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  1. #1
    Member Member Maksimus's Avatar
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    Post Re: ::Alexander EB:: ALX.exe EB mod

    Saw those featurs on the main post - any ideas? Also, there are some solution's I saw on the main XGM post that are calling for options ''supress'' population's not exterminate it.. see this post

    https://forums.totalwar.org/vb/showthread.php?t=90798

    What do you think?
    Last edited by Maksimus; 12-11-2007 at 04:24.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Member Member Maksimus's Avatar
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    Wink Re: ::Alexander EB:: ALX.exe EB mod

    For Perturabo!
    Quote Originally Posted by Perturabo
    May not be the exact place to post this however it is relevant.
    Playing EB 1.0 on Alex.. have noticed that the Ptolies are considerably stronger than in BI. I was thinking of changes such as money scripts and so on, however had another thought:

    At present when the Ptolies expand into Seleucia, when they capture a town immediate training (and retraining) of troops is possible as they both use the same faction MIC's. If this were not the case expansion may be more realistic.. i.e. even if Ptolies/Selucids have a massive financial advantage over their enemies, they still need to slow down and produce barracks prior to recruiting, and for a while the troops will be very low in quality.
    If pushed back into their own lands they will have immediate access to top quality troops and so easier defence.
    Now a way to do this might be if the Ptolemaic Empire (sp) uses the same MIC as the Baktrians, and Selucia uses the same MIC as the Karthies...
    I realise this may not be quite as realistic as the EB team planned (and there are likely to be other problems with it that I am not aware of), however it should greatly slow down the Ptolie/Selucid instant domination which, quite frankly, is game ruining at present.

    I usually end up playing 'Global Policeman' rather than enjoying myself the way it is at present, and trying to prevent faction extermination. The game just doesn't seem right with 3-4 super factions squabbling over the planet, and as a result usually I end up starting another game by 220BC or so, if not earlier as it gets too frustrating.

    Please discuss
    I understand what you mean

    The share system EB team created has alot of weak spot's, - the AS - Aegypt barrack's share is just one of them, but one of the most important (especially on Alex.exe). At the other side - It is clear that Makedonia does not share with Epeiros (and there are proof's they did) just because some EB member's think that one faction might win in Greace to quick - that is the same case in Global picture it's just that no one wanted to look that far (basicly Aegypt always wins) - especially with Alex.exe!

    So, If you are to come to Asia Minor as Roman or Celt - in some time when Aegypt already has Antioh or Sardis and Royal - Army barrack's in EVERY TOWN (wich is another - to EB system), then, you willl never win or you would have to cheat! And we don't want that

    So, first you can alter your EBBS like Konny did or like Lgk made one clear example in this thread, and second, you might waith for our mod that will be done for EB 1.1

    The changes to EBBS script are in progress, however, the Alexander EB team will need to test more untill one clear solution's would come.

    And further more - The AI expansion is not all about the EBBS script, there are City Mod option's for High End Barrack's or Palaces so the AI does not have the money and the Huge-Mega-City-Empire as early as 160bc.. If you read the thread you will learn more.)

    So, I understand you - but you will need to either alter the EBBS manually or use some already made - just for the first aide
    Last edited by Maksimus; 12-11-2007 at 04:25.
    “Give me a place to stand and with a lever I will move the whole world.”

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