Huh, how bout that.Originally Posted by Lgk
Noted. But no, you no longer need to change enums files after the 1.5 patch.2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.
Interesting. Should also be noted that night battle traits are required for night battles to actually become available, but cheers for the info.3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.
Thanks for the corrections and clarifications, mate.
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