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Thread: ALEXANDER EB

  1. #1021
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by tigger_t View Post
    so this mod is for 1.5 not alex exe?


    since I'm not sure on what's your question, I have two possible answers

    1-it's for EB 1.1 (that in order to have you must have RTW 1.5)

    although IIRC alex.exe uses 1.9 or so but nevermind


    2- you must have alexander expansion pack (alex.exe from CA) installed in order to use this

    Last edited by ||Lz3||; 09-18-2008 at 04:36.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  2. #1022

    Default Re: ALEXANDER EB

    no i meant the new final beta mod not your mini mod. cant get it to load without crashing either way.lol oh well

  3. #1023

    Default Re: ALEXANDER EB

    ok, I istelled the the mod on a clean version of eb just like you said, but I'm still getting CTD immediately after the first loading screen when the opening video suppose to run. I tried to change the shortcuts location from EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player to RomeTW-ALX.exe" -mod:eb -noalexander'' but the game still CTD. Anyone else have this problem?

    Maybe you should try uploading an installer, Maksimus?
    Last edited by Leviathan DarklyCute; 09-18-2008 at 08:04.






  4. #1024

    Default Re: ALEXANDER EB

    Ok, sovled that, the problem is that I needed to change the shortcuts location to RomeTW-ALX.exe" -mod:eb -noalexander'' before I instcated the Alex mod. Only then the game works.

    But there is another problem - I can't start battles or campaigns. When I try custom battles, right after I choose the units and press the arow to start the battle, I'm sent back to the fation selection screen.
    When I press EB campaign in the menu, I get an "Please select item form the list" message.
    When I try to start historical battles, I get CTD.

    So what's now?
    Last edited by Leviathan DarklyCute; 09-18-2008 at 08:55.






  5. #1025
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Oh, that is not the mod issue - it is the ALX.exe

    Try to patch it .. - truth is I am not currently at my pc so I cant test this mod now on a plain and clear EB 11 version - but i will be able to do all that soon as monday

    Can anyone confirm that the mod works for him?
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #1026

    Default Re: ALEXANDER EB

    Well now I'm able to play custom and historic battle, but have any campaign start option.
    And.. since I can't activate the alexmod with the trivalscript, I can only use rebel units in custom battle, plus some units model files seems to be missing so the game CTD when I try to choose them for battles.
    Also.. the new units need a little balance, and the RS models are bigger then the EB models so it's looks kinda weird.
    Other then that, everthing works fine. ;)
    Last edited by Leviathan DarklyCute; 09-20-2008 at 10:06.






  7. #1027

    Default Re: ALEXANDER EB

    I like the new background very nice indeed! The RS model are very detail, I like them alot. It's cool to see the Chinese and talk about stacked rebels, holy smokes! I like the strategic model of the chinese units too. I find the new economy model strange, but balance and very low growth. Talk about a long time to get the royal barracks up 11 years! It seems you double the construction time for almost all the buildings. I think 50% increase is better. Cavalry charges are very destructive in the current setup( playing Baktria ).

    Now from the browsing the files standpoint. Nice to see you give the slave faction the ability to build the AOR units, editting the export_descr_building.txt must have taken ages to finish, geez! I guess it is time to get rid of the slave specific units now. I like the buildable general idea and have them cost maintenance. I dont know if I agree with the changes in the hp for the auto-calc. I can understand the making the Chinese and general tough, but some of the others units just dont seem right. I will admit I based this on playing about three hours and I almost never auto-calc.

    I see you took out the Casse landing, you might as well them out and convert them to something else. I love playing Casse, but when I'm not... they are pretty useless.
    Overall I like what I see, certainly different play style is needed.
    Last edited by izanagi11; 09-20-2008 at 00:38.

  8. #1028
    War Lord Member Kepper's Avatar
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    Default Re: ALEXANDER EB

    Are the picture of the new unit´s

  9. #1029
    Member Member The Wicked's Avatar
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    Default Re: ALEXANDER EB

    Hi i'm alittle lost here ..... which is the link with the latest version of the alex.mod Thanks !!!

    "Alexander came by the statue of his father and spoke loud: `Youths of the Pellaians and of the Macedonians and of the Hellenic Amphictiony and of the Lakedaimonians and of the Corinthians... and of all the Hellenic peoples, join your fellow-soldiers and entrust yourselves to me, so that we can move against the barbarians and liberate ourselves from the Persian bondage, for AS Hellenes WE should not be slaves to barbarians."

  10. #1030

    Default Re: ALEXANDER EB

    Quote Originally Posted by The Wicked View Post
    Hi i'm alittle lost here ..... which is the link with the latest version of the alex.mod Thanks !!!
    http://rapidshare.com/files/14593660...L_2008.7z.html






  11. #1031
    Member Member The Wicked's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Leviathan DarklyCute View Post
    thanks !!!!

    the link is dead just my lack !!!!
    Last edited by The Wicked; 09-21-2008 at 08:43.

    "Alexander came by the statue of his father and spoke loud: `Youths of the Pellaians and of the Macedonians and of the Hellenic Amphictiony and of the Lakedaimonians and of the Corinthians... and of all the Hellenic peoples, join your fellow-soldiers and entrust yourselves to me, so that we can move against the barbarians and liberate ourselves from the Persian bondage, for AS Hellenes WE should not be slaves to barbarians."

  12. #1032

  13. #1033
    Member Member The Wicked's Avatar
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    Default Re: ALEXANDER EB

    Thanks again.... i installed the mod but it crushes when the game starts because one item is missing roman settlement 1 something like that .....

    "Alexander came by the statue of his father and spoke loud: `Youths of the Pellaians and of the Macedonians and of the Hellenic Amphictiony and of the Lakedaimonians and of the Corinthians... and of all the Hellenic peoples, join your fellow-soldiers and entrust yourselves to me, so that we can move against the barbarians and liberate ourselves from the Persian bondage, for AS Hellenes WE should not be slaves to barbarians."

  14. #1034

    Default Re: ALEXANDER EB

    Quote Originally Posted by The Wicked View Post
    Thanks again.... i installed the mod but it crushes when the game starts because one item is missing roman settlement 1 something like that .....
    see
    Ok, sovled that, the problem is that I needed to change the shortcuts location to RomeTW-ALX.exe" -mod:eb -noalexander'' before I instcated the Alex mod. Only then the game works.






  15. #1035
    Member Member Space_Ed's Avatar
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    Default Re: ALEXANDER EB

    Im not sure if I understand the install instructions. I've installed RTW 1.5 then the Alexander mod then EB into the right file. I've downloaded the Alex.exe but what do I do now? EB works but how do I get this new stuff to work? Please help thanks.

  16. #1036

    Default Re: ALEXANDER EB

    Hi, I have a question, Do i Have to install the permanente fixes for EB 1.1? or the AlexMod already have them???

  17. #1037
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    @Space_Ed - download it and paste the files into your Rome Total War folder :)

    @izanagi11

    Thank you for your comments they are very much welcome. Now I would like to focus and give you some answer's if I may.

    Issue of the building time's is quite clear - you can count the year's (4 turn per year) and see that ALL town's and cities will have completelly developed infrastructure as soon as 150BC if not 200BC which is a big mess. Let me make this short.
    If you take a look at some of the ''EB Gameplay Guides & AAR's'' you will see what I mean. For example - If you play Romani - as soon as you reach the Asia Minor - most of the town's will be Large or Huge which was not the case by far. In most battles and war's of those time's armies were fighting for economic center's which were represented ussually with big and old cities. And this lasted for thousand's of year's until we entered the industrial revolution (or in better case in you see big empier's - which was also very rare after Roman's).
    Now, what kind of a historical game are we having if you reach Antioh and you find that all settlement's around it are Large and Huge

    That is why the mod has a ''City Mod'' tweak's - which allow's much more towns to be large and huge (certanlly all capital settelment's) but dont allow many of the ''Monster Growing'' Hellenic cities becoming huge and larger than Athenai after 100 year's.

    Most of these remark's with the building times are connected to expert player's and very long lasting campain's. In other word's - you should focus on taking over big cities than developing your own's if you want faster campaign.

    There is another issue of the Cavarly charge's. Well, i suggest you read this thread
    http://www.twcenter.net/forums/showt...hlight=Cavarly and then ask me again coz from the point of view the mod is made strong stand on the cavarly after ALXEB team member (inactive atm) MrMerisi made his points clear.

    Now, the changes in the hp for the auto-calc's are made to keep the Nomad faction's lasting and make some issues very clear in the game. Namelly - Nomad faction's are very underpowered in auto-calc's coz the Horse Archer's are not represented powerfull enough as they would be in open battle. We are haveing problem's with simple infantry armies of Armenia killing whole elite Nomad armies with auto-calc's not to mention few phalanx unit's of Baktria.

    And second thing is - some rebel armie's such as China one's and Indian one's are ment to be destroyed by the player himself and mod is focused on keeping them alive for the player on the open field

    About the Casse landing. I must say it was not my idea to pull it off, but we did it anyway coz of the problem's we had with Roman landing at Carthage. Example - in game, you can hardlly ever make Roman's land to take down Carthage which is much worse than the simple landing Casse has. But since we had very few historic ideas on mind to implement we tried the Roman landing also - and we failed - which led us to belive that none of the faction's are worth to have it if the Roman's can't have it in Tunis.

    And second thing about Casse landing was the fact that in all our test's we used Casse and Nomad's. And when Landing was ON we had the situation that in 9 out of 10 test's with Nomad's - Casse was rulling the Western Europe Winning over German's and Gaul's and reaching Itally. And that is the sole reason we removed it long time ago - Casse was destroying 2 faction's before anyone destroyed anyone else - that is really not what we wanted.

    @Leviathan DarklyCute Oh yes i will upload the installer when I am sure that the mod is working

    @CarolvsAntonivs you can install them anyway but i think i added them in this test version (thing is the fixe's are comming all time's but you should not add them ontop of the mod if they are concerning *txt files in general)
    Last edited by Maksimus; 09-22-2008 at 23:43.
    “Give me a place to stand and with a lever I will move the whole world.”

  18. #1038

    Default Re: ALEXANDER EB

    To Maksimus

    I have been modding RTW since it appeared, some years ago, with the useful help of some tutorials. I downloaded your latest mod and I was very surprised by the fact that you used the alex engine to assign different strat models to rebels (I really enjoy the Chinese and Indian ones).

    My question or better said my asking to you is can you please tell me how to assign these in my personal EB modded game? tell me if I am wrong, but you created some unit skeletons in DMB. I also saw that you put some new strat skeletons in DMS. The problem is I didn't figure it out how to assign Pyrrhos character on campaign map the specific strat figure or to the Chinese or Indian generals their own strat figure. Did you created some special units on EDU, or is there any other file that I should look up into?

    PS

    I will be starting a new campaign on my personal EB mod soon so I would like any feed back.

    PS2

    I know that the simpler solution would be to just play your game, but I have already made a lot of modifications on my version that I would loose a lot of time to just port them to your mod and loose some aspects that you added in your mod. Maybe one day I will share my humble modifications with the community, but till then....
    von Neurath

  19. #1039

    Smile Re: ALEXANDER EB

    I have been having problems understanding how to install this mod.

    1. I install Rome Vanilla
    2. I install 1.3
    3. I install 1.5
    4. I install Alexander
    5. I install EB1.1 including Trivial

    Now what do I do next? so I need to modify the shortcut as suggested on the first page? or do I just run EB1.1?

    I have installed it to D:\Games\Rome
    I am using a Vista64 system.

    Many thanks in anticipation, please forgive my language as English is my fourth choice language!
    Last edited by Ramistrov; 10-03-2008 at 21:14. Reason: spellings
    Ramistrov T.F.O.

  20. #1040
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    @Ramistrov

    Trivia script is the problem the mod is currentlly not supporting

    But here is the issue you must see - its the Target line you need to change - like the shortcuts location to RomeTW-ALX.exe" -mod:eb -noalexander'' before you install the Alex mod.

    for 64 bit system targe should be like this

    "C:\Program Files (x86)\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    @von_neurath

    Ok here is one example


    ; City: Taxila
    ; Region: Gandhara (imobile)
    ; --------------------
    character, sub_faction parthia, GudarzA, named character, command 2, influence 0, management 0, subterfuge 0, age 20, , x 371, y 152, strat_model sm_Indian_general, battle_model indian_general
    “Give me a place to stand and with a lever I will move the whole world.”

  21. #1041

    Default Re: ALEXANDER EB

    Thank you, Maksimus for your reply. I have studied the files and I figure it out.
    von Neurath

  22. #1042

    Default Re: ALEXANDER EB

    Hmm I encountered a problem playing as Baktria, using alexander.exe eb minimod (this pack to be exact)

    I had taken Kophen and Gava-Haomavarga and destroyed all the nomad buildings and then watched as their populations slowly grew up to 2000 where it was time to upgrade. When that time came I noticed that the nomad buildings I had razed were prerequisites to build the next level of government building?? (NOTE that I had build the Level 1 Baktrian government in Kophen and Level 2 in Gava-Haomavarga)

    Since I didn't have this problem when I only played with EB1.1 it should be a problem with either alexander.exe mod or one of the other mods installed in that pack. Does anyone know?
    In the meantime I'm playing EB1.1 + "vanilla" Alexander.exe mod. :)
    Last edited by Narog; 10-07-2008 at 08:54. Reason: forgot the url... :)

  23. #1043
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I am afraid that you will have to wait for ||Lz3|| to give you a good or any answer as I do not use that mini pack and can only assist in the game issues you have witht the ALXEB mod. Now, I am sure that ||Lz3|| will integrate it in the alxeb files as soon as he can.
    “Give me a place to stand and with a lever I will move the whole world.”

  24. #1044

    Default Re: ALEXANDER EB

    Ok, then I'll continue playing with the original version of the alexander.exe mod (which works perfectly so far btw).
    Thanks!

  25. #1045

    Default Re: ALEXANDER EB

    Ok, let me get this straight, because I want to clarify something before I go and screw up my EB game...

    1. Do I need to have Alexander installed for this to work?

    2. Currently playing EB on RTW gold, do I need to reinstall anything?

    3. What's the business with ripping files from the alex cd? I thought everything I'd need to use this is included on this download save alex.exe

    4. How noticeable is the speed increase in battles? On vanilla rtw I can play huge-unit size battles on max settings with no slowdown, but on EB I have to tone things down.

    5. Has anyone managed to get custom and historic battles working?

  26. #1046
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi

    @Gnostiko

    1. Do I need to have Alexander installed for this to work? - yes

    2. Currently playing EB on RTW gold, do I need to reinstall anything? - no ( you dont need Alexander if you are playing gold )

    3. What's the business with ripping files from the alex cd? I thought everything I'd need to use this is included on this download save alex.exe - i really dont know the only thing you need are the files I uploaded.

    4. How noticeable is the speed increase in battles? On vanilla rtw I can play huge-unit size battles on max settings with no slowdown, but on EB I have to tone things down. - its much faster on Alx.exe, there have been numerous confirmations in the pages before.

    5. Has anyone managed to get custom and historic battles working? yes :)
    Last edited by Maksimus; 10-09-2008 at 15:55.
    “Give me a place to stand and with a lever I will move the whole world.”

  27. #1047

    Default Re: ALEXANDER EB

    Hmmm, thanks for the quick reply, Maksimus, but I'm afraid you've left me even more confused - the reason I asked in the first place was because the original post gives me the impression of 'yes but no'. First of all, if I have RTW Gold, I don't need Alexander installed, right? Just rip the .exe from the disk?

    To me it seems like all I have to do are place the files from the link in the appropriate places, change the destination of EB.exe and hey presto...


    Am I missing something?

  28. #1048
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    no you are right, its just that ... sure the game runs on ALX.exe so you need the *exe file basiclly, still I counted that if you have gold edition - you have already instaled all expansions automatically.. if so you only need to change target line and copy paste the files.

    If not - then you need ALX.exe and target + files :)
    “Give me a place to stand and with a lever I will move the whole world.”

  29. #1049
    EBII Mod Leader Member Foot's Avatar
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    Default Re: ALEXANDER EB

    RTW: Gold does not come with the Alex expansion. RTW: Platinum does however. If you have RTW Gold installed you will still need to install the Alexander expansion to play this version of EB.

    Foot
    Last edited by Foot; 10-09-2008 at 16:59.
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  30. #1050

    Default Re: ALEXANDER EB

    Tried to install it before but ended up putting the wrong files in the wrong folders, so just ended up reinstalling everything. Anywho, copied, pasted everything, changed the command line and when I fired the game up I can see a little 'alexander' in the bottom with a golden x, so I'm assuming that's the correct one? Is there any way aside from that to get confirmation?

    Problem though, I can't start a new campaign: I get a 'please select an item from the list message', and if that wasn't weird enough I can still use save games from my previous EB, even though I uninstalled it and checked the 'delete save games' tab. How can I start a new game if it won't let me?

    I also get a message reading script error in eb/data/scripts/show_me/EBBS_script.txt, at line 117, column 11 trait not recognised

    Help!!!

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