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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Nice

    I have manually implemented all from the main post so now even I am sure that the notepad was the only issue. I played a night battle and Implemented the Night Capable trait to at least one FMember per faction so that players can play night battles from the start.

    ..

    I will add the links to the main post ... but I will repack it to 7z

    Also thank you all guys very much

    Now I only need some members to help me make a mod for EB 11



    I have uploaded the files in 3 locations with added Trait's in descr_start for one general per faction that is able to fight night battles from the start (this way 90% of players would not have to wait for 20 years to have some strong general that would gain night trait - and that is maybe too )

    new links:
    down :)
    Last edited by Maksimus; 04-12-2008 at 17:42.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Excellent! So the only change from mine is the descr_strat?
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  3. #3
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    The only thing that I did not add is the Night - prebattle manu picture






    Where do I put those

    Quote Originally Posted by Darth Stalin
    Well, for me I think I'll leave out night battles, as in fact I do not find them, well... necessary (and they'll be evidently included in another mod I want to play, the Ancient Empires, so there's no need to have them both in two different mods).In fact I just want EB on better engine, that allows me to use more models athus create more units with interesting models and options to be used if someone exoands his empire beyond historical boundaries (well, I mean the Romani...).
    Thus the only thing I need is rempoval of Immortality...
    Oh.. well you can add that manually just dont use the notepad

    add the trait like in the main post explained in 3 *txt files
    descr_character_traits
    enumsVnV
    and txt enumVnV
    Last edited by Maksimus; 04-11-2008 at 20:22.
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #4
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    The only thing that I did not add is the Night - prebattle manu picture






    Where do I put those
    You mean the pictures that appear before the battle? I did as you told in the first post:

    3) Add prebattle UI images! (optional)

    If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
    A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.
    Not tried any night battle in the campaign though, so I don't know if they work

    (I used "bi/data/UI/roman/eventpics/prebattle_night.tga" as suggested, that's a nice image; others have BI units in them... a shame windows doesn't preview TGAs, or I'd have looked at all of them; I don't want to open them one by one :P)
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  5. #5
    Member Member brymht's Avatar
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    Default Re: ALEXANDER EB

    What formations does Alexander allow? Shield_wall? Shieldtrom? Phallanx?

  6. #6
    Member Member Pezlu's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by brymht
    What formations does Alexander allow? Shield_wall? Shieldtrom? Phallanx?
    Only vanilla RTW ones. No BI formations, unluckily.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  7. #7
    Member Member brymht's Avatar
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    Default Re: ALEXANDER EB

    thats ad. Guess I'll stick to BI.

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