EB ones...but with alexander.exeOriginally Posted by Maksimus
It's a world of diference honestly![]()
EB ones...but with alexander.exeOriginally Posted by Maksimus
It's a world of diference honestly![]()
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
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(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Seems that strat map ai tends to hold thier forced near the capitas. Lussotannian Swevboz and Haysadan seems to not capture a city
Yes I am aware what are new inputs in EB 11, and I dont have time now to implement them (but there is not to many things to be implemented really :)
If you are talking about the new units you should be aware that there are quite some that are not in anymore coz EB team always uses max DMB slots.
Now, i will just tell you what we have from that list.
Raised horse mass and Added secondary hitpoints most missile cavalry and Added more hitpoints to elephants and chariots we implemented 6 months before EB team and Alx eb member explained hitpoint's trick to EB team long time ago - the Name of that members is Lgk (which will come soon) and the name of member that proved the Cavarly charges is MrMersisi in TWC.
Lgk did not even get Credit because he explained to EB team what is the point of secondary hitpoints (or if he did get credit i did not see it so my bad )(https://forums.totalwar.org/vb/showthread.php?t=96143)
Now the new units are sweet but i see no point in implementing new midd-class unit with no special looks or if its not elite one, we tend to implement voicemod but it will take some time or we need team expansion. And we have Frist Cohorts some elite barbarian infantry that is RS or ALX made. And I dont belive that Baktrian issue is very great at all
I really hope i will have more time to do that stuff coz i am not modding now I need more friends and supporters that have time and want to help.
Last edited by Maksimus; 10-16-2008 at 11:02.
“Give me a place to stand and with a lever I will move the whole world.”
heheh I wish I were on vacations <.<
applying those units shouldn't be hard at all... but rather time consuming... time which... I don't particulary have right now... >.>
anyone wants to help? we have.... COOKIES!!![]()
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
I just tried this Alex Mod. I find one bug at Night Fighting. I am playing with Lusitainia at EB1.1. Everthing goes normal with nightfighting till i siege a non-walled eleutheroi city at the north (Calederians) and when i tried Night Fight for assaults it crashed to desktop. but after second try i try to attack normal and there was no problem with that.
And i have to ask you something;
I just copy this: http://rapidshare.com/files/12463434...l_War.zip.html
Is it enough for playing EB1.1 with Alex. Well Alex works with EB1.1 for now in my computer. But I am not sure. Should I have to copy this too : http://rapidshare.com/files/14593660...L_2008.7z.html
I am kinda newbie for 'modding' stuff so I am confused.
Ahh... I also have to say game AI greatly improved in Alex!
Thanks
Last edited by Oqlanth; 10-17-2008 at 12:05.
I can't find a cool signature yet!
you only need this http://rapidshare.com/files/14593660...L_2008.7z.html
:)
and about the bug I dont know really.. night battles seem just fine in my campaign
maybe you are using something more than just the mod files
***Panzer_Sturmovik
its not that easy to implement new units and its time consuming coz it needs to be properly done in many *txt files, descr ones, dmb, dmb, voice and startmap etc :(
“Give me a place to stand and with a lever I will move the whole world.”
Well it only happens in one certain province but nowhere else. May be it is because of i am only using this :
http://rapidshare.com/files/12463434...l_War.zip.html
Well so i only have to overwrite the ones in the given link ( http://rapidshare.com/files/14593660...L_2008.7z.html ) and I can have total Alex EB1.1 mod right?
Thanks
Cihan
I can't find a cool signature yet!
Hi
I installed the alex mod with the correct steps but when i click in the game menu on the eb main campaign doesn't load the next menu with the factions but show a massage that say "select an item". what is the problem?
"I do not separate people, as do the narrow-minded, into Greeks and barbarians. I am not interested in the origin or race of citizens. I only distinguish them on the basis of their virtue. For me each good foreigner is a Greek and each bad Greek is worse than a barbarian. "
Megas Alexandros
Alexandri Magni Macedoni
*Principe Alessandro you have *exe not working problem (find working alx.exe)
*Oqlanth; yes my friend you only need this to play the mod :) http://rapidshare.com/files/14593660...L_2008.7z.html
“Give me a place to stand and with a lever I will move the whole world.”
"I do not separate people, as do the narrow-minded, into Greeks and barbarians. I am not interested in the origin or race of citizens. I only distinguish them on the basis of their virtue. For me each good foreigner is a Greek and each bad Greek is worse than a barbarian. "
Megas Alexandros
Alexandri Magni Macedoni
Ohhh...
I can't play in multi-player mode... :(( It crashed to desckop after loading screen with no error message...
well here is the list of my install in order:
RTW
BI
patch 1.6
Alex
EB1.1
all Permenent patches of EB1.1
all optional patches of EB1.1
http://rapidshare.com/files/12463434...l_War.zip.html
http://rapidshare.com/files/14593660...L_2008.7z.html
And multi-player mod of EB doesn't working! :(( Now I am starting try single player EB, continue my Lusiatian campaing...
Meanwhile I am asking again but... can you help me? :((
I can't find a cool signature yet!
:(( same thing happens in single player mode too!!! :((
It all happens after I copy http://rapidshare.com/files/14593660...L_2008.7z.html !!!
While I am using just http://rapidshare.com/files/12463434...l_War.zip.html there was no problem and I also can play in alex too...
:((
I can't find a cool signature yet!
are you guys using the trivial script or a separate shortcut?
if the later right clic on it and add "-show_err" at the end of the target line
-show_err
that way, if the game crashes it will tell you why
Mini-mod pack for EB 1.2 for Alexander and RTWSpoken languages:
![]()
![]()
(just download it and apply to get tons of changes!) last update: 18/12/08 here
ALEXANDER EB promoter
Hey!
I'd like to try this :D
Problem is, rapidshare syas I've passed my limit - although I haven't dl'ed anything from them!
Is the mod anywhere else to be found? (pretty please!)
oki
gang
you only need this to play the game
http://rapidshare.com/files/14593660...L_2008.7z.html
and NOTHING (nothing else) else
+ shortcut change as explained in the first page (just how many times did I say this :)
and *Amonero - wait till i update the game coz i cant spent some hours in pure uploading on few different site's - try again pls :(
Last edited by Maksimus; 10-19-2008 at 22:21.
“Give me a place to stand and with a lever I will move the whole world.”
http://rapidshare.com/files/14593660...L_2008.7z.html doesn't work for me but i can play while i can use 'only' http://rapidshare.com/files/12463434...l_War.zip.html ...
I can't find a cool signature yet!
first link is the mod link
second only has files that you need to use the ALX.exe - not the mod
First link works if you follow instructions = rtw+alex expansion + eb + the files from the link + the target line as in the first post.
“Give me a place to stand and with a lever I will move the whole world.”
the only thing that really lacks in this mod is a bit more members and voice eb 11 changes in
(which i will work on) but thing is it has to be done manually and that is slow,.. . i will see
“Give me a place to stand and with a lever I will move the whole world.”
hello
I have a big problem to install alexander mod
1st i already read all the post to see if i resolve the problem but i still can´t play eb with alexander.
the problem is the same as our friend "Principe Alessandro" has.
when i click on eb main campaign it show the message "select an item".
now on the post by Maksimus, he says that is a "exe not working problem (find working alx.exe)"
what it means "exe not working problem"????????
its a shortcut problem???
my shortcut is ("J:\dmgn\jogos\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -noalexander'')
its a problem with the file, i have the original alexander add on.
this was the the order of the installation:
1-Rome total (drive J)
2-patch to 1.3
3-patch to 1.5
4-install alexander add-mo (drive j)
5-install EB1.1 mod(the main mod i install on the same drive J and in the same directory that rome, but the EBTrivialScript is install on drive C:\Programas)
6-install all the permanent fixes.
7-download and put all the files (FINAL_EAEM_MOD_FALL_2008.7z) on the rome folder
8-create a shortcut ("J:\dmgn\jogos\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -noalexander''
PLEASE HELP
thanks
Pls read the first page, that is one more appeall for all players
I will just quote myself again
''
EB-ALEX STEP-BY-STEP START!
::
How to adjust the target line of your EB.exe
''Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method (if your RTW is in default install folder)
"C:\Program Files\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
or for 64-bit systems
"C:\Program Files (x86)\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
or for the ones that use different install folder - just edit the end of the target like this ...\RomeTW-ALX.exe" -mod:eb -noalexander''
''
And the thing with ALX.exe and ''not working'' *exe is the problem with the *exe itself. If its original game you will have no problems - if its not you will have probablly problems unlless your *exe is working.. (if you know what I mean)
Last edited by Maksimus; 10-20-2008 at 21:06.
“Give me a place to stand and with a lever I will move the whole world.”
Got it. I misunderstood ad installed EVERYTHING :D
Do I get it right?
There is a mod which only enables EB beeing playable on ALX.exe, below the red text on the first page, and there is a larger one (url after this pic:) which furthermore gives the changes mentioned below the green text.
Or what is the smaller and the larger file about?
"A wise man once said: Never buy a game full price!"
- Another wise man
The first set of files are only a group of files you need to use the ALX.exe engine with EB, which you cant do without (those files are on the first link and the second is backup link)
And link bellow the the small picture (changes mentioned below the green text) is the mod, extended modification of EB that works on alx.exe
(the mod is better than the first link)
Last edited by Maksimus; 10-21-2008 at 15:25.
“Give me a place to stand and with a lever I will move the whole world.”
Last edited by ziegenpeter; 10-21-2008 at 18:23.
"A wise man once said: Never buy a game full price!"
- Another wise man
The mod itself is a if I am say a 'separete game' from vanilla EB coz it has many many tweaked features. And night battles are part of the engine and they are included in engine and mod files
You can just back up your eb data folder and try the mod - if you dont like it just owerwrite the files with the backup again![]()
“Give me a place to stand and with a lever I will move the whole world.”
I appreciate your patient support! But I'd rather wait until the changes you and Panzer_Sturmovik talked about are done.
Last edited by ziegenpeter; 10-22-2008 at 10:13.
"A wise man once said: Never buy a game full price!"
- Another wise man
Well, I have to say that Panzer_Sturmovik did not really play the mod or he did not notice that most if not all features in this mod are much deeper and advanced than vanilla eb, offcourse there are new units but that means that the old ones are deleted. Alxeb mod has 40+ new units (including China ones) in and mercenaries all over the map going to be implemented, has 20 variaitions of new unique generals and few elite units for 'barbarian factions'.
Implementing allied legions mod will not be done because that mod Replaces units and does not add new ones, also there is a limit of needed* ones in them mod itself, you cant have 2-3 kinds of units of the same kind (like medium infantry), or you can but that would mess up the game feeling. Now, i will try and implement the elite ones or even the whole pack of new units but it will take some time do :/
Then the complete voicemod for EB is not done yet, we will implement the voice mod when EB team is able to finish it.
Spoils of victory can be implemented but I need deatiled data for it, working with a big *txt file is not possible if you dont know what you are seeking.
“Give me a place to stand and with a lever I will move the whole world.”
Have you tryed using the "compare" function of some text editor (notepad++ as one of good quality avalaible as addon) ?
This way it highlight the changes, let you see the added/lacking values.
No i havent, but that would not be good enough coz I need to compare eb10 and eb11 *txt, and they have change alot, its more easier to implement specfic things (especially if you compare mod files and eb vanilla ones.. my god that is too much :)
I am implementing Spoils of Victory now and will continue with new units later on, but i have a problem with unknown but with the campaing script..
gimme more suggestions before next version come out.![]()
Last edited by Maksimus; 10-22-2008 at 16:46.
“Give me a place to stand and with a lever I will move the whole world.”
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