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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Janus2
    IT WORKS THE SOLUTION FROM AN UNEXPECTED CORNER

    i've installed all steps as in the first post (including the all night files) and it works perfectly. I've also tried a historical battle and that works too.

    Just use textpad instead of the standard windows notepad.

    Thanx very very very much Sunshadows
    Upload your files plz so I add them to the main post ok?

    I am so short with time now

    Last edited by Maksimus; 04-11-2008 at 17:28.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    Upload your files plz so I add them to the main post ok?

    I am so short with time now

    Already uploaded, in the post right before yours ;)



    Quote Originally Posted by gurakshun
    Sorry, but I don't understand how to use this...how do I use this to play EB 1.1 on ALX without compromising on the new 1.1 traits and etc. updates. I'll sit in the corner with my dunce cap on until I can figure this out. Thanks!

    To install, just extract the files in the main RTW folder where you installed EB (by default: "C:\Program Files\Activision\Rome - Total War")
    They shouldn't compromise anything, as far as I know... I'd make a backup of modified files however. Personally I use JoneSoft Generic Mod Enabler to safely switch between mods.
    1. Install it in your RTW (EB) folder
    2. Make a subfolder named "MODS" (in your main RTW folder)
    3. Inside the "MODS" folder make another subfolder named "ALX.exe mimimod" (or anything else)
    4. Extract the .zip file in this last folder
    5. Start JoneSoft Generic Mod Enabler (you should have a shortcut on your desktop, otherwise use "JSGME.exe" in your main RTW folder)
    6. Move "ALX.exe mimimod" (or the name you gave to it) from the list of avalaible mods to the list of active mods. This will automatically backup any files that would be overwritten
    7. Start EB; make sure to use your own custom shortcut (created as explained in the first post of this thread, or in my previous post), DO NOT USE the shortcuts EB created during installation
    8. You're done! To stop using the mod you simply have to restart the mod enabler and move back "ALX.exe mimimod" to the list of avalaible mods.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  3. #3
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Tried a small custom battle at night: it worked!
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  4. #4
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Nice

    I have manually implemented all from the main post so now even I am sure that the notepad was the only issue. I played a night battle and Implemented the Night Capable trait to at least one FMember per faction so that players can play night battles from the start.

    ..

    I will add the links to the main post ... but I will repack it to 7z

    Also thank you all guys very much

    Now I only need some members to help me make a mod for EB 11



    I have uploaded the files in 3 locations with added Trait's in descr_start for one general per faction that is able to fight night battles from the start (this way 90% of players would not have to wait for 20 years to have some strong general that would gain night trait - and that is maybe too )

    new links:
    down :)
    Last edited by Maksimus; 04-12-2008 at 17:42.
    “Give me a place to stand and with a lever I will move the whole world.”

  5. #5
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Excellent! So the only change from mine is the descr_strat?
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  6. #6
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    The only thing that I did not add is the Night - prebattle manu picture






    Where do I put those

    Quote Originally Posted by Darth Stalin
    Well, for me I think I'll leave out night battles, as in fact I do not find them, well... necessary (and they'll be evidently included in another mod I want to play, the Ancient Empires, so there's no need to have them both in two different mods).In fact I just want EB on better engine, that allows me to use more models athus create more units with interesting models and options to be used if someone exoands his empire beyond historical boundaries (well, I mean the Romani...).
    Thus the only thing I need is rempoval of Immortality...
    Oh.. well you can add that manually just dont use the notepad

    add the trait like in the main post explained in 3 *txt files
    descr_character_traits
    enumsVnV
    and txt enumVnV
    Last edited by Maksimus; 04-11-2008 at 20:22.
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    The only thing that I did not add is the Night - prebattle manu picture






    Where do I put those
    You mean the pictures that appear before the battle? I did as you told in the first post:

    3) Add prebattle UI images! (optional)

    If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
    A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.
    Not tried any night battle in the campaign though, so I don't know if they work

    (I used "bi/data/UI/roman/eventpics/prebattle_night.tga" as suggested, that's a nice image; others have BI units in them... a shame windows doesn't preview TGAs, or I'd have looked at all of them; I don't want to open them one by one :P)
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  8. #8

    Default Re: ALEXANDER EB

    hi i want to ask
    1.how is it with elite units and elite units and barracks??
    does AI build a lot of elite units or only few??
    i played for romans bi and rtw and they didnt build a lot of of elites. And i had half prices for AI elites units in export_unit


    does ai build the best barracks as can??

    2. And does how is it with expanding of AI factions???
    do expand also small factions like germans???

    3.And are there powers like was in vannila??? i mean power factions like seleucid and egypt later germans.
    Last edited by LumpyHL; 04-13-2008 at 23:13.

  9. #9

    Default Re: ALEXANDER EB

    great

    and does ai build the best barracks??? is that better than was in rtw.exe ro BI??
    and how is it with immortality?? are faction leaders immortal in beta 1??
    Last edited by LumpyHL; 04-14-2008 at 13:11.

  10. #10

    Default Re: ALEXANDER EB

    hi final be able to do it switch to my orginal down load of EB and put in

    -mod:eb -show_err at the target location

    which I used for 1.0 also as it's not got -no alexander on the end will the modded file that you made still work?

  11. #11
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by king hannibal
    hi final be able to do it switch to my orginal down load of EB and put in

    -mod:eb -show_err at the target location

    which I used for 1.0 also as it's not got -no alexander on the end will the modded file that you made still work?
    The same target that was used for EB 1 is used for EB11 so the targer is the same.

    Quote Originally Posted by LumpyHL
    great

    and does ai build the best barracks??? is that better than was in rtw.exe ro BI??
    and how is it with immortality?? are faction leaders immortal in beta 1??
    AI builds barracks .. what is better about it
    It is more important that AI builds more elites and even more important is how AI uses its units - we that play EB on ALX.exe are positive in that.

    And immoratlity was a bug that is now fixed. No Immortality should be used.. but for some Rebel generals in far away regions - maybe
    “Give me a place to stand and with a lever I will move the whole world.”

  12. #12

    Default Re: ALEXANDER EB

    MAKE IT WORK FOR TRIVIAL SCRIPT

    If you have the time of course

  13. #13

    Default Re: ALEXANDER EB

    Much thanks to everyone who worked to get EB 1.1 working on Alex.exe.

    Having tried it though, I'm not sure it suits my style of play. I play with Huge unit size, and I'm very worried about the AI draining their city populations because they're retraining their depleted units as well as building new ones. This makes for larger enemy armies, and bigger battles, but how are the smaller towns going to cope?

    As far as the AI goes, I like it a lot. The AI is extremely aggressive, even on Medium campaign difficulty. For instance, Pahlava attacked Seleucia immediately! Never seen that in BI. The AI is so aggressive you can almost imagine that you are playing against other humans in a multiplayer game!

    The AI does seem to gather it's troops together better too.

  14. #14

    Default Re: ALEXANDER EB

    i dont know but i think that alx.exe is easier than bi. I havent seen naval activity yet only few cheap ships(and they are 3x cheaper than was in original export_units.) Im in 255 and some factions which were very strong in RTW and BI are now weak and stupid. For expample Germans,Carthagians Seleucid, Dacia. They cant capture rebel setllements and they have been destroying by small factions. But i think that battle AI is better.

    please some pictures of your campains in year abou 255 and 200
    Last edited by LumpyHL; 04-15-2008 at 18:28.

  15. #15

    Default Re: ALEXANDER EB

    Quote Originally Posted by Titus Marcellus Scato
    Much thanks to everyone who worked to get EB 1.1 working on Alex.exe.

    Having tried it though, I'm not sure it suits my style of play. I play with Huge unit size, and I'm very worried about the AI draining their city populations because they're retraining their depleted units as well as building new ones. This makes for larger enemy armies, and bigger battles, but how are the smaller towns going to cope?

    As far as the AI goes, I like it a lot. The AI is extremely aggressive, even on Medium campaign difficulty. For instance, Pahlava attacked Seleucia immediately! Never seen that in BI. The AI is so aggressive you can almost imagine that you are playing against other humans in a multiplayer game!

    The AI does seem to gather it's troops together better too.

    IIRC, the EB script replenishes depleted cities...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  16. #16
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I am not sure how to do it?

    What is the difference?
    “Give me a place to stand and with a lever I will move the whole world.”

  17. #17

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    The same target that was used for EB 1 is used for EB11 so the targer is the same.
    :
    hi yeah I got it working with that shortcut and several other it works for a short while each time but then CTD me and when I try going back on it comes back up with the MP menu setup

    has anyone else go this happening?

  18. #18
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by king hannibal
    hi yeah I got it working with that shortcut and several other it works for a short while each time but then CTD me and when I try going back on it comes back up with the MP menu setup

    has anyone else go this happening?
    Sorry I am not sure what is the problem

    Quote Originally Posted by Blazing141
    Hi there,
    I'm using 1.1 with Alex and with Darth Stalin's revised Romani skins...and I just want to be sure that immortality has been taken care of in the this version, as my initial faction leader is already 71....is this normal? when can I know if he is unnnaturally old?

    Please advise, thanks.
    B
    It is just fine, Immortality is fixed so dont worry

    And about the T script, I am not sure how to change it and I dont have much time so any suggestions would be nice :))
    Last edited by Maksimus; 04-16-2008 at 22:57.
    “Give me a place to stand and with a lever I will move the whole world.”

  19. #19

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    Sorry I am not sure what is the problem
    hi sorry to give you a head arch

    I've done everything you said to do to get ALX-EB working which I ends up working but after the first time I've played it and come off it the shortcut don't take me to the single player menu setup anymore but instead takes me MP menu setup

    and so I can't load my game I tryed several target ending which have work but none that have sorted out the problem

    but I'm pretty sure now that it's something to do with playing MP on the same copy as ALX-EB not totaly sure though

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