Page 21 of 69 FirstFirst ... 1117181920212223242531 ... LastLast
Results 601 to 630 of 2066

Thread: ALEXANDER EB

  1. #601

    Default Re: ALEXANDER EB

    another strange situation i'm noticing and maybe the campaign was made to be this way but when i play as maks i dont have an army near pella, but when i played as epirus there was.

    also, the first time i played as epirus i had decent populations in my cities, 2k+ and taras had some 4k. now the second time i dont have a city over 2k and taras is only 1,200. huh?

    also also, my profits took a plunge mid-turn without building anything. all i did was attack and annihilate a mak army. before the battle i was running -10k profits. after it said -14k??? this after multiplying the resource values by 4 (the 5 and 4 ones),6 (the 2.66 ones),and 8 (the 1.66 ones). on the other hand carthage runs at a nice profit after the first two turns of about 5k profit. the huge difference between these two factions profits after multiplying the resource values was something else i was afraid of. ultimately the infrastructure of all factions just needs to be tweaked to help out the little guy and hinder the bullies.

    another strange thing. i exterminated pella spreading 6k population and none of my cities increased in population. the very fact that pella had 8k while my epirote cities began with under 2k is kind of odd. hell i dont even have enough citizens and barracks to raise half a decent stack.

    EDIT: shortly after taking pella and replenishing my forces after a hard fought battle, i'm now running a profit of about 3-4k. thats a huge leap from -14k. i've conscripted the hell out of pella too.
    Last edited by Danzifuge; 03-14-2008 at 09:11.

  2. #602
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    That is really how EB works, ALXEB Team did not add anything in the EBBS script (aside the money balance)..

    And yes, the population is always the problem.. when you play some barb factions - you can see that they have even more population problems than hellenic ones for example

    And if you exterminate a settlement you are acctually killing the population - what you should do is to ''enslave'' them

    I wont even say what were my extreme solutions when I lack the population - man, I even recruited units in one city so I could disband them in the other one where my army center is
    “Give me a place to stand and with a lever I will move the whole world.”

  3. #603

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    That is really how EB works, ALXEB Team did not add anything in the EBBS script (aside the money balance)..

    And yes, the population is always the problem.. when you play some barb factions - you can see that they have even more population problems than hellenic ones for example

    And if you exterminate a settlement you are acctually killing the population - what you should do is to ''enslave'' them

    I wont even say what were my extreme solutions when I lack the population - man, I even recruited units in one city so I could disband them in the other one where my army center is
    i coulda swore it said "population to disperse among settlements"

    these huge armies provide for some spectacular battles i must say.
    i got my first heroic victory in a while. outnumbered 4:3 i defeated the maks as they attempted to lay siege to pella. rather than let them wait for reinforcements i met them outside the city gates and lost half my army but destroyed 95% of theirs. they fought bitterly and with high morale. not until i started surrounding their units on three sides did their elite units rout. my bodguard cavalry killed 500 some men alone. prior to that i had an outstanding victory outside pella where the forces were even (3200k) but i destroyed their entire army only taking 211 casualties. the elephants were really the saviours. without them i still would have won, but it would truely have been a stalemate after taking pella.

    in other news, the romans finally took rhegion (271 b.c). good thing. i'm always tired of them mulling around the italian peninsula. i fear for taras now though. the greeks really aren't helping me with the maks. i signed a peace treaty with them, but i don't think theyve fought one battle with the maks based on the amount of reinforcements the maks keep bringing to the front.

    also, thessaly is not a good place to find a battle. twice already the game has froze there, and only there. once at the end of a battle and once right before one loaded (at the zoomed in red box). i've never had a game freeze until this.
    Last edited by Danzifuge; 03-14-2008 at 09:05.

  4. #604

    Default Re: ALEXANDER EB

    270 b.c mak faction destroyed after taking pella and demetrias and thorougly whipping their ass.

    surgeon retinue is mispelled. says chirurgeon when your retinue expands.

    ctd after being attacked outside the eleutheroi town where the oracle of delphi is. i never got these before.

    froze again at korinth. just as i won the battle. this is really getting annoying. every year it freezes or ctds.
    Last edited by Danzifuge; 03-14-2008 at 17:01.

  5. #605

    Default Re: ALEXANDER EB

    Thanks for the work on the mod. What I am reading looks great!

    The problem is that I don't think it is installed right on my system.

    I have the old troop setup (Rome is described as having a new set up by a previous poster). I can't check the night battles box. The AI does not seem notably smarter. As Rome, I defeated the Epirote in Italy in four separate engagements against four different small armies. I besieged Taras with only one levy phalanx defending it. In my first try it still had 400+ troops, but I only lost maybe 50 troops as they sent their armies one or two at a time to be encircled by mine. Needless to say, I'm not impressed there. I saw an interesting calvary move once, and perhaps a feeble attempt to flank my larger army another time.

    The instillation process is rather long(Rome, patch, patch, Alex, EB, EB fixes (in EB data), EB 10_on_Alex(pasted EB folder in Rome folder), change shortcut. Still, I can try it again if you think it would help. Should I, or did I miss a step this process?

    Also, rebel armies are not sieging or even moving after spawning. I shifted my difficulty levels to very hard/ hard after reading up on this. I haven't played long since starting over with higher difficulty.

    I'm new to TW and EB and really wanted to give Rome a go.

    Thanks again.
    Last edited by milt; 03-14-2008 at 19:36.

  6. #606
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: ALEXANDER EB

    yeh same here, I'm still confused by the long installation.

    I have the Alx.exe (but not the CD)...

    So I install:
    RTW
    RTW 1.5 patch
    Alx files
    Alx fix immortal trait
    Alx eb 7r?

    I have BI, but Alx doesn't need the BI/1.6 patch right?
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  7. #607

    Default Re: ALEXANDER EB

    I made a major mistake. The one thing I didn't install was your actual mod. .
    Now I have placed the contents of EAEM_EB_beta_2_full.7z in my Rome folder. Then I reapplied the EB10_on_Alex!. I did not see the immortals fix, but it appears fixed in those files.

    But for your fixes there is variance in syntax between descr_strat.txt given in EB10_on_Alex.exe and the text in the manual edit.
    Which is better?
    I still have to add torches and the like manually? The immortal fix seems to already be included.

    I am still confused, though. I won't have a chance to really play until tommorrow.

    First impressions:
    Rome appears the same, no army in Rome. Two small armies in the north and south. I can't see any difference between this mod and EB 1.0 thus far aside from the new loading screens(nice). Skimming earlier post I saw I can't fight night battles until I have a good general, no?

    Hopefully the AI will improve as the game progresses. I also really want the spawning rebels/eleutheroi to be active. I haven't tried leaving an area undefended, to see if they will attack. Maybe then?


    Thanks!

  8. #608
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    Quote Originally Posted by Danzifuge
    270 b.c mak faction destroyed after taking pella and demetrias and thorougly whipping their ass.

    surgeon retinue is mispelled. says chirurgeon when your retinue expands.

    ctd after being attacked outside the eleutheroi town where the oracle of delphi is. i never got these before.

    froze again at korinth. just as i won the battle. this is really getting annoying. every year it freezes or ctds.
    The great battles are the one thing LGK and I personally like so it is a ''Mark'' of the ALXEB mod.

    And the thing about frozen campaign.. I must say I get them too, all the time acctually and had much more of them when I played on pure vanilla EB RTW.exe based - You just wont belive how many battles I had to re-play because of that

    But that is not the ALXEB mod issue unless there is a particular bug or something missing that should be reported - it is the extensive EB script and game pattern that makes your game and PC tremble

    If there is a specific bug (like something missing like Dacian UI card or some texture) - I can fix it - but if you get a CTD that is not constant - than it is a system unbalance cause by EB.

    If there are constant CTDs like at the same time and at the same spot that can not be overcomed by a game reload or after PC restart - you should tell me where that is so I can look into it. This way it seems very common at least.

    I suggest (that if it is only a System or EB prob), you do the following:
    1 - defragmet the hard drive
    2 - check system errors
    3 - remove all the pocesses from the taskbar (you dont need)
    4 - remove torrent or other web programs like during the play
    5 - or just do it like I do - shut down internet connection and disable antivirus and than play
    6 - Oh.. and yes - dont use desktop icons if you dont have too - they use RAM

    Most of these CTDs come as a sideffect of the lack of RAM and mostly to low-end PCs - still, my PC is excellent but I still get them

    I suggest 2 programs that would solve your troubles
    WinToolsNet Pro 9
    TuneUp Utilities 2008 (note: this rograms diskdefragmenter is one the best in the world)

    ..

    “Give me a place to stand and with a lever I will move the whole world.”

  9. #609
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    Quote Originally Posted by Intranetusa
    yeh same here, I'm still confused by the long installation.

    I have the Alx.exe (but not the CD)...

    So I install:
    RTW
    RTW 1.5 patch
    Alx files
    Alx fix immortal trait
    Alx eb 7r?

    I have BI, but Alx doesn't need the BI/1.6 patch right?
    Its like this

    RTW + 1,3 + 1,5 patch (or you can install BI instead of 1,3 and 1,5 patches because BI has those patches) and then install ALEX SEGA add-on and only then the ALXEB mod..

    If you have the ALX.exe only you dont need to install the whole ALEX add-on - you only need the *exe

    After you install all of those you change the EB.exe target (as explained in the main post) and you run the game

    See , not that hard
    “Give me a place to stand and with a lever I will move the whole world.”

  10. #610
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    Quote Originally Posted by milt
    I made a major mistake. The one thing I didn't install was your actual mod. .
    Now I have placed the contents of EAEM_EB_beta_2_full.7z in my Rome folder. Then I reapplied the EB10_on_Alex!. I did not see the immortals fix, but it appears fixed in those files.

    But for your fixes there is variance in syntax between descr_strat.txt given in EB10_on_Alex.exe and the text in the manual edit.
    Which is better?
    I still have to add torches and the like manually? The immortal fix seems to already be included.

    I am still confused, though. I won't have a chance to really play until tommorrow.

    First impressions:
    Rome appears the same, no army in Rome. Two small armies in the north and south. I can't see any difference between this mod and EB 1.0 thus far aside from the new loading screens(nice). Skimming earlier post I saw I can't fight night battles until I have a good general, no?

    Hopefully the AI will improve as the game progresses. I also really want the spawning rebels/eleutheroi to be active. I haven't tried leaving an area undefended, to see if they will attack. Maybe then?


    Thanks!
    First:You copy paste ''EAEM_EB_beta_2_full.7z'' and ''EB10_on_Alex.exe.7z'' into your RTW folder - not RTW/data

    Second: When you do that right you only need to change the EB.exe target as explained and the game will run

    Also, ''EB10_on_Alex.exe.7z'' is the manual in files 'EXEPT' that the later manuall ''tweak'' we suggested is that instead of the descr_start.txt line

    campaign imperial_campaign
    options +options bi, night_battles_enabled


    You should use:

    campaign imperial_campaign
    options +prebattle_night_battle_tickbox

    And only because that makes the game accept only the one thing we want to use and that is ''prebattle_night_battle_tickbox''.
    And there is nothing bad about using the first code - it works aswell

    And yes, in the ''EB10_on_Alex.exe.7z'' you only have the files that are needed so you can play at night, there are no traits added as the ones that enable the NightFights - only pure EB vanilla with ALX.exe AI and night battles.

    But in the Beta (as well in the finall release) those traits are added so you dont have to make good general coz all factions have one that can fight at night

    I think that the finall release will have the installer so these issues will be overdued at last
    “Give me a place to stand and with a lever I will move the whole world.”

  11. #611

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    The great battles are the one thing LGK and I personally like so it is a ''Mark'' of the ALXEB mod.

    And the thing about frozen campaign.. I must say I get them too, all the time acctually and had much more of them when I played on pure vanilla EB RTW.exe based - You just wont belive how many battles I had to re-play because of that

    But that is not the ALXEB mod issue unless there is a particular bug or something missing that should be reported - it is the extensive EB script and game pattern that makes your game and PC tremble

    If there is a specific bug (like something missing like Dacian UI card or some texture) - I can fix it - but if you get a CTD that is not constant - than it is a system unbalance cause by EB.

    If there are constant CTDs like at the same time and at the same spot that can not be overcomed by a game reload or after PC restart - you should tell me where that is so I can look into it. This way it seems very common at least.

    I suggest (that if it is only a System or EB prob), you do the following:
    1 - defragmet the hard drive
    2 - check system errors
    3 - remove all the pocesses from the taskbar (you dont need)
    4 - remove torrent or other web programs like during the play
    5 - or just do it like I do - shut down internet connection and disable antivirus and than play
    6 - Oh.. and yes - dont use desktop icons if you dont have too - they use RAM

    Most of these CTDs come as a sideffect of the lack of RAM and mostly to low-end PCs - still, my PC is excellent but I still get them

    I suggest 2 programs that would solve your troubles
    WinToolsNet Pro 9
    TuneUp Utilities 2008 (note: this rograms diskdefragmenter is one the best in the world)

    ..

    i'll check out those two utilities. and thanks for letting me know, i didnt know desktop icons take up ram. i must have 50 or 60 icons.

    heres a new one on me. start of battle, camera went to the sky and my cursor started multiplying like rats, all moving at the same time. couldn't change the camera angle or nothing.
    Last edited by Danzifuge; 03-15-2008 at 04:41.

  12. #612

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    First:You copy paste ''EAEM_EB_beta_2_full.7z'' and ''EB10_on_Alex.exe.7z'' into your RTW folder - not RTW/data

    Second: When you do that right you only need to change the EB.exe target as explained and the game will run

    Also, ''EB10_on_Alex.exe.7z'' is the manual in files 'EXEPT' that the later manuall ''tweak'' we suggested is that instead of the descr_start.txt line

    campaign imperial_campaign
    options +options bi, night_battles_enabled


    You should use:

    campaign imperial_campaign
    options +prebattle_night_battle_tickbox

    And only because that makes the game accept only the one thing we want to use and that is ''prebattle_night_battle_tickbox''.
    And there is nothing bad about using the first code - it works aswell

    And yes, in the ''EB10_on_Alex.exe.7z'' you only have the files that are needed so you can play at night, there are no traits added as the ones that enable the NightFights - only pure EB vanilla with ALX.exe AI and night battles.

    But in the Beta (as well in the finall release) those traits are added so you dont have to make good general coz all factions have one that can fight at night

    I think that the finall release will have the installer so these issues will be overdued at last
    OK, mostly clear I think. Still no Pedites Extrodinar (sp) in Rome, but I like the northern and southern army setup as is. If this is not WAD, please let me know.

    I'm going to manual change the night battle lines.

    I applied everything else correctly, afaik. I'm thinking the beta 2 should be applied after the EB10_on_Alex (as it has less features and some common files), or is the latter not even needed with the beta?

    1. Playing around with the Eperote faction (for the first time), I got a CTD on my third turn at the start of my second siege. The screen the campaign map turned blue and the mouse curser went nuts and crashed when I pressed escape. I've never seen that, but I like that it was at the start of the battle and not the end as I have had before. It did not repeat on reload.

    2. On my first turn the attack city option was availabe for my siege of Pellas, though I had no spy in the city and no siege weapons. I attacked out of curiosity(maybe my sacrificial elephants could ram gates?), saw I had no way in and reloaded. I assume this is not WAD? It is repeatable, but no big deal except that I don't know if a spy has opened the gates or not.



    I'm still not clear on if I have to manually add the night lighting, but I can figure that out on my own.

    Thanks!

  13. #613

    Default Re: ALEXANDER EB

    Quote Originally Posted by milt
    1. Playing around with the Eperote faction (for the first time), I got a CTD on my third turn at the start of my second siege. The screen the campaign map turned blue and the mouse curser went nuts and crashed when I pressed escape. I've never seen that, but I like that it was at the start of the battle and not the end as I have had before. It did not repeat on reload.
    glad i'm not the only one with ctds and freezes. that cursor going nuts is crazy. first there is two, then before you know it theres fifteen cursors all flying around your screen. like i said before, this never happened with regular eb or the transition files. should that 80 mbs of new files really take that much of a toll on performance?

  14. #614
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    Quote Originally Posted by milt
    OK, mostly clear I think. Still no Pedites Extrodinar (sp) in Rome, but I like the northern and southern army setup as is. If this is not WAD, please let me know.

    I'm going to manual change the night battle lines.

    I applied everything else correctly, afaik. I'm thinking the beta 2 should be applied after the EB10_on_Alex (as it has less features and some common files), or is the latter not even needed with the beta?

    1. Playing around with the Eperote faction (for the first time), I got a CTD on my third turn at the start of my second siege. The screen the campaign map turned blue and the mouse curser went nuts and crashed when I pressed escape. I've never seen that, but I like that it was at the start of the battle and not the end as I have had before. It did not repeat on reload.

    2. On my first turn the attack city option was availabe for my siege of Pellas, though I had no spy in the city and no siege weapons. I attacked out of curiosity(maybe my sacrificial elephants could ram gates?), saw I had no way in and reloaded. I assume this is not WAD? It is repeatable, but no big deal except that I don't know if a spy has opened the gates or not.



    I'm still not clear on if I have to manually add the night lighting, but I can figure that out on my own.

    Thanks!
    I some CTD persist than it is a bug that should be fixed, but if you are able to reload the same situation and play fine after a CTD - than that is just EB

    And, ... I will say it again, ''Beta 2'' and ''EB10_on_Alex'' have all you need inside them, so no need to manully change or add anything.. If you use Beta you already have ''EB10_on_Alex'' in that beta + our mod

    And what is WAD?
    “Give me a place to stand and with a lever I will move the whole world.”

  15. #615

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    Its like this

    RTW + 1,3 + 1,5 patch (or you can install BI instead of 1,3 and 1,5 patches because BI has those patches) and then install ALEX SEGA add-on and only then the ALXEB mod..

    If you have the ALX.exe only you dont need to install the whole ALEX add-on - you only need the *exe

    After you install all of those you change the EB.exe target (as explained in the main post) and you run the game

    See , not that hard
    and what CD can you use with the ALX.exe? Can you use the normal Rome TW CD?

    I ask because I tried this -
    1. Rome: TW vanilla
    2. Alexander vanilla
    3. EB 1.0
    4. Any fixes I felt were necessary for EB 1.0
    5. ALX files (the small 865 kb file)
    6. EAEM (?) ALX-EB MOD

    And I could start the game just fine, but when it came to any time i tried to actually start a battle, I got a CTD or it just acted like I never even clicked anything. By the way, I had my ALX cd in the drive the whole time. Oddly enough, the CD never started "spinning", you know the noise you can hear when the CD is being used, I don't think the CD was used at all....

    So I'm gonna try just using the ROME TW-ALX.EXE and chat-filter.san with a clean install of RTW 1.5 + EB 1.0. I hope this one will lead me to more luck, I am eager to try the new engine.

  16. #616

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    I some CTD persist than it is a bug that should be fixed, but if you are able to reload the same situation and play fine after a CTD - than that is just EB

    And, ... I will say it again, ''Beta 2'' and ''EB10_on_Alex'' have all you need inside them, so no need to manully change or add anything.. If you use Beta you already have ''EB10_on_Alex'' in that beta + our mod

    And what is WAD?
    Got it, Beta has EB10_on_Alex. Thanks. Everything seems to be running well enough that I will feel confident commenting on your mod.

    WAD - working as designed.

    Also, just because a bug can be played through on reload, does not mean it is not a bug. It just means it is not as easy to fix, and may very well have nothing to do with your mod, or it might. Sucks :(

    What Danzifuge and I are implying with the blue screen and crazy pointer, is that this bug is not present in RTW vanilla, or EB 1.0. Thus it is a result of your mod, or more probably the vanilla alex.exe.

    Thanks for the help.


    garukshun: The CD won't cause that. It is only used for copy protection purposes. All data is on the computer. Just make sure you put all the files in the right places. I like to extract them to temp location, and manually copy the folders to the right places (as long as you really understand what the right places are!). :) Otherwise you might accidentally put the beta 2 foler in the RTW folder(instead of its subfolders in the RTW folder), and it will do nothing!

    I don't think a reinstall is necessary.

  17. #617

    Default Re: ALEXANDER EB

    Quote Originally Posted by milt
    garukshun: The CD won't cause that. It is only used for copy protection purposes. All data is on the computer. Just make sure you put all the files in the right places. I like to extract them to temp location, and manually copy the folders to the right places (as long as you really understand what the right places are!). :) Otherwise you might accidentally put the beta 2 foler in the RTW folder(instead of its subfolders in the RTW folder), and it will do nothing!

    I don't think a reinstall is necessary.
    Thanks for a response, Milt. Does that mean the CD is required at all? Does the Rome TW-ALX.exe (purely the executable) require the Alexander CD and the Rome TW.exe require the original Rome:Total War CD?
    Last edited by gurakshun; 03-15-2008 at 17:42.

  18. #618
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    Quote Originally Posted by milt
    Also, just because a bug can be played through on reload, does not mean it is not a bug. It just means it is not as easy to fix, and may very well have nothing to do with your mod, or it might. Sucks :(
    I insist those played CTDs after reloads are pure vanilla issue that has been adressed many many times now by EB Team members. The same bugs I had on vanilla EB I have on ALXEB. Still it is very probably that some large armies verses another large army just demands more resources that are crashing you on the desktop - in ALXEB mod that is certanly more armies than in EB vanilla.

    Quote Originally Posted by milt
    What Danzifuge and I are implying with the blue screen and crazy pointer, is that this bug is not present in RTW vanilla, or EB 1.0. Thus it is a result of your mod, or more probably the vanilla alex.exe.
    If you just run-fast through EB Tech&Bug subforum I think that there are much more than.

    If there is a ALXEB mod bug - there would have to be a message after you exit the game or re-enter it and exit it again. Coz the things we edited must be shown as a bug (if there is one) in those messages

    And thanks for the CTD reports it really means alto to me and the rest of the team
    “Give me a place to stand and with a lever I will move the whole world.”

  19. #619
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    Oh.. and I almost forgot.. AI is now retraining when he needs the troops most - so he wont just pile up army but will retrain it when the trouble is very close
    “Give me a place to stand and with a lever I will move the whole world.”

  20. #620

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    I insist those played CTDs after reloads are pure vanilla issue that has been adressed many many times now by EB Team members. The same bugs I had on vanilla EB I have on ALXEB. Still it is very probably that some large armies verses another large army just demands more resources that are crashing you on the desktop - in ALXEB mod that is certanly more armies than in EB vanilla.



    If you just run-fast through EB Tech&Bug subforum I think that there are much more than.

    If there is a ALXEB mod bug - there would have to be a message after you exit the game or re-enter it and exit it again. Coz the things we edited must be shown as a bug (if there is one) in those messages

    And thanks for the CTD reports it really means alto to me and the rest of the team
    You are probably right. I'm not that familiar with TW, so I'll take your word.

    Anyways, now that I have everything installed right the game is playing great. No CTD's in many hours play. I love the new setup so far.
    Faster than normal. Huge armies have been no problem :).

    Rome is a challenge, which is what I wanted.

  21. #621
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    RTW + 1,3 + 1,5 patch (or you can install BI instead of 1,3 and 1,5 patches because BI has those patches) and then install ALEX SEGA add-on and only then the ALXEB mod..

    If you have the ALX.exe only you dont need to install the whole ALEX add-on - you only need the *exe

    After you install all of those you change the EB.exe target (as explained in the main post) and you run the game

    See , not that hard
    Thanks a lot ^^

    When you say I don't need the whole alex add on - does that mean I don't need to install anything in this topic?

    I just install RTW, patches, and EB 1.0 and then just run/play the game with the ALX.exe file?
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  22. #622

    Default Re: ALEXANDER EB

    i tried out those two progs and used just about every tool in them. not sure if it helped much but freed up a little hard disk space.

    i figured out that blue sky freeze. i'm used to zooming out immediately when i start deployment (like full zoom out immediately) and with this mini-mod, i guess it doesnt like it so it puts me up in the sky. damn battle viewer was just being a dick i guess.

    also, multiplying resource values. i'm gonna have to tone it down a bit. although i started in the shitter as epeirus (-10k/turn) with them multiplied from 4-8x (high-low), now that i've conquered all of mainland greece (267 b.c.) i'm netting +23k/turn and thats just way too much this early in the game. so i guess resource values don't have enough effect to get the human player out of the hole at game start, but will absolutely make you a billionaire after taking a couple cities. as my intended change was more to help the human player get out of the hole, i'm opting that the infrastructure be changed and not so much the resource values. too bad i have no idea how to do it.

    EDIT: so i halved the resource values from where i was before and reloaded the current game. now i'm running about +3k and this is acceptable considering i blitzed the mainland without hardly building up my infrastructure and marching about 2 and a 1/2 full stacks. believe it or not, i still have an elephant unit still alive after fighting 7 or so battles with them. they heal great and are my biggest asset and i refuse to disband them at the beginning no matter how much debt i'm headed for.

    current values are
    gold 10
    silver 10
    pottery 6
    furs 4
    timber 6
    iron 4
    olive oil 4
    wine 4
    glass 4
    marble 6
    textiles 4
    purple dye 12
    incense 12
    wild animals 4
    hides 4
    tin 6
    copper 6
    lead 4
    amber 12
    elephants 10
    camels 4
    pigs 4
    dogs 12

    i'm gonna restart a campaign with these values and see how it goes. would you still have the original values? i seem to have accidentally delete my backup.
    Last edited by Danzifuge; 03-16-2008 at 10:00.

  23. #623

    Default Re: ALEXANDER EB

    started a campaign as the getai with these values. conquered naissos and the city directly to the east of buridava on the coast. then went to take the city directly to the south. worst defeat ever (out of 2). their nine star general (nine stars!!!) beat my one star nobody. if my faction leader had lived 6 more monthes perhaps i could have won. somehow their skirmishers and levy hoplites managed to defeat my dacian heavy infantry on the walls, keeping them busy while they surrounded and destroyed my split troops in the streets (the first time splitting my army and attacking from different sides turned out to be my downfall). unbelievable, but i figured i been whooping ass so long it was bound to happen. unfortunately if i had lost this battle against any other faction but the eleutheroi, i know the game would be lost. and that is the worst part of this mod (EB), losing any one battle early on basically gives you no chance to redeem yourself and you've already lost.

    current situation, 6-7 turns in, i'm -40k in the hole and netting -3k profit. this with a full stack (well, i HAD a full stack). also noticed buridava had some 4k population, while all my epirote and southern italian cities were under 2k. this must be have been done for the difficult start the getai start in, but surely not realistic.
    Last edited by Danzifuge; 03-17-2008 at 11:17.

  24. #624
    Enemy of cauliflower Member Visitor13's Avatar
    Join Date
    Sep 2007
    Posts
    140

    Default Re: ALEXANDER EB

    EDIT: Never mind, I can check this on my own.
    Last edited by Visitor13; 03-18-2008 at 16:58.
    A big THANKS to all Total War modders

    Heed the wisdom in Omanes Alexandropolites' signature!

  25. #625

    Default Re: ALEXANDER EB

    about 15 years in (257 b.c.) as the getai. i gave up on taking tylis and accepted my defeat. disbanded the army and aimed to build up the economy. unfortunately, my family keeps coming of age and i am forced to send them on suicide missions. so far i've killed two nephews and my firstborn. i wish there was an option where you decide whether or not you want to bring a family member into the role of getai government or military. i really hate the idea of killing my family members because i don't need the extra cost. mines in naissos ultimately saved my ass netting me 4800 a turn. and now the maks share a border with me now that they took serdike. in the greek peninsula, land has changed hands a bit. the maks took thermon and athenai, but the greeks took korinthus. epirus briefly controlled demetrias but lost it 6 months later. the romans are advancing out of the alps into southern gaul and of course took rhegion but still not taras.

    also, do you guys know where i can find what units are recruitable where? i have the recruitment viewer, but all the new units that were added of course arent in there. and the new units really kick ass.

  26. #626
    Member Member brymht's Avatar
    Join Date
    Mar 2007
    Location
    Atlanta, Georgia, US.
    Posts
    292

    Default Re: ALEXANDER EB

    Question: I saw a rumor that the max number of units had DOUBLED in alexander from RTW and BI. Is this true?

  27. #627
    The Creator of Stories Member Parallel Pain's Avatar
    Join Date
    Dec 2007
    Location
    Sitting on the Throne of My Empires
    Posts
    380

    Default Re: ALEXANDER EB

    Is this compatable with TW Fanatic's first cohort/elephant/hoplite mod?

  28. #628

    Default Re: ALEXANDER EB

    153 b.c. maks finally betray me despite a shortlived alliance. there armies marching on naissos are impressive. two full stacks at first. i quickly vanquish them, having to spend all my saved up dough to hire a couple mercs as reinforcements. then to my delight i see three more full stacks headed north from pellas and one more full stack on my southeastern border near byzantion. all the while theyve cut my trade in half by blockading my port at kalatis.

    well i think i'll call this campaign quits. despite the maks being at near constant war with epirus and the greeks for twenty years now (and few gains), it seems to have had no effect on their military prowess or economy. in fact i don't even think theyre attacking each other. once i noticed a half stack of epirotes walk right by two decent sized stacks of maks. the maks didnt even bat an eye. the ai factions in greece are concentrating hard on conquering eleutheroi towns but not so much each other. this is a strange strategy really, as most eleutheroi towns are more heavily fortified than other ai towns. and as for the (at least) 5 FULL stacks of troops theyre fielding at any given time, i guess the resource values i set are still a bit too high (at only 2x the original). i have no doubt that the seleucs and carthaginians are marching around 15+ full stacks. on the other hand, the getai are still massively underpowered economically. i can barely afford ONE full stack twenty years in and thats only due to the two mining towns of naissos and tylis (which i finally retook). all other non-mining towns in dacia/thrace arent worth a piece of shit stuck to a roll of toilet paper.

    this is all assuming the ai are no longer receiving those massive money bonuses in which they gladly throw all into new recruits furthering their massive debt. i took a look at your script and from what i understand you're only giving them enough dough to keep them out of the negative. and not extra dough to spend screwing the human player.
    Last edited by Danzifuge; 03-21-2008 at 04:41.

  29. #629

    Default Re: ALEXANDER EB

    Ok update, I still can't get any battles to run. Alex EB takes about 2 minutes to load from the starting credits picture (much slower than before normal EB), and i cannot start a single battle. Custom battles, thescreen returns me to the faction select screen for some bizarre reason. Historical battles/EB Main Campaign, it just CTDs to desktop. HELP! I've installd in this order
    1. Normal Rome: Total War
    2. Normal Alexander expansion
    3. EB 1.0
    4. ALEX mod (of course changed the start target).

    SOOO.....

    EDIT: Issue resolved. Make sure you put -noalexander in the shortcut run path, or it's not going to work at all. Just played my first custom battle and saw those cool night torches.
    Last edited by gurakshun; 03-21-2008 at 05:07.

  30. #630

    Default Re: ALEXANDER EB

    I'm up to about 239 with Rome and it has been a learning experience. I started a war with Carthage by invading Sicily and have really been disappointed with it. Carthage simply does not have enough soldiers, and those it does are in Iberia or trancing around the desert. They had eight units in Sicily. In Carthage, Utica and another north african city right, there were six units. Sardinia and Corsica had 2 or three units each. Cartage itself had only a governor. Their navy was made up of one qaudreme and two or three of the dark age (Pent..) boats.
    I've turned off the fog of war. It seems that larger powers do not have enough troops. Smaller ones seem fine. Pontos is doing really well! The Audi seem to have an edge in Gaul. Casse has three cities. Some of the nomadic states look really healthy. Sweboz has completely stalled.
    The AI seems to NEVER make peace with other AI nations. I saw Lusutanne(sp) become a client state of Carthage, but that seemed scripted.


    I'm playing on very hard, hard and so expected a challenge and the Eloitheroi(sp) were rather challenging. I need to figure out a way to get larger powers more troops, or need some good house rules. Does the AI time to prepare for war? I did take a cheap shot against Koinon Hellenon when I saw them in danger of falling to Macedonia, which I regret now. I guess I am asking for game play advice.


    Like I said before, I'm new to TW and EB. Have troop levels / income been reduced from EB vanilla for large AI states? I really want a more supercharged AI, even if that means it simply has more money than me.
    Please help as the game has turned into knocking down toy soldiers and building up my cities. I'm otherwise impressed.

    Other Issues: Battles open with viewer turned around backwards, except in the case of the enemy sallying out of its walls.
    CTD/error caused by faulty general in Crete.
    Playing Pontos from the start, I was forced into a war with the Seleukid (sp) when given the option of supporting them in a scripted war. Both choices destroy the alliance and lead to an invasion.
    Most advanced faction message seems bugged. I got it un the early game with Casse.

Page 21 of 69 FirstFirst ... 1117181920212223242531 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO