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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Panzer_Sturmovik View Post
    Would love the extra units from eb 1.1, some post before [ not sure here or from twcenter] you have indicated the new units you have added can you make a list so I could test them out? oh as for the changes of eb1.1 i wouldnt mind but script like a dleyed xanthipos for carthage [is this implemented?] gives it a bit more boost

    New units
    * First cohort
    * Boii swordsmen
    * Caturiges
    * Vellinica
    * Caledonian nobles
    * Maures
    * Vellinica
    * Wargoz
    * Celtogermanic cavalry
    * Ilergeta
    * Dunaminica
    * Galathraikes
    * Gaesamica
    * Iabarannta
    * Numidian Slinger
    * Rhodian Slinger
    * Trokalobutiamm
    * Ischyroi (Agema) Orditon
    * Bruttian Infantry
    New Q-Celtic complete voicemod
    * New Pahlava voicemod (lacking charge sounds)
    * New Proto-Germanic voicemod (only unit names)
    * Updated Gallic complete voicemod
    Saka AI personality change
    * Added naval bays in Rhodos, Krete and Mytilene for the AI only
    * Added secondary hitpoints to nearly all missile cavalry to make them suck less in autocalc. Steppes now have teeth!*
    Added horse discount for Sauromatae and Saka.
    * Added more hitpoints to elephants and chariots. They still disapprove of javelins and refuse to stand for them.
    * Baktria is now back down to 1 starting province (AS has the others, for as long as they can hold them)*
    Raised horse mass
    * Cape Tainaron changed as part of it was redundant. Now even more mercenaries are available here!
    * Changed Garamantine anim to fs_fast_spearman
    Added "Cognomen" to Gallicus, Dacius, Africanus, Germanicus, Asiaticus, Brittanicus, Parthicus, and Macedonicus to fix a mismatch between the EDCT and VnV.

    as for no.6 it gets the player extra income from winning a battle[ which is great especially with the battles] and would you implement the alleid legion mod which gives the roman more of a rpg feeling
    Yes I am aware what are new inputs in EB 11, and I dont have time now to implement them (but there is not to many things to be implemented really :)
    If you are talking about the new units you should be aware that there are quite some that are not in anymore coz EB team always uses max DMB slots.

    Now, i will just tell you what we have from that list.

    Raised horse mass and Added secondary hitpoints most missile cavalry and Added more hitpoints to elephants and chariots we implemented 6 months before EB team and Alx eb member explained hitpoint's trick to EB team long time ago - the Name of that members is Lgk (which will come soon) and the name of member that proved the Cavarly charges is MrMersisi in TWC.

    Lgk did not even get Credit because he explained to EB team what is the point of secondary hitpoints (or if he did get credit i did not see it so my bad )(https://forums.totalwar.org/vb/showthread.php?t=96143)

    Now the new units are sweet but i see no point in implementing new midd-class unit with no special looks or if its not elite one, we tend to implement voicemod but it will take some time or we need team expansion. And we have Frist Cohorts some elite barbarian infantry that is RS or ALX made. And I dont belive that Baktrian issue is very great at all

    I really hope i will have more time to do that stuff coz i am not modding now I need more friends and supporters that have time and want to help.
    Last edited by Maksimus; 10-16-2008 at 11:02.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    heheh I wish I were on vacations <.<

    applying those units shouldn't be hard at all... but rather time consuming... time which... I don't particulary have right now... >.>

    anyone wants to help? we have.... COOKIES!!
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  3. #3

    Default Re: ALEXANDER EB

    Quote Originally Posted by ||Lz3|| View Post
    heheh I wish I were on vacations <.<

    applying those units shouldn't be hard at all... but rather time consuming... time which... I don't particulary have right now... >.>

    anyone wants to help? we have.... COOKIES!!
    can I have a brownie????? I would love to implement these units but I dont know how yes i know the txt files etc but I need to actually have an instruction manual to do these right

  4. #4
    Member Member Oqlanth's Avatar
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    Default Re: ALEXANDER EB

    I just tried this Alex Mod. I find one bug at Night Fighting. I am playing with Lusitainia at EB1.1. Everthing goes normal with nightfighting till i siege a non-walled eleutheroi city at the north (Calederians) and when i tried Night Fight for assaults it crashed to desktop. but after second try i try to attack normal and there was no problem with that.

    And i have to ask you something;
    I just copy this: http://rapidshare.com/files/12463434...l_War.zip.html
    Is it enough for playing EB1.1 with Alex. Well Alex works with EB1.1 for now in my computer. But I am not sure. Should I have to copy this too : http://rapidshare.com/files/14593660...L_2008.7z.html

    I am kinda newbie for 'modding' stuff so I am confused.
    Ahh... I also have to say game AI greatly improved in Alex!

    Thanks
    Last edited by Oqlanth; 10-17-2008 at 12:05.

    I can't find a cool signature yet!

  5. #5
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    you only need this http://rapidshare.com/files/14593660...L_2008.7z.html
    :)

    and about the bug I dont know really.. night battles seem just fine in my campaign

    maybe you are using something more than just the mod files

    ***Panzer_Sturmovik
    its not that easy to implement new units and its time consuming coz it needs to be properly done in many *txt files, descr ones, dmb, dmb, voice and startmap etc :(
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6
    Member Member Oqlanth's Avatar
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    Default Re: ALEXANDER EB

    Well it only happens in one certain province but nowhere else. May be it is because of i am only using this :
    http://rapidshare.com/files/12463434...l_War.zip.html

    Well so i only have to overwrite the ones in the given link ( http://rapidshare.com/files/14593660...L_2008.7z.html ) and I can have total Alex EB1.1 mod right?

    Thanks
    Cihan

    I can't find a cool signature yet!

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