As for the money script, that is not so much different to the (new) EB money script, but uses more extreme values and no time progression. But I am going to change that anyways and link it to the Victory Conditons, using values that are closer to the EB standards.
See also:
https://forums.totalwar.org/vb/showthread.php?t=92691
The Victory Conditions were a discovery by JMRC, that I had picked up some time ago. Callicles, MiniMe and me are testing several settings to influence the direction of AI expansion. The results are promising and because it is RTW 1.5 compatible, the EB team might consider to make their own in the future (at least that's what was posted in the respective thread by team members).
See also:
https://forums.totalwar.org/vb/showthread.php?t=86313
The changes in descr_strat mainly influence the start of the game. In the 230s still is important the reduced rebell spawn rate (now about 1 random rebell army every 10 years on the entire map) and the changed priorities for AI aggression, these were set for the most factions against the rebells in the original EB version.
See also:
https://forums.totalwar.org/vb/showp...6&postcount=80
For the rebell spawning, I am thinking on replacing the random rebells with real rebell armies, including FM, that pop up when public order falls under a specific value in a given province. But I don't know if checking public order by script is possible at all.
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