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  1. #10
    Member Member Maksimus's Avatar
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    Smile Re: ::Alexander EB:: ALX.exe EB mod

    Quote Originally Posted by mrtwisties
    I like this idea, and am interested to see how it develops. I think it'd cut out a lot of AI retraining. But even if it works beautifully I'd still be concerned about medium troops in some areas being constantly retrained by the AI and ending up with all gold chevrons. One or two units like that is okay. An army of them completely changes the battle dynamic and renders it unhistoric - you might as well play on VH/VH.

    Forcing the AI to auto_merge units at the start of its turn seems to me to be a useful, low impact part of the solution (if it's at all possible). That way the AI will end up with one or two units of uber-gold Pezhetairoi, rather than four or six.
    This idea was already tested by myself in numerous modds for RTW, that changed the way AI plays in the general picture, those AI 'tweaks' should follow as one City Mod version would be implemented (or one that could 'copy' that idea). In my examples I always used the 'big city start's and stays big during the game' like it was often the case in history, so one 'can' develop small town into Imperial one, but with alot of effort, construction time and money..

    AI on Alex.exe is not automerging because it is 'smart' in a way it makes it harder for us to win.. That engine is gold! So we all have to count we must run and strike fast after one victory to destroy enemy as a whole - if we don't want that army to came back after it fils it's rank's again .. The barracks system will make much of that to be 'controled' ... Like, you know that Royal Barracks are in Alexandria.. so you know that if you strike elites - only the natives would be able to fight even as retrained..

    That is one balance in the middle of advanced AI engine and human needs to win .. Also.. celtis reforms are acctually one more reason that barracks system should be worked on..

    btw, I use VH/VH it's just that I am waithing Konny to upload his 'modded' script for EB on Alex for me to test it on VH
    Last edited by Maksimus; 12-11-2007 at 03:58.
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