Oh, okay. I'm probably not that interested in an EB mini-mod that's geared for VH/VH, and am pretty concerned about letting the AI develop golden stacks of anything, since although the human player might capture such a city, the AI definitely wouldn't.
It was allready said, but just to ensure: The AI is retraining, but not everything, everytime, everywhere. It also seems to merge, leave the units as they are and build new ones instead of retraining. I have no idea what influence that decision.

I had so far two occasions in which the AI was constantly retraining: the one was Pella, with its "monster army" and the other occasion is Taras. But the AI is also moving these forces away when the town is not constantly threatened. That happened to the retrained Baktrian "militia force" of what I had posted a screenshot in the other thread, and that had now also happened to the garrison in Pella, where I only could find one full unit of 2x gold Petzhetairoi of the old garrion while the rest were all 'fresh' levy-class units.

Quote Originally Posted by Maksimus

My posts are too long.. I know.. one does not read it whole maybe
Well, I am to apologize if I had brought up something that was allready discussed. It's getting close to Christmas and the customers are running amok, so I had not so much time today to read the entire thread.

Konny.. do you have a recruitment viewer?
I launch that tool more often than EB itself, planning my next army in every spare minute.

In the case you mentioned, one general far from homeland would only be able to fill up his ranks according to UNIT - according to the 'resource' - that means he could fill up 'some' low-end unit's ranks in the best and most case those are peltasts - but NOT elites or medium units that we are so afraid of..
OK, let me step in here the first time: I am not afraid of the elites. In fact I am happy when they are offering me anything better than Pantodapoi or Lugoae. And since I often outnumber the AI, not so often with the ALX.exe, I must admit, I don't mind when the overall quality of the AI units is better than that of my army.

The example I have added to the Epeiros is clear really.. They can reach INDIA and can only retrain their low-end troops (some of them) - that means troops that can't win battles for India or Media or the Stepe's .. but can't use elites - unless they take Successor's capital's in wich case they could only profit some units.. see?
That's the fate of the Epeirotes living on the Adriatic shores, I would say. They have no businness to hang around in India. And yes, they get Phalanxes and Thureophoroi from the Succesor major towns because there the needed number of Hellenics is living used to fight in that manner.

May be that example is not so obvious because the Epeirote are somewhat Alexandrish and he was in India. But send them the other way. What means does a top level Casse MIC have for Epeiros? No one there has ever heard of Linothorax, long pikes, fighting in formations, heavy cavalry and the like what makes the Epeirote military machine.

And getai could reach Sparta but could only have ragionall units they would have to develop first
Yes, that "develop" in EB gives me a little headache, because I don't see what the Getai must develop in Sparta to make the Spartans fight as Hoplites. But there must be a way to distinguish the boni of the different governements, and the only way I can think of is spliting the army into "locals" and "factionals".

It is just a matter of resources... so we can add recruitment to any building or change anything...
But, is that really needed?