Quote Originally Posted by Panzer_Sturmovik View Post
Hi all
Long time lurker first time poster

First of all great work Maksimus

I have been enjoying the battles and I must say the longer building times especially the new RPG/RTS which gives the feeling which was lacking before.[not really lacking but alxeb gives it a bit more boost]
Using the latest alexeb
Here's my little criticism [ not really ]

As for the immortal trait if u edited the files w/o the fix ...overwriting or copypasting text files wont do any good

1. The trainable generals are annoying [ spamming can secure your bloodline to perfection. Yes I Know there not in the FM but they can be trained and be subject to adoption right? Is there a way one can disband (incompetent generals)? Sometimes i get a capt to be adopted with the same name as the trained general one and the captain one tend to have better traits....

2. Is this EB 1.0 or 1.1 ? Baktria now has 3 provinces? As for concern of which eb this is, if by any chance you have used eb 1.0 have u implemented eb 1.1 changes especially the new units + the other units that supose to be in this 'final' mod can u make a list so I can test the balance? have u also implement twfanatic hioplite/phalanx minimod? I only had a chance to play as romans

3. Epiros always conquer the hellenes [ isnt by the time 2 years they were conquered? I may be wrong] I think instead of a casse landing it should be a roman landing in the hellenes to stimulate roman [at some point] expansion in the area and somehow control either the epiros or the KH controlling the whole hellenes. Sometimes the Maks became the conqueror which is interesting since after counquering the whole hellenes they started reclaiming ye olde alexander's land.
Or you could just put a random half stack in Pella and hold the epirotes away

4.Continuing from the invasions point of view the romans are normally stuck in northern italy and they just surge eastward to illyra can we lessen the garrison in that adui/averni town up there? As well as Taras seems to hold out for longer than expected which allows the epirotes to have a land base in italy which afterward may damage the roman influence upon the game...

5. As I said before the battles are great who's battle AI [files] are used Lysadner? Darth? Sinuhet?

6. Is the spoils of victory mod implemented ??

Sorry if my english is crap
Hi

Ty you for your comments and kind words they are very nice - I will adress them one by one.

1. The trainable generals are optional and they whole battle system is supposed to imagine the 'option' to have a ''head'' of one army when you send it to conquest which was lacking in EB vanilla by a great pace (which happened to many players including myself - that is, in 80% of situatinos if you are playing your game good - you dont have enough General Characters to use for Combat and settlement management (unless you want to make your regions client kingdoms)).

Now, the game engine does not have too many options left really.. if you make comparation of the adoption capt and all minus there can be vice versa the 'optional generals' - what would it be?

2. The mod itself was developed and based on EB 10 game but the *txt modifications are so deep and strong that and EB 11 change would not do any difference - EB 11 is a slightly more advance game and it stills does not touch issues this mod tweaked.

And no i did not implement twfanatic hioplite/phalanx minimod

Also, game engine of RTW EB team uses is much less advanced than ALX engine, most of all because it enables one 350 models unlike ALX engine that enabled 550. So if you have any desire i can just implement the unit itself.

3. Oki now, this answer will be a bit more deep but ok.

In all tests I have used I have been using Saka Rauka and Casse - I did not play for months different campaigns and then came to a conclusion that this and that should be done in a particular way (I just play but with some factions I prefer).

Now, The issue with the AI in Greece is really strange sometimes but to a certan point mod needs to be released and the game itself played so the player can influence the world.
In all test I had Makedons, Epir and KH survive till the end of the test (as far as 220 200 bc), but it happens that concerning the campaign Human player plays; things go a bit different so you can expect that if you play with Romani or with Baktria - the outcome of Greece wars will be a bit different.

And the scripted invasions are never a good thing, I am just not sure what EB team wanted to make with Casse scripted invasion and why only Casse..

Then again there are alot of options with the invasions when the scripts can do everything, but to what extent? Where is the limit? What are the goals?
Thing is if you script Maks invasion in Asia Minor - they will not try to conquer any city but most likely will get back to Capitol area. So the AI will not do what we really want - he will not conquer historical area UNLESS we play as the GOD - putting the* not_attack faction line in *descr_start - which can really mess up the game.

4. I know what you mean but I have manually deleted all the benefits Taras has (in vanilla it is very powerfull town) and AI seems to take that city with no problem in my test's
Romani ussually take Italy and Sicilly and then go further in europe.

5. The mod is using EB battle plans

6. No, and I am not sure what that mod does.

If you have more question's pls ask