I think they do! Lgk - Did you add + 0.2 hit point's to HArchers in your unit.txt file? How does it work for C_Game?![]()
I think they do! Lgk - Did you add + 0.2 hit point's to HArchers in your unit.txt file? How does it work for C_Game?![]()
Last edited by Maksimus; 12-11-2007 at 04:24.
“Give me a place to stand and with a lever I will move the whole world.”
I hadn't tested my EB campaigns for too long, initial stages only. And EB is damn slow on my comp, so i can't tell yet.
But in XGM it worked well.
occasional ALEXANDER EB member
:::Alexander::: less hopeless AI engine for EB https://forums.totalwar.org/vb/showthread.php?t=94861
Saw those featurs on the main post - any ideas? Also, there are some solution's I saw on the main XGM post that are calling for options ''supress'' population's not exterminate it.. see this post
https://forums.totalwar.org/vb/showthread.php?t=90798
What do you think?
Last edited by Maksimus; 12-11-2007 at 04:24.
“Give me a place to stand and with a lever I will move the whole world.”
For Perturabo!I understand what you meanOriginally Posted by Perturabo
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The share system EB team created has alot of weak spot's, - the AS - Aegypt barrack's share is just one of them, but one of the most important (especially on Alex.exe). At the other side - It is clear that Makedonia does not share with Epeiros (and there are proof's they did) just because some EB member's think that one faction might win in Greace to quick - that is the same case in Global picture it's just that no one wanted to look that far (basicly Aegypt always wins) - especially with Alex.exe!
So, If you are to come to Asia Minor as Roman or Celt - in some time when Aegypt already has Antioh or Sardis and Royal - Army barrack's in EVERY TOWN (wich is another - to EB system), then, you willl never win or you would have to cheat! And we don't want that![]()
So, first you can alter your EBBS like Konny did or like Lgk made one clear example in this thread, and second, you might waith for our mod that will be done for EB 1.1![]()
The changes to EBBS script are in progress, however, the Alexander EB team will need to test more untill one clear solution's would come.
And further more - The AI expansion is not all about the EBBS script, there are City Mod option's for High End Barrack's or Palaces so the AI does not have the money and the Huge-Mega-City-Empire as early as 160bc.. If you read the thread you will learn more.)
So, I understand you - but you will need to either alter the EBBS manually or use some already made - just for the first aide![]()
Last edited by Maksimus; 12-11-2007 at 04:25.
“Give me a place to stand and with a lever I will move the whole world.”
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