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  1. #1

    Default Re: The best AI for EB 1 is on Alex.exe!

    Hi.

    I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

    1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.

    2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.

    3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.

    Part of this info comes from twow.ru forums.

    Hope it helps - at least it works in XGM for me.

    P.S. I use RomeTW-ALX.exe + chat_filter.san only, never bothered to install the entire add-on.
    Last edited by Lgk; 11-28-2007 at 06:31.
    occasional ALEXANDER EB member
    :::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861

  2. #2

    Default Re: The best AI for EB 1 is on Alex.exe!

    Cheexsta, can you please upload your fixed file?
    Lgk, what do you mean by running the mod with "-noalexander" key?
    Last edited by Leviathan DarklyCute; 11-28-2007 at 07:24.






  3. #3
    The Galatian, AtB Member Member Admetos's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    Lgk - That's brilliant, thanks alot.


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  4. #4
    Member Member Maksimus's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Leviathan DarklyCute
    Cheexsta, can you please upload your fixed file?
    Lgk, what do you mean by running the mod with "-noalexander" key?
    Ok
    http://www.MegaShare.com/316607
    Last edited by Maksimus; 12-10-2007 at 21:51.
    “Give me a place to stand and with a lever I will move the whole world.”

  5. #5
    Member Member Maksimus's Avatar
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    Wink Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Lgk
    Hi.

    I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

    1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.

    2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.

    3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.

    Part of this info comes from twow.ru forums.

    Hope it helps - at least it works in XGM for me.

    P.S. I use RomeTW-ALX.exe + chat_filter.san only, never bothered to install the entire add-on.
    Thank you so much if you can just confirm that the descr_start.txt is not the one that should be changed like mentioned above..

    And please ... please.. Just test if you can and post here so we can make on single download link at the end of it and make all possible for gamers. And it should be in mind that EB 1.1 is comming soon.. so..

    And Cheexsta... If What Lgk is saying is true (like that ... "export_descr_VnVs_enums.txt" is doomed to be changed) - can you just make ONE more example of it and how it is done... But have in mine what Lkg said so it can all work well...

    And I am so sorry I don't have much time in the last 5 days so I can not do anything mouch from the forum... I don't have EB here in My Uni..
    Thank you my friends.. I hope Alex.. Is not dead yet
    Last edited by Maksimus; 12-10-2007 at 21:50.
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6
    Member Member Maksimus's Avatar
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    Post Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Lgk
    Hi.

    I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

    1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
    I am just lost here in a minute.. Can you say it again... like "-noalexander" is refered to what?.. Target of exe?
    Last edited by Maksimus; 12-10-2007 at 21:50.
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7
    Member Member Maksimus's Avatar
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    Wink Re: The best AI for EB 1 is on Alex.exe!

    Immortall fix is done... just copy past it to your RTW folder and owerwrite all!!



    Download link is added to the main post

    Lgk * Cheexsta * Tellos Athenaios * Konny

    And.. Lgk - We (I hope all of us) are counting that your tests will help Alex.exe to use Night Battles and Custom and Historic battles!
    Last edited by Maksimus; 12-10-2007 at 21:51.
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #8

    Default Re: The best AI for EB 1 is on Alex.exe!

    Maksimus, can you please upload the file on another site, filefront doesn't work for me...
    please....






  9. #9
    Whatever Member konny's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    You should remove:

    AntiTraits AntiImmortal

    because the trait AntiImmortal is nowhere defined (I don't think that this might cause problems, but just to be on the safe side).

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  10. #10

    Default Re: The best AI for EB 1 is on Alex.exe!

    Summary

    1) Edit 3 files (add immortal trait only):
    . "export_descr_character_traits.txt"
    . "export_descr_VnVs_enums.txt"
    . "text\export_VnVs.txt"
    (i think engine must 1st parse enums file and then search text file for them)

    2) Make shortcut like this:
    . "RomeTW-ALX.exe -show_err -nm -mod:eb -noalexander"

    No other changes (hence small download, or simply do it by hand).
    Custom battles and standard imperial campaign should work.

    As for "options +something" string in descr_strat i think it's a way to test all bi options separately (assuming that "options bi" enables them all) and mark the working ones. Had no time to test them yet.
    occasional ALEXANDER EB member
    :::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861

  11. #11
    Whatever Member konny's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Lgk
    . "RomeTW-ALX.exe -show_err -nm -mod:eb -noalexander"
    That works very fine and it is savegame compatible with Bi.exe games.

    I have played some times now with an older save and everything works. I haven't used the immortal patch so far, but that had been only three or four years, so no major damage to the game done by no natural death.

    I have witnessed some improvements to the startegical AI:

    - Hunting down of defeated enemy stacks by using several own stacks.

    - Attacking enemy armies that are deep within "neutral" (for example rebell) territory.

    - Attacking enemy armies with strong garrisons as soon as the border is crossed by the enemy, instead of remaining in the town and waiting to be sieged.

    - In general a much more aggressive usage of the own forces, even with factions that are in general in the defense.

    - A very interessting manouver by the Lusotanns: They attacked Numantia from the South and were repulsed by the spawning stack. Afterwards they tried it again from the North (a full stack that had made a long detour) and run in an ambush of the defending stack in the woods there. Then they moved five or six one-unit armies up there and lined them up. Afterwards another full stack moved there and was placed behind the "screen". I am curious what's coming next...


    I have jet to see a better tactical AI because I had just fought one siege (everything as usual) and a battle in the woods in which I was much stronger than the enemy.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  12. #12
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    Good news that you got rid of that annoying thing with immortal FMs. When I'll finally get around to play another campaign, probably after 1.1 is released, I'll try it out with Alexander.

  13. #13
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: The best AI for EB 1 is on Alex.exe!

    Can you please also post the code needed for the immortal trait on the first page for people who like to the editing themselves. Thanks.

  14. #14

    Default Re: The best AI for EB 1 is on Alex.exe!

    Quote Originally Posted by Lgk
    Hi.

    I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

    1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
    Huh, how bout that.

    2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.
    Noted. But no, you no longer need to change enums files after the 1.5 patch.

    3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.
    Interesting. Should also be noted that night battle traits are required for night battles to actually become available, but cheers for the info.

    Thanks for the corrections and clarifications, mate.

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