by cultist; 01-01-2009 at 10:55.
    naked fanatic

  5. #1235

    Default Re: ALEXANDER EB

    Hi,
    I would like to ask for help..

    I have installed rtw1.0, then barbarian invasion(which should patch rometw to 1.5/1.6), then eb 1.1, patched eb to 1.2, copied rometw-alex.exe, copied engine files from Maksimus.
    Changed line in trivila script from to rometw-alex.exe -mod:eb -nm -noalexander

    game starts(loading screen with nice aleXander typing), loads to game menu, then i can open eb main campaign, but after selecting faction when i click on arrow to go to campaign instread of that it returns me back to game single player menu (and then it doesnt let me go even into faction selection screen)

    I also tried to me shortcut of rometw-alex.exe and change it to "rometw-alex.exe -mod:eb -nm -noalexander", same results like before...

    Before i played eb with bi, so i am not sure if i didnt changed something (it is looong time)...

    Thanks for any suggestions

  6. #1236
    Member Member The Wicked's Avatar
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    Default Re: ALEXANDER EB

    just a question.... the shield wall formation is by any modding change to be usable in alex.exe

    "Alexander came by the statue of his father and spoke loud: `Youths of the Pellaians and of the Macedonians and of the Hellenic Amphictiony and of the Lakedaimonians and of the Corinthians... and of all the Hellenic peoples, join your fellow-soldiers and entrust yourselves to me, so that we can move against the barbarians and liberate ourselves from the Persian bondage, for AS Hellenes WE should not be slaves to barbarians."

  7. #1237
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi,

    @sirmic

    the full target line of Trivia script should be like this

    "C:\Program Files (x86)\Activision\Rome - Total War\rometw-alx.exe" -mod:eb -show_err -nm -noalexander -ne

    considering that its a 'default folder', so try pls

    @The Wicked

    Sorry, but I am afraid it is not possible (still there are some things you can set in EDU like distance of soldiers mod deals with , that put and make hoplites in a shield wall formation de jure)
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #1238

    Default Re: ALEXANDER EB

    Hi again, thanks for your attention Maksimus.

    I tried what you suggested and had same results (from faction selection menu game goes back to singleplayer menu instead of launching).

    New is that appeared description of error(which is now shown due your suggestion i think show_err): "Script Error in EB/Data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1766, column 12. Could not create settlement at script line 1766."

    When i looke in descr_strat.txt i found that on mentioned coordinates is first settlement os seleucid(Roman in EB i thgink) called Latium2.

    On this stage i dont know what to do...(i know only that i want try EB with Alex exe :))

  9. #1239
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    are you using only exe files? or the mod?
    and do you use any other mods?
    “Give me a place to stand and with a lever I will move the whole world.”

  10. #1240

    Default Re: ALEXANDER EB

    I am using only exe files.(to try alex engine at first and then try alex mod)

    I use only spoils of victory mod (veeery good in my opinion) . As i stated before i dont remember if i changed something when i used bie exe(or if i only changed target exe in trivial script)

    I will probably try to uninstal everything and make completely new instalation from the scratch - to not to bother you (because rtw community is in general very helpful and i dont want to waste your time and more than necesary). I only wanted to try some easier way of solving problem - without completely new installation - in case if my problem have been easy to fix.

    If I sound little confused - its probably due to my skill in english language(not native es)

  11. #1241

    Default Re: ALEXANDER EB

    I'm sorry if this has already been asked, but it's a very long thread and I'm a bit busy today. Is there an update coming to make the whole mod compatible with eb 1.2?

  12. #1242
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi

    The beta is compatible and working, offcourse I have made and fixed some things by now but to be honest i wait one team member for weeks now to give some comments but with no luck.

    In some time soon i will realeas the final if i get no answer.
    “Give me a place to stand and with a lever I will move the whole world.”

  13. #1243

    Default Re: ALEXANDER EB

    Okay thanks. I'll check back in a little while, then.

  14. #1244

    Default Re: ALEXANDER EB

    Sorry, I seem to be having trouble. I just noticed that I'm not actually using the Alex engine in Rome Total War when I use the EB script. Can someone tell me what post number in this thread details how to fix that? =/

  15. #1245
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: ALEXANDER EB

    Hey, is there any way to get the Forced Diplomacy mod to work with this? It would really help me keep the game realistic.
    Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself. - Mark Twain

    I may be drunk Miss, but you're ugly. In the morning I'll be sober, and you'll still be ugly. -Winston Churchill

  16. #1246
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    @NightStar76

    hi,

    here is the Eb exe


    http://rapidshare.com/files/18229472...e_Play.7z.html


    @gamerdude873

    hi,

    Forced Diplomacy mod will not implement since players tend to use it too much which disbalances the modification and makes it not interesting to play, - we have tested this. Alx.exe diplomacy is outmost advanced.
    “Give me a place to stand and with a lever I will move the whole world.”

  17. #1247

    Default Re: ALEXANDER EB

    Doesn't seem to work. If I could get a step-by-step analysis of what I'm meant to do to render EB with Alx.exe compatible with the trivial script? =/ Please. :)

  18. #1248

    Default Re: ALEXANDER EB

    Hi Maksimus,
    i want only to drop by to say: thank you

    I had some problems at first but then i reinstalled rtw , bi and eb from scratch and used alx.exe and files your provided, changed line in trivial script as you suggested and everything works.

    I already played and must say i can see big improvement in AI (and i am looong time eb player)

    side note: i use descr_win_conditions.txt from Konny an di think it is realy huge improvement for ai progress on campaign map. I dont know if you use it in your alex mod but it for me it made one level up for eb. (-just suggestion)

  19. #1249
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi,

    @NightStar76

    I know you want to use Trivi with alx.exe but you have to understand that its is the Trivia ''ebconfig.xml'' that needs to be tweaked and set right, now at the first page there is an explanation how it might work since i dont have time in testing trivia.

    Best thing is just to use the single player.

    @sirmic

    Thx,

    But mod dont use Konny's ''descr_win_conditions.txt'' since the test have been done without it so cant really say what will happen on the long run, but in all tests i had on the mod (eaem) all factions are good and strong and interesting to fight against deep deep in mid game.
    “Give me a place to stand and with a lever I will move the whole world.”

  20. #1250

    Default Re: ALEXANDER EB

    - Maksimus

    I would like to clarify a little my previous statement about decr_win_conditions.txt. I dont know if you tried that, but i would like to say this about what that file do (in short): it keeps AI conquest directions in shape with their victory conditions (as you know it from ? thing from faction scroll) so in final the emipres clashes on places of their historical interest. For example - Romans try to go on shores of meditarrean, carthagians goes for sicilly, sardinia, cyprus. Arche seleukia and Ptolemy are kept in a bay(no grey or yellow deaths). Basicaly - factions keeps themselves more in their zones of interest, but are not totaly restricted only to VC so if they see oportunity of weak settlement they act.
    I hope that i didnt bored you :)

  21. #1251

    Default Re: ALEXANDER EB

    Could somebody please list the exact installation instructions please??

    or... thread starter ... pls post them on the 1st thread

  22. #1252
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hello,

    @betoelbicho

    Here you go, its pasted from the first page,

    ''To play Europa Barbarorum using Alexander expansion you will need to install RTW that is 1.5 patched after which you either install Alexander add-on or use only his targeted *exe file''

    @sirmic

    hi,

    Yes i know what WC do but they are made for vanilla, to impement in the Eaem mod such a thing would not very appropriate since it would change the game balance, have you tested the mod?
    “Give me a place to stand and with a lever I will move the whole world.”

  23. #1253

    Default Re: ALEXANDER EB

    - Maksimus

    Hi,
    i didnt test your mod yet. Right now i am trying behaviour of alex exe Ai (i am happy that i was able to run it, at first problem with installing alex expansion... then problem with only exe solution and my state of my game directories), i am very pleased so far with AI. After finishing my getai campaign i plan to try your mod. Yes WC are for vanilla EB but modder like you shouldnt have prob with implementation -even i can understand how it works..( but really i dont want to push you in any way, i am admired with work of modders like you)

    Cheers a and one more thank you

  24. #1254
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi, ty for kind words

    See thing is that WC for vanilla EB would hurt the mod since it targets each and every other oponent too soon. The mod context urges Factionsto pull most of their resources fighting the rebel kingdoms and only then other factions so that the campaigns last longer and that they be more chalenging.
    “Give me a place to stand and with a lever I will move the whole world.”

  25. #1255

    Default Re: ALEXANDER EB

    As I already said - after my Getai on vanilla EB i will to try ALEXANDER mod(looking forward) and I will be able to compare.

    I am not sure if the best solution(game and history wise) is that factions at first go for rebel stttlement and after then they go against each other. But i cant say before i try. Like i said beore about WC i like that factions tries and pushs mainly into regions of their historical interests. I think that WC helps to factions with consolidating of their empires. WC isnt unchangeable rule for AI for conquest targeting, it only highs the priority of WC regions, so factions are more likely to go there but not strictly focused(i played a few campaigns awith WCs and I can say that there is still a lot of variability of facton progress).
    But again - I cant guess more before i try both.
    Thank for your previous (and maybe future :)) reply.

  26. #1256

    Default Re: ALEXANDER EB

    Plus little more - I would be happy if faction progress is toned down by alexander mod - i dont like to finish campaigns about year 200bc even if i try not to bliz AI.

  27. #1257
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi,

    You will notce a new Alx.exe feature that make WC no needed (We have or WC but we have decided not to place them), it is impemented in decr_start* is code ''ai_do_not_attack_faction''
    which forces one faction not to attack listed ones until the listed one's attack it first. In these cases, armenia and Hellenic factions especially Macedon's - will not force the stepe's. Also it helps in so many things that need new thread but i hope this is enough.

    Pls give your impressions when you test it.
    “Give me a place to stand and with a lever I will move the whole world.”

  28. #1258

    Default Re: ALEXANDER EB

    First off, thanks for the great mod!

    But, the performance level and the speed hasn't changed a bit whatsoever! Also. I'm able to play night fight via custom battle, but i'm unable to attempt a night fight in my campaign (Note! They are my old Vanilla EB saves, but they still run in ALEX).
    ''Proof of absence is the absence of proof''
    -(unknown)

    ''Venerate authority''
    -Abe's Oddysey

  29. #1259
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi,

    Yes the old saves are playable but many files are changed so that you canot regain some traits easy and in some cases not at all. Descr_traits and desrc_start are the outmost important one, so if you want to experience all of Engine and Eaem mod you need to start over again unfortunately.
    “Give me a place to stand and with a lever I will move the whole world.”

  30. #1260

    Default Re: ALEXANDER EB

    Quote Originally Posted by The Wicked View Post
    just a question.... the shield wall formation is by any modding change to be usable in alex.exe
    The unit radius tweak is much more realistic, useful and easy to implement

    For infos:
    http://www.twcenter.net/forums/showthread.php?t=188651
    https://forums.totalwar.org/vb/showthread.php?t=103278
    Quote Originally Posted by vartan View Post
    RESPECT
    from Ibrahim

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