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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Danzifuge
    ifaster, acccording to everything i've been hearing
    It is, its just that EB is one really advanced game anyway

    Quote Originally Posted by Danzifuge
    do i really really need all these fixes? permanent fixes? temporary fixes? and even optional fixes? why don't you just include them?
    There is one fix that is not included into the mod - ''pack'' and it is about 50mgb - so If we include it in.. then.. you konw, that is + 50mgb

    [QUOTE=Danzifuge]sorry about the complaining but i've been really frustrated about getting this thing to work. and you really need to organize and clarify your installation instruction a bit better (like don't hide them and separate the installation instructions of the transition files from the beta files) and explain the two a bit better.

    Quote Originally Posted by Danzifuge
    and btw HOLY SHIT. the starting armies aint no joke no more. I'm about to piss my pants cuz pyrrhos has three elephant units sitting next to pella. also, whats the point in giving me 20k mnai if i'm going to lose all but 2k after the first turn due to some huge army upkeep. i can disband nearly all my troops but garrisons and i probably will still end up in the red and conquered by pyrrhos too. the point is you seem to have increased the population size but the income per city still doesnt seem to be quite enough to match the increased costs of armies. in fact, you've just widened the gap between an affordable garrison and absolute bankruptcy that was present in vanilla eb.
    Macedonia is especially hard to play, + after a 2 turns you will lose at least 30% of your army because of Pyrr and Athenai... But overall we will increasse income for the finall

    For some factions, you are not in that hard debt as with Makedonia. The point is you now have army that is capable of taking Athens and fight Pyrr.. It is your call if you want to take Greece or not - but you will lose many troops after first couple of turns anyway..

    Quote Originally Posted by Danzifuge
    otherwise very elegant and diverse units (haven't played alexander yet) but they fit in nicely.
    I should suggest more coz we will take into account that
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    There is one fix that is not included into the mod - ''pack'' and it is about 50mgb - so If we include it in.. then.. you konw, that is + 50mgb
    and which fix is that?
    Quote Originally Posted by Maksimus
    Macedonia is especially hard to play, + after a 2 turns you will lose at least 30% of your army because of Pyrr and Athenai...
    I'm going to have to lose more than 30% of my army to get out serious debt.
    Quote Originally Posted by Maksimus
    But overall we will increasse income for the finall
    thank you

  3. #3
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Danzifuge
    and which fix is that?
    # Oppida

    * Updated 2007-10-23
    * If an Oppidum is present in a settlement with an incompatible culture, such as Arsé, the game will CTD when loading a battle on that tile, or viewing the settlement. Redmeth has fixed this so it will no longer crash. Unfortunately, this is part of a packed file which means the fix is pretty big (file size).
    * The fix will overwrite descr_walls.txt and packs/mod_0.pak, you may want to make backups of these first.
    * Download this file from Rapidshare.
    * Unpack into <RTW directory>/EB/data.

    https://forums.totalwar.org/vb/showthread.php?t=93820

    Quote Originally Posted by Danzifuge
    I'm going to have to lose more than 30% of my army to get out serious debt.
    If you are going to get out of serious debt with Macedon or other ''hard'' factions - you will need to fight from the start and fast - like.. put a siege on Athenai right away - or go after Thermon and Sparta or Byzant.. etc..
    If you do that, you will certanly lose 30% of your army but you will gain pace for new one.. It is really EB vanilla strategy - it is common so we left it that way.. In my tweaks of vanilla RTW I always left factions set so they gain money from the start - but in EB it is other way around

    I say. Even when we add more income pattern for the mod - it will never be enough to feed Macedonian start-army

    You need to fight your way
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #4

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    If you are going to get out of serious debt with Macedon or other ''hard'' factions - you will need to fight from the start and fast - like.. put a siege on Athenai right away - or go after Thermon and Sparta or Byzant.. etc..
    If you do that, you will certanly lose 30% of your army but you will gain pace for new one.. It is really EB vanilla strategy - it is common so we left it that way.. In my tweaks of vanilla RTW I always left factions set so they gain money from the start - but in EB it is other way around

    I say. Even when we add more income pattern for the mod - it will never be enough to feed Macedonian start-army

    You need to fight your way
    you're entirely right. from what i've seen mod-wise so far, it is the eb way to go bankrupt in the beginning. i'm just not economically inclined enough (that and the fact there is no definitive faq for all eb buildings) to survive as anybody other the carthies, rome, ptolies, or seleucs.

    my main issue was this style of play is there is absolutely no room for error in the beginning of the game (in battle or in building) so its not very friendly for the first time eb player (or 2nd, 3rd, 5th, 8th, or 10 time player). i've restarted campaigns so many times, i'd rather just disband everybody and hit end turn for the first 5 years.

    but none of this is your problem, really. and i think i'm going to uninstall eb tomorrow. maybe try out rtr.
    Last edited by Danzifuge; 03-10-2008 at 03:12.

  5. #5
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    RTR is (well I hope that no RTR fan will see this ) ''the best of the rest''
    .. There are just no RTW mod comparations to EB in any way - EB is the least I would ever go after I played RTR

    If you decide not to uninstall EB - I suggest the following tweak that is definetly going to help you and your game-style

    open

    ''descr_sm_resources.txt'' in your EB/data folder and just make those values + 10 times or 5 times so that is the way ''general income works''!

    You raise those values and you have positive economic stand!

    And anyway, EB is not tested or designed for ALX.exe aggresive and advanced AI that plays 5 times smarter than RTW.exe, so huge AI money assistance (for example) is needed for RTW.exe but not for ALX.exe that is using resources and army much better.

    That way I think we will have to think over those ''income issues'' very widely for the finall, - let me say.. that even I have more than hard time playing only because of the money - and I win Heroic after Heroic and I still cant get out of minus for decades - that IS GONIG TO be Changed for the Finall release (even If I upload special file-stand only for those that don't like the huge debt as I dont)
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus

    ''descr_sm_resources.txt'' in your EB/data folder and just make those values + 10 times or 5 times so that is the way ''general income works''!

    You raise those values and you have positive economic stand!
    once again a complaint...

    i know exactly how this will work. i raise those values alone and the next city or two i conquer will give me some huge profits. so by the time i conquer a good bit of territory i will already be a gajillionaire. and thats no fun either.

    the key to a fun game is to start off breaking even or just a little profit (with the bigger factions), but still have enough in your treasury to recover if should you take a loss or two. and from there have every conquest of yours incrementally add to your profits while at the same time having to expand your expenditure on military to cover your ass. simply increasing the resource values without adjusting recruitment costs or anything else will make the game dull and especially easy after the first couple conquests facilitate everything you need to conquer the rest of the world.

    if people play this game and are able to survive after a few conquests, what do you think simply multiplying the resource values 5 or 10x will do? they'll be rolling in money! this is not the way to do it. if this is to work correctly, upkeep costs need to be leveled with resource costs so that for every city you take the cost of garrisoning it should give you a slight profit but not too much more. i don't know if you've done this already with the higher upkeep cost, because i don't want to start a game where i'm headed for the shitter from turn 1 and have little hope of getting out of it for many many turns. SO LEVEL OUT THE PROFITS goddamit.
    Last edited by Danzifuge; 03-10-2008 at 22:05.

  7. #7

    Default Re: ALEXANDER EB

    i'm an asshole and had too much to drink sorry

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