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  1. #9

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    Actually

    You only need RTW +1,3 +1,5 (patches) + Alexander add on + EB 10 + EB 10 official fixes + The transition files as I call them (those that you need only to use ALX.exe engine - no the Mod We make) or you can just download our mod (but you might waith for a week and the finall ) + and only then you change the shortcut

    note: if you install BI after RTW - you dont need 1,3 and 1,5 patches because they are included in BI.. and after BI you can install Alexander and then the rest




    Check if you have copied all into correct folders and offcourse you must overwrite all

    But as a temporary solution, do this: open ''descr_sm_factions.txt''

    Finde this part:

    rebel_type Ione_Mysia //greeks Mysia
    category peasant_revolt
    chance 3
    description Ione_Mysia
    ;unit greek infantry taxeis phalangitai
    unit hellenistic infantry heavy pezhetairoi
    unit ALXEB hellenic diadokhoi phalanx
    unit ALXEB hellenistic infantry heavy diadokhoi pezhetairoi
    unit greek cavalry mistophoroi hippeis
    unit greek skirmisher akontistai
    unit greek missile sphendenotai


    Make it like this

    rebel_type Ione_Mysia //greeks Mysia
    category peasant_revolt
    chance 3
    description Ione_Mysia
    ;unit greek infantry taxeis phalangitai
    unit hellenistic infantry heavy pezhetairoi
    ;unit ALXEB hellenic diadokhoi phalanx
    unit ALXEB hellenistic infantry heavy diadokhoi pezhetairoi
    unit greek cavalry mistophoroi hippeis
    unit greek skirmisher akontistai
    unit greek missile sphendenotai
    there is no rebel_type in this file. in fact i think you're looking at the wrong file all together. everything in this file goes like this:

    faction romans_julii
    culture egyptian
    symbol ../eb/data/models_strat/symbol_julii.CAS
    rebel_symbol ../eb/data/models_strat/symbol_julii_rebel.CAS
    primary_colour red 210, green 210, blue 210
    secondary_colour red 189, green 189, blue 189
    loading_logo loading_screen/symbols/symbol128_julii.tga
    standard_index 0
    logo_index 23
    small_logo_index 248
    triumph_value 5
    intro_movie ../eb/data/fmv/intros/placeholder_intro.wmv
    victory_movie ../eb/data/fmv/lose/julii_eliminated.wmv
    defeat_movie ../eb/data/fmv/lose/julii_eliminated.wmv
    death_movie fmv/death/death_julii_grass_320x240.wmv
    custom_battle_availability yes
    can_sap yes
    prefers_naval_invasions no

    descr_rebel_factions is the file i believe you were talking about. and there is no ione_mysia in that file.

    EDIT: ok i think we're copasetic now. i checked the eabm files and in descr_rebel_factions, ione_mysia is in them, so it must not have overwritten that one. strange how the beautiful loading screen and everything made it. gonna give it another shot.

    EDIT2: same error. hmm. oh, you know what also. everytime i get that error the rebel_factions file reverts back to what appears to be the rtw version. huh?

    EDIT3: upon closer inspection the unit mentioned is in your eabm file, so i believe it is not a matter of being missing from there but from the "unit_db" as i described the script error above. there is no unit_db file, so it must be inside some file... somewherrrre.

    EDIT4: i did a search for unit_db in the forums and it showed up in two threads concerning m2tw. ummm. this mod is for rtw right?
    Last edited by Danzifuge; 03-09-2008 at 23:03.

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