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  1. #1
    Whatever Member konny's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    I fear that descr_strat wouldn't be enough, if it works. You'll need to give that trait to FM come of age too, as well as candidates for mariage/adaption, puppet rulers and recruitable generals; not to mention every character that is spawned by the script.

    In return I would make governors of rebell towns immortal to prevent them from dying out.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  2. #2
    Member Member Maksimus's Avatar
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    Arrow Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by konny
    I fear that descr_strat wouldn't be enough, if it works. You'll need to give that trait to FM come of age too, as well as candidates for mariage/adaption, puppet rulers and recruitable generals; not to mention every character that is spawned by the script.

    In return I would make governors of rebell towns immortal to prevent them from dying out.
    My god... So... There is no hope... ... I wont even bother with descr_strat if I have to mod some other txt. files I just don't know how...

    Where do I mod future FM members??
    For example::
    ; ---------------------------------------------------------
    ; ######### britons - Casse #########
    ; ---------------------------------------------------------

    faction britons, trader mao
    denari 3000
    settlement
    {
    level large_town
    region Cassemorg

    year_founded 0
    population 3460
    settlement_tax 51
    plan_set default_set
    faction_creator britons
    building
    {
    type core_building governors_villa
    }
    building
    {
    type uniques4 fourtwo
    }
    building
    {
    type defenses wooden_wall
    }
    ;WG building
    ; {
    ; type Barracks_D militia_barracks_D1
    ; }
    building
    {
    type smith blacksmith
    }
    building
    {
    type port_buildings port
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type farms2 granary
    }
    building
    {
    type market market
    }
    building
    {
    type amphitheatres game_field
    }
    building
    {
    type temple_of_fun temple_of_fun_temple
    }
    }

    ; City: Camulosadae
    ; Region: Cassemorg
    ; --------------------
    character Barae ofcatuvellauni, named character, leader, command 0, influence 0, management 0, subterfuge 0, immortal -1, age 24, , x 58, y 184
    traits NaturalIntelligence 5 , NaturalCharisma 5 , NaturalEnergy 6 , Selflessness 3 , Loyalty 4 , Temperament 4 , TurnsAlive 2 , CasseCasse 1 , BaraeBiography 1 , CommandExperience 3 , GoodTactician 1 , GoodLeader 1 , TacticalSkill 1 , Energetic 1 , Austere 1 , PublicFaith 1 , NumAncillariesAcquired 2 , DruidAcquired 1
    ancillaries druid2 , family_retainer
    army
    unit celtic chariot cidainh bodyguards exp 1 armour 0 weapon_lvl 0
    unit celtic infantry gaeroas exp 0 armour 0 weapon_lvl 0


    ; Region: Cassemorg
    ; --------------------
    character Sentata ofcatuvellauni, named character, heir, command 0, influence 0, management 0, subterfuge 0, age 30, , x 58, y 185
    traits NaturalIntelligence 5 , NaturalCharisma 4 , NaturalEnergy 4 , Selflessness 3 , Loyalty 5 , Temperament 2 , TurnsAlive 3 , CommandExperience 2 , CasseMenape 1 , GoodTactician 1 , GoodAdministrator 1 , Austere 1, PublicFaith 1, Drink 1 , NumAncillariesAcquired 2
    ancillaries bard , family_retainer
    army
    unit celtic chariot cidainh bodyguards exp 1 armour 0 weapon_lvl 0
    unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0


    ; Region: Cassemorg
    ; --------------------
    character Margorix ofcatuvellauni, named character, command 0, influence 0, management 0, subterfuge 0, age 40, , x 58, y 186
    traits NaturalIntelligence 5 , NaturalCharisma 6 , NaturalEnergy 5 , Selflessness 3 , Loyalty 4 , Temperament 2 , TurnsAlive 6 , CommandExperience 4 , CasseCasse 1 , GoodTactician 1 , GoodLeader 2 , Energetic 2, PublicFaith 3, GoodAdministrator 2 , GoodTrader 1 , NumAncillariesAcquired 2 , DruidAcquired 1
    ancillaries druid2 , family_retainer
    army
    unit celtic chariot cidainh bodyguards exp 1 armour 0 weapon_lvl 0
    unit celtic infantry botroas exp 1 armour 0 weapon_lvl 0


    ; Region: Cassemorg
    ; --------------------
    character Caradog ofcatuvellauni, named character, command 0, influence 0, management 0, subterfuge 0, age 65, , x 58, y 187
    traits NaturalIntelligence 6 , NaturalCharisma 6 , NaturalEnergy 5 , Selflessness 3 , Loyalty 4 , Temperament 2 , TurnsAlive 8
    ancillaries armourer
    army
    unit celtic chariot cidainh bodyguards exp 1 armour 0 weapon_lvl 0
    unit celtic infantry botroas exp 1 armour 0 weapon_lvl 0

    ; Region: Sea
    ; --------------------
    character Segovax ofcatuvellauni, admiral, command 0, influence 0, management 0, subterfuge 0, age 20, , x 57, y 179
    army
    unit generic ship ponto exp 0 armour 0 weapon_lvl 0


    ; Region: Cruddain
    ; --------------------
    character Senaculos ofcatuvellauni, spy, command 0, influence 0, management 0, subterfuge 0, age 20, , x 58, y 188
    traits GoodSpy 1 , SpyTurnsAlive 1 , AgentTraining 2


    ; Region: Cassemorg
    ; --------------------
    character Lannildot ofcatuvellauni, diplomat, command 0, influence 0, management 0, subterfuge 0, age 20, , x 57, y 182
    traits GoodDiplomat 2

    ;FOW Spies Casse START
    ;---------------------

    character Amminau, spy, command 0, influence 0, management 0, subterfuge 0, age 30, , x 49, y 216
    traits NaturalSpySkill 3, GoodSpy 5, GoodConspirator 3

    ;FOW Spies Casse END
    ;---------------------

    character_record Mowg ofcatuvellauni, male, command 0, influence 0, management 0, subterfuge 0, age 8, alive, never_a_leader
    character_record Massorias ofcatuvellauni, male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
    character_record Vyncorra, female, command 0, influence 0, management 0, subterfuge 0, age 95, alive, never_a_leader
    character_record Avica, female, command 0, influence 0, management 0, subterfuge 0, age 60, alive, never_a_leader
    character_record Inyae, female, command 0, influence 0, management 0, subterfuge 0, age 24, alive, never_a_leader
    character_record Andoran ofcatuvellauni, female, command 0, influence 0, management 0, subterfuge 0, age 4, alive, never_a_leader
    character_record Ishi ofcatuvellauni, female, command 0, influence 0, management 0, subterfuge 0, immortal -1, age 2, alive, never_a_leader

    relative Caradog ofcatuvellauni, Vyncorra, Margorix ofcatuvellauni, Sentata ofcatuvellauni, Barae ofcatuvellauni, end
    relative Margorix ofcatuvellauni, Avica, end
    relative Barae ofcatuvellauni, Inyae, Mowg ofcatuvellauni, Massorias ofcatuvellauni, Andoran ofcatuvellauni, Ishi ofcatuvellauni, end

    But where to mod ...other?
    Last edited by Maksimus; 12-10-2007 at 21:49.
    “Give me a place to stand and with a lever I will move the whole world.”

  3. #3

    Default Re: The best AI for EB 1 is on Alex.exe!

    export_descr_character_traits.txt
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  4. #4

    Default Re: The best AI for EB 1 is on Alex.exe!

    First, you'll need to add two traits to EB\Data\export_descr_character_traits.txt because YOU CAN'T REMOVE A TRAIT THAT DOES NOT EXIST. Adding those lines to descr_strat would result in a KTM during map.rwm generation, so you need to add the Immortal trait to the game. Additionally, the game does not like negative numbers for traits in most cases, so you'll need to add an AntiTrait.

    It would look like this:

    Code:
    ;------------------------------------------
    Trait Immortal
        Characters family
        Hidden
        AntiTraits AntiImmortal
    
        Level Immortal
            Description Immortal_desc
            EffectsDescription Immortal_effects_desc
            Threshold  1 
    
    ;------------------------------------------
    Trait AntiImmortal
        Characters family
        Hidden
        AntiTraits Immortal
    
        Level Not_Immortal
            Description AntiImmortal_desc
            EffectsDescription AntiImmortal_effects_desc
            Threshold  1
    Simply add this to the part before all of the triggers. At the end of the list of triggers, add the following:
    Code:
    Trigger AntiImmortal
        WhenToTest CharacterTurnStart
    
        Condition Trait AntiImmortal < 1
    
        Affects AntiImmortal  2  Chance  100
    Then go to EB\Data\Text\export_VnVs.txt and add this to the end:
    Code:
    {Immortal}	Immortal
    
    {Immortal_desc}
    Hidden immortal trait
    
    {Immortal_effects_desc}
    No Effects
    
    &#172;--------------------
    
    {AntiImmortal}	AntiImmortal
    
    {AntiImmortal_desc}
    Hidden trait.
    
    {AntiImmortal_effects_desc}
    No Effects
    Because it's a hidden trait (ie you won't see it in their trait list) you probably don't need to add the description, but just to be sure I would add it anyway.

    Edit: Well I'll be buggered. It worked...

    At least, it looks like it worked. I made the above changes, hit end turn and had a whole bunch of old fogies die at the start of the next turn from "Natural Causes." If I played a few more turns I daresay that the rest of my ageing population of family members would also die, too.

    I'll be interested to see if it works for everyone else, too, so give it a try!
    Last edited by Cheexsta; 11-28-2007 at 00:33.

  5. #5

    Default Re: The best AI for EB 1 is on Alex.exe!

    Hi.

    I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

    1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.

    2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.

    3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.

    Part of this info comes from twow.ru forums.

    Hope it helps - at least it works in XGM for me.

    P.S. I use RomeTW-ALX.exe + chat_filter.san only, never bothered to install the entire add-on.
    Last edited by Lgk; 11-28-2007 at 06:31.
    occasional ALEXANDER EB member
    :::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861

  6. #6

    Default Re: The best AI for EB 1 is on Alex.exe!

    Cheexsta, can you please upload your fixed file?
    Lgk, what do you mean by running the mod with "-noalexander" key?
    Last edited by Leviathan DarklyCute; 11-28-2007 at 07:24.






  7. #7
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    Lgk - That's brilliant, thanks alot.


    Support Asia ton Barbaron, the Eastern Mod for EB, on The Guild and TWC.
    Former barman at the EB Tavern.
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  8. #8
    Member Member Maksimus's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Leviathan DarklyCute
    Cheexsta, can you please upload your fixed file?
    Lgk, what do you mean by running the mod with "-noalexander" key?
    Ok
    http://www.MegaShare.com/316607
    Last edited by Maksimus; 12-10-2007 at 21:51.
    “Give me a place to stand and with a lever I will move the whole world.”

  9. #9
    Member Member Maksimus's Avatar
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    Wink Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Lgk
    Hi.

    I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

    1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.

    2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.

    3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.

    Part of this info comes from twow.ru forums.

    Hope it helps - at least it works in XGM for me.

    P.S. I use RomeTW-ALX.exe + chat_filter.san only, never bothered to install the entire add-on.
    Thank you so much if you can just confirm that the descr_start.txt is not the one that should be changed like mentioned above..

    And please ... please.. Just test if you can and post here so we can make on single download link at the end of it and make all possible for gamers. And it should be in mind that EB 1.1 is comming soon.. so..

    And Cheexsta... If What Lgk is saying is true (like that ... "export_descr_VnVs_enums.txt" is doomed to be changed) - can you just make ONE more example of it and how it is done... But have in mine what Lkg said so it can all work well...

    And I am so sorry I don't have much time in the last 5 days so I can not do anything mouch from the forum... I don't have EB here in My Uni..
    Thank you my friends.. I hope Alex.. Is not dead yet
    Last edited by Maksimus; 12-10-2007 at 21:50.
    “Give me a place to stand and with a lever I will move the whole world.”

  10. #10
    Member Member Maksimus's Avatar
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    Post Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Lgk
    Hi.

    I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

    1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
    I am just lost here in a minute.. Can you say it again... like "-noalexander" is refered to what?.. Target of exe?
    Last edited by Maksimus; 12-10-2007 at 21:50.
    “Give me a place to stand and with a lever I will move the whole world.”

  11. #11
    Member Member Maksimus's Avatar
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    Wink Re: The best AI for EB 1 is on Alex.exe!

    Immortall fix is done... just copy past it to your RTW folder and owerwrite all!!



    Download link is added to the main post

    Lgk * Cheexsta * Tellos Athenaios * Konny

    And.. Lgk - We (I hope all of us) are counting that your tests will help Alex.exe to use Night Battles and Custom and Historic battles!
    Last edited by Maksimus; 12-10-2007 at 21:51.
    “Give me a place to stand and with a lever I will move the whole world.”

  12. #12

    Default Re: The best AI for EB 1 is on Alex.exe!

    Maksimus, can you please upload the file on another site, filefront doesn't work for me...
    please....






  13. #13

    Default Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Lgk
    Hi.

    I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

    1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
    Huh, how bout that.

    2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.
    Noted. But no, you no longer need to change enums files after the 1.5 patch.

    3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.
    Interesting. Should also be noted that night battle traits are required for night battles to actually become available, but cheers for the info.

    Thanks for the corrections and clarifications, mate.

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