ok, I istelled the the mod on a clean version of eb just like you said, but I'm still getting CTD immediately after the first loading screen when the opening video suppose to run. I tried to change the shortcuts location from EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player to RomeTW-ALX.exe" -mod:eb -noalexander'' but the game still CTD. Anyone else have this problem?
Maybe you should try uploading an installer, Maksimus?
Ok, sovled that, the problem is that I needed to change the shortcuts location to RomeTW-ALX.exe" -mod:eb -noalexander'' before I instcated the Alex mod. Only then the game works.
But there is another problem - I can't start battles or campaigns. When I try custom battles, right after I choose the units and press the arow to start the battle, I'm sent back to the fation selection screen.
When I press EB campaign in the menu, I get an "Please select item form the list" message.
When I try to start historical battles, I get CTD.
So what's now?
Maksimus 18:35 09-19-2008
Oh, that is not the mod issue - it is the ALX.exe
Try to patch it .. - truth is I am not currently at my pc so I cant test this mod now on a plain and clear EB 11 version - but i will be able to do all that soon as monday
Can anyone confirm that the mod works for him?
Well now I'm able to play custom and historic battle, but have any campaign start option.
And.. since I can't activate the alexmod with the trivalscript, I can only use rebel units in custom battle, plus some units model files seems to be missing so the game CTD when I try to choose them for battles.
Also.. the new units need a little balance, and the RS models are bigger then the EB models so it's looks kinda weird.
Other then that, everthing works fine. ;)
izanagi11 00:36 09-20-2008
I like the new background very nice indeed! The RS model are very detail, I like them alot. It's cool to see the Chinese and talk about stacked rebels, holy smokes! I like the strategic model of the chinese units too. I find the new economy model strange, but balance and very low growth. Talk about a long time to get the royal barracks up 11 years! It seems you double the construction time for almost all the buildings. I think 50% increase is better. Cavalry charges are very destructive in the current setup( playing Baktria ).
Now from the browsing the files standpoint. Nice to see you give the slave faction the ability to build the AOR units, editting the export_descr_building.txt must have taken ages to finish, geez! I guess it is time to get rid of the slave specific units now. I like the buildable general idea and have them cost maintenance. I dont know if I agree with the changes in the hp for the auto-calc. I can understand the making the Chinese and general tough, but some of the others units just dont seem right. I will admit I based this on playing about three hours and I almost never auto-calc.
I see you took out the Casse landing, you might as well them out and convert them to something else. I love playing Casse, but when I'm not... they are pretty useless.
Overall I like what I see, certainly different play style is needed.
Are the picture of the new unit´s
The Wicked 23:54 09-20-2008
Hi i'm alittle lost here ..... which is the link with the latest version of the alex.mod Thanks !!!
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