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  1. #1
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by ||Lz3|| View Post
    I'm honestly "scared sh**less" about the savegame... cause... I did modified the EDCT... which means your traits will be all messed up
    I was running EB1.1 on Alex.exe using the files in the first post of this thread. Then I had to reformat my HDD so I reinstalled EB1.1 and used the files from your signature instead.

    Now my save games from my previous installation run fine, except that my traits are all messed up. I am playing as KH and all my family members have the 'Basileus' trait and the 'Monopthalmus' trait.

    Is there anything I can do to fix this, or do I need to start a new campaign?
    Last edited by phonicsmonkey; 08-26-2008 at 00:59.
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  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    try using the files in the first post again... if that doesn't work... sorry bro

    I lost a 40 years long campaign when I was creating these files for example :(
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  3. #3
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: ALEXANDER EB

    no worries mate, I can live with the traits being messed up if I have to.

    So what exactly is the difference between the files in the first post and those in your sig?
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  4. #4
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    well...

    the first ones contain errors I made by accident when I modded the files in somewhat a rush

    so Sweboz traits have weird characters like "?" Sw?b?z for example
    and I'm not sure about this but there might not be a chance to get night battle related traits

    those were fixed in the links of my sig but aren't SGC

    I would change the files in the main post but since maksimus s the one who made it... I can't edit it..

    modderators... help?
    Last edited by ||Lz3||; 08-26-2008 at 22:23.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  5. #5
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I am gonna have a go with eb11 now :)

    Soon i maybe decide to mod a bit xD

    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    let's just hope that the final version isn't finished a week before the release of 1.2 <.<
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  7. #7
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Thing is, The AlxEB full mod will not depend on EB 1+ future development - it is sole and independent, with different income's and game issue's, building bonuse's and much more new unit's. It is based on game expirience of very ''hard'' player's and their creativity will be outmost expected.

    Whole mod is based on EB - but the new tweak's to EBBS are not going to affect the mod whatsoever,

    Offcourse we will Update the simple conversion of the file's as new EB 1+ version's come along, but the mod itself live's its own life now :)

    XD
    “Give me a place to stand and with a lever I will move the whole world.”

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