
Originally Posted by
Panzer_Sturmovik
Would love the extra units from eb 1.1, some post before [ not sure here or from twcenter] you have indicated the new units you have added can you make a list so I could test them out? oh as for the changes of eb1.1 i wouldnt mind but script like a dleyed xanthipos for carthage [is this implemented?] gives it a bit more boost
New units
* First cohort
* Boii swordsmen
* Caturiges
* Vellinica
* Caledonian nobles
* Maures
* Vellinica
* Wargoz
* Celtogermanic cavalry
* Ilergeta
* Dunaminica
* Galathraikes
* Gaesamica
* Iabarannta
* Numidian Slinger
* Rhodian Slinger
* Trokalobutiamm
* Ischyroi (Agema) Orditon
* Bruttian Infantry
New Q-Celtic complete voicemod
* New Pahlava voicemod (lacking charge sounds)
* New Proto-Germanic voicemod (only unit names)
* Updated Gallic complete voicemod
Saka AI personality change
* Added naval bays in Rhodos, Krete and Mytilene for the AI only
* Added secondary hitpoints to nearly all missile cavalry to make them suck less in autocalc. Steppes now have teeth!*
Added horse discount for Sauromatae and Saka.
* Added more hitpoints to elephants and chariots. They still disapprove of javelins and refuse to stand for them.
* Baktria is now back down to 1 starting province (AS has the others, for as long as they can hold them)*
Raised horse mass
* Cape Tainaron changed as part of it was redundant. Now even more mercenaries are available here!
* Changed Garamantine anim to fs_fast_spearman
Added "Cognomen" to Gallicus, Dacius, Africanus, Germanicus, Asiaticus, Brittanicus, Parthicus, and Macedonicus to fix a mismatch between the EDCT and VnV.
as for no.6 it gets the player extra income from winning a battle[ which is great especially with the battles] and would you implement the alleid legion mod which gives the roman more of a rpg feeling
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