They point is not production - but import's and export's of weapon's and arm material's.. Just one example, the pikes of the phalanx, are made after wood is imported from outside the city - so, when a trader come's and sell's the wood to the army he will gain profit's but he would do that in the market or in the direct conntac't with the army - but then there is competition to that trader that want's a part of the share state is giving to the army.. so you see, the trader's pay a share on their goods when they enter a city.. some part of that can finish in barracks or on the market - BUT the first cause trader's would come to the city is becasuse the State has it's army (that has money given by the state) in the city.. + the army keeps peace and protect's the trade and boost's the trade... Even armoury boost's trade..Originally Posted by Redmeth
And Academy due because it makes smart and rich traders that finish school and that make new markets and banking or investment's system's![]()
The Stone Wall's also have nice effect to the trade and and population growth, look at Corintos or Athenai, or Constantinopolis.. No big trade would be in motion in cities without good defences and army.. nor would big population live and boost in 'big' cities without Stone Wall's... There are no big cities without stone walls... that's why CityMod solve's much
But the point is that due to the 1.5 patch engine - EB team can not add bonuses to building's if other building's are constructed![]()
So the bonuses must come to the building itself..
I think that there are no mines that should be added to greece - unless.. those epic mines of Pelle (but if that would bring down the balance - then no)Originally Posted by Redmeth
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