Quote Originally Posted by milt
I made a major mistake. The one thing I didn't install was your actual mod. .
Now I have placed the contents of EAEM_EB_beta_2_full.7z in my Rome folder. Then I reapplied the EB10_on_Alex!. I did not see the immortals fix, but it appears fixed in those files.

But for your fixes there is variance in syntax between descr_strat.txt given in EB10_on_Alex.exe and the text in the manual edit.
Which is better?
I still have to add torches and the like manually? The immortal fix seems to already be included.

I am still confused, though. I won't have a chance to really play until tommorrow.

First impressions:
Rome appears the same, no army in Rome. Two small armies in the north and south. I can't see any difference between this mod and EB 1.0 thus far aside from the new loading screens(nice). Skimming earlier post I saw I can't fight night battles until I have a good general, no?

Hopefully the AI will improve as the game progresses. I also really want the spawning rebels/eleutheroi to be active. I haven't tried leaving an area undefended, to see if they will attack. Maybe then?


Thanks!
First:You copy paste ''EAEM_EB_beta_2_full.7z'' and ''EB10_on_Alex.exe.7z'' into your RTW folder - not RTW/data

Second: When you do that right you only need to change the EB.exe target as explained and the game will run

Also, ''EB10_on_Alex.exe.7z'' is the manual in files 'EXEPT' that the later manuall ''tweak'' we suggested is that instead of the descr_start.txt line

campaign imperial_campaign
options +options bi, night_battles_enabled


You should use:

campaign imperial_campaign
options +prebattle_night_battle_tickbox

And only because that makes the game accept only the one thing we want to use and that is ''prebattle_night_battle_tickbox''.
And there is nothing bad about using the first code - it works aswell

And yes, in the ''EB10_on_Alex.exe.7z'' you only have the files that are needed so you can play at night, there are no traits added as the ones that enable the NightFights - only pure EB vanilla with ALX.exe AI and night battles.

But in the Beta (as well in the finall release) those traits are added so you dont have to make good general coz all factions have one that can fight at night

I think that the finall release will have the installer so these issues will be overdued at last