
Originally Posted by
Maksimus
For Mrtwisties
Maybe the trrigers are not the best solutin.. do I am for it to be tested anyways..
Still, one of the solutions may be the 'advanced' barracks system, well, not really a system at all, it's rather a 'tweaked' way of chosing wich faction can have low or high-end units and to what extend in what period of the game..
That should work like this (and this is apart from your suggestions that could work)::
The capitols of the factions would have (that means one region with a homeland resource as capital) at least an army barracks from the start (even do some could have a city one's) or (in the case of nomads) other buildings that would enable them to train medium army and elites (but not the finall-end ones) from the start in just one city (the capital)..
So, now, you have an option to have elites and it is up to you to manage your money. Some players (more aggressive ones) will use money after sacking a city to give their army a small boost - of maybe just one reliable unit that could help alot in a battle - one elite) - but just at one place - in your capital, so even if you have money you can't raise much at all - but you have one great motivation to fight and to look all those nice units you could train ,)
Second.. And I will leave this post comment only in terms of Factional barracks by now.
Construction times for barracks (or atleast for city to royal) should have 4-5 od 6-8 higher construction times. That way Human player wont end with an Empire of 20 regions, and one army barracks while CPU has Army and Royal bs in Every town untill 240bc (like AS or Aegypt). Plus you won't end fighting much more advanced Alex.exe AI that RETRAINS his elites ANYWHERE while you have to drag them form 'America'! So you don't end with a gap that really - I mean really - disables you to win ! You just can not win armies full of elites that are being retrained by Alex engine all the time and Everywhere!
And plus.. MAAntonius gave us a green light to use City Mod for Alexander EB 1.1 when he makes one for it .)
So in a way of expansion - the barracks could be one very and more important 'trigger' than other solutions.. there is also a question's of share.. but that will be the topic later .)
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