You can mod your files as every you like, but you should always keep in mind that everything you do to slow down or help the humand player will even more slow down or help the AI; unless you use scripts that include a "not faction is local" line.Originally Posted by Maksimus
That is in particular true for raising build times for structures. When you make barracks 4x or 5x slower to build you won't stop the AI from building them anyways. Even more, the AI will build them even when it does not benefit from it. Set your towns to "automanage" and you'll see poping up of local barracks in your very heartlands, even though you will never be able to raise any units from them.
When you have 12 turns (i.e. 3 years) build time for a top level barracks you can be sure that the AI will build them ASAP and whereever possible, blocking the respective towns for three years. The human player is much smarter and would build top level barracks only were desperatly needed. He would (or at least, I would) rather build mines or a harbour before, because having elite barracks is pointless when you don't have the money to pay for the elites.
Now imagine the build time would 12 or 15 years(!). You won't stop the AI from building these structures (barracks and town halls are the first one it builds), but would prevent him from building anything else there in all these years. Most likely, it would lose the town to rebellion meanwhile.
We simply don't. It is up to every player to use or not use houserules and to roleplay his characters to set the speed of his advandce. He might or might not blitz the map. I don't do so, but I won't spend any time in preventing other players from doing it.What do you propose?? How do we delay human player so that it would be ok??
In fact, I think that EB has allready gone a step to far with the respawning stacks. For the human player these provinces might as well belong to Arabia Deserta - but the AI is butchered there.
Under absolute no circumstances should any regular units get more hitpoints. Deleting the 2 hitpoints from the Naked Fanatics was about the first things I did with EB 1.0. It is completly unbalacing the game, especially when the AI starts spamming those units.(note: We should add those changes to Horse Archer's that would give them 1,2 or 1,5 hit points that should reflect auto-calculations among CPU faction's)
What do barracks have to do with trade?In export_descr_building's I will add bonuses of law and trade (like +1) for Army and Royal barracks![]()
Bookmarks