Quote Originally Posted by Lgk
Hi.

I'm yet to download EB with my slow dial-up, but tested alex exe with XGM.

1) Massive changes of "imperial_campaign_" into "alexander_" etc aren't necessary. Just run the mod with "-noalexander" key, and it will use standard "imperial_campaign" folder and relevant text descriptions. Custom battles also work fine.
Huh, how bout that.

2) To rid of immortal generals, simply add "immortal" trait to "export_descr_character_traits.txt", "text\export_VnVs.txt" and "export_descr_VnVs_enums.txt" (i think Cheexsta forgot to mention this one), and that's it - no need for trigger and antitrait.
Noted. But no, you no longer need to change enums files after the 1.5 patch.

3) Some bi features should work also with alex exe, eg string "options +prebattle_night_battle_tickbox" in "descr_start.txt" should allow night battles (together with "night_battles_enabled") string. There are more switches, need to scan exe and test further.
Interesting. Should also be noted that night battle traits are required for night battles to actually become available, but cheers for the info.

Thanks for the corrections and clarifications, mate.