
Originally Posted by
konny
It is first of all a problem for the AI itself. The human player will most likely hunt down all enemy units on the tactical screen and take towns in the first attempt. The AI on the other uses autocalc, where always a number of enemies survive. And the AI usually needs three or four attempts to take a town.
That makes every province that has survived an assault or two a real hard nut to break. I see it the last now 30 years in Pella. It is constantly under attack by three strong factions but they are not able to take it because Makedonia has several tripple gold chevron full strength elite units inside.
It doesn't do so much on the AI field armies, because these often stay away from towns very long; and with the EB recruitement system units can only be retrained in their parent provinces (can be quite a lot, if you are for example moving an army of Hoplites around the Eastern Mediterranian).
So, no need to "panic" or change the script. The player must be aware that, using the ALX.exe, he has to strike fast, hard and brutal; otherwise he will breed the enemy an experinced crack army. RTW:Alexander was a game in which the player was expected to blitz the AI. Therefore, I think, was the AI retraining implemented. So, its missing in RTW and BI is not a bug, it's a feature to make the game easyer.
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