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Thread: ALEXANDER EB

  1. #1081
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus
    5. The mod is using EB battle plans
    EB ones...but with alexander.exe

    It's a world of diference honestly
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  2. #1082

    Default Re: ALEXANDER EB

    Seems that strat map ai tends to hold thier forced near the capitas. Lussotannian Swevboz and Haysadan seems to not capture a city

  3. #1083
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Panzer_Sturmovik View Post
    Would love the extra units from eb 1.1, some post before [ not sure here or from twcenter] you have indicated the new units you have added can you make a list so I could test them out? oh as for the changes of eb1.1 i wouldnt mind but script like a dleyed xanthipos for carthage [is this implemented?] gives it a bit more boost

    New units
    * First cohort
    * Boii swordsmen
    * Caturiges
    * Vellinica
    * Caledonian nobles
    * Maures
    * Vellinica
    * Wargoz
    * Celtogermanic cavalry
    * Ilergeta
    * Dunaminica
    * Galathraikes
    * Gaesamica
    * Iabarannta
    * Numidian Slinger
    * Rhodian Slinger
    * Trokalobutiamm
    * Ischyroi (Agema) Orditon
    * Bruttian Infantry
    New Q-Celtic complete voicemod
    * New Pahlava voicemod (lacking charge sounds)
    * New Proto-Germanic voicemod (only unit names)
    * Updated Gallic complete voicemod
    Saka AI personality change
    * Added naval bays in Rhodos, Krete and Mytilene for the AI only
    * Added secondary hitpoints to nearly all missile cavalry to make them suck less in autocalc. Steppes now have teeth!*
    Added horse discount for Sauromatae and Saka.
    * Added more hitpoints to elephants and chariots. They still disapprove of javelins and refuse to stand for them.
    * Baktria is now back down to 1 starting province (AS has the others, for as long as they can hold them)*
    Raised horse mass
    * Cape Tainaron changed as part of it was redundant. Now even more mercenaries are available here!
    * Changed Garamantine anim to fs_fast_spearman
    Added "Cognomen" to Gallicus, Dacius, Africanus, Germanicus, Asiaticus, Brittanicus, Parthicus, and Macedonicus to fix a mismatch between the EDCT and VnV.

    as for no.6 it gets the player extra income from winning a battle[ which is great especially with the battles] and would you implement the alleid legion mod which gives the roman more of a rpg feeling
    Yes I am aware what are new inputs in EB 11, and I dont have time now to implement them (but there is not to many things to be implemented really :)
    If you are talking about the new units you should be aware that there are quite some that are not in anymore coz EB team always uses max DMB slots.

    Now, i will just tell you what we have from that list.

    Raised horse mass and Added secondary hitpoints most missile cavalry and Added more hitpoints to elephants and chariots we implemented 6 months before EB team and Alx eb member explained hitpoint's trick to EB team long time ago - the Name of that members is Lgk (which will come soon) and the name of member that proved the Cavarly charges is MrMersisi in TWC.

    Lgk did not even get Credit because he explained to EB team what is the point of secondary hitpoints (or if he did get credit i did not see it so my bad )(https://forums.totalwar.org/vb/showthread.php?t=96143)

    Now the new units are sweet but i see no point in implementing new midd-class unit with no special looks or if its not elite one, we tend to implement voicemod but it will take some time or we need team expansion. And we have Frist Cohorts some elite barbarian infantry that is RS or ALX made. And I dont belive that Baktrian issue is very great at all

    I really hope i will have more time to do that stuff coz i am not modding now I need more friends and supporters that have time and want to help.
    Last edited by Maksimus; 10-16-2008 at 11:02.
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #1084
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    heheh I wish I were on vacations <.<

    applying those units shouldn't be hard at all... but rather time consuming... time which... I don't particulary have right now... >.>

    anyone wants to help? we have.... COOKIES!!
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  5. #1085

    Default Re: ALEXANDER EB

    Quote Originally Posted by ||Lz3|| View Post
    heheh I wish I were on vacations <.<

    applying those units shouldn't be hard at all... but rather time consuming... time which... I don't particulary have right now... >.>

    anyone wants to help? we have.... COOKIES!!
    can I have a brownie????? I would love to implement these units but I dont know how yes i know the txt files etc but I need to actually have an instruction manual to do these right

  6. #1086
    Member Member Oqlanth's Avatar
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    Default Re: ALEXANDER EB

    I just tried this Alex Mod. I find one bug at Night Fighting. I am playing with Lusitainia at EB1.1. Everthing goes normal with nightfighting till i siege a non-walled eleutheroi city at the north (Calederians) and when i tried Night Fight for assaults it crashed to desktop. but after second try i try to attack normal and there was no problem with that.

    And i have to ask you something;
    I just copy this: http://rapidshare.com/files/12463434...l_War.zip.html
    Is it enough for playing EB1.1 with Alex. Well Alex works with EB1.1 for now in my computer. But I am not sure. Should I have to copy this too : http://rapidshare.com/files/14593660...L_2008.7z.html

    I am kinda newbie for 'modding' stuff so I am confused.
    Ahh... I also have to say game AI greatly improved in Alex!

    Thanks
    Last edited by Oqlanth; 10-17-2008 at 12:05.

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  7. #1087
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    you only need this http://rapidshare.com/files/14593660...L_2008.7z.html
    :)

    and about the bug I dont know really.. night battles seem just fine in my campaign

    maybe you are using something more than just the mod files

    ***Panzer_Sturmovik
    its not that easy to implement new units and its time consuming coz it needs to be properly done in many *txt files, descr ones, dmb, dmb, voice and startmap etc :(
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #1088
    Member Member Oqlanth's Avatar
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    Default Re: ALEXANDER EB

    Well it only happens in one certain province but nowhere else. May be it is because of i am only using this :
    http://rapidshare.com/files/12463434...l_War.zip.html

    Well so i only have to overwrite the ones in the given link ( http://rapidshare.com/files/14593660...L_2008.7z.html ) and I can have total Alex EB1.1 mod right?

    Thanks
    Cihan

    I can't find a cool signature yet!

  9. #1089

    Default Re: ALEXANDER EB

    Hi
    I installed the alex mod with the correct steps but when i click in the game menu on the eb main campaign doesn't load the next menu with the factions but show a massage that say "select an item". what is the problem?
    "I do not separate people, as do the narrow-minded, into Greeks and barbarians. I am not interested in the origin or race of citizens. I only distinguish them on the basis of their virtue. For me each good foreigner is a Greek and each bad Greek is worse than a barbarian. "
    Megas Alexandros

    Alexandri Magni Macedoni

  10. #1090
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    *Principe Alessandro you have *exe not working problem (find working alx.exe)


    *Oqlanth; yes my friend you only need this to play the mod :) http://rapidshare.com/files/14593660...L_2008.7z.html
    “Give me a place to stand and with a lever I will move the whole world.”

  11. #1091

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    *Principe Alessandro you have *exe not working problem (find working alx.exe)
    There is a solution? I added target line in shortcut
    "I do not separate people, as do the narrow-minded, into Greeks and barbarians. I am not interested in the origin or race of citizens. I only distinguish them on the basis of their virtue. For me each good foreigner is a Greek and each bad Greek is worse than a barbarian. "
    Megas Alexandros

    Alexandri Magni Macedoni

  12. #1092
    Member Member Oqlanth's Avatar
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    Default Re: ALEXANDER EB

    Ohhh...
    I can't play in multi-player mode... :(( It crashed to desckop after loading screen with no error message...

    well here is the list of my install in order:

    RTW
    BI
    patch 1.6
    Alex
    EB1.1
    all Permenent patches of EB1.1
    all optional patches of EB1.1
    http://rapidshare.com/files/12463434...l_War.zip.html
    http://rapidshare.com/files/14593660...L_2008.7z.html

    And multi-player mod of EB doesn't working! :(( Now I am starting try single player EB, continue my Lusiatian campaing...
    Meanwhile I am asking again but... can you help me? :((

    I can't find a cool signature yet!

  13. #1093
    Member Member Oqlanth's Avatar
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    Default Re: ALEXANDER EB

    :(( same thing happens in single player mode too!!! :((
    It all happens after I copy http://rapidshare.com/files/14593660...L_2008.7z.html !!!
    While I am using just http://rapidshare.com/files/12463434...l_War.zip.html there was no problem and I also can play in alex too...
    :((

    I can't find a cool signature yet!

  14. #1094
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    are you guys using the trivial script or a separate shortcut?

    if the later right clic on it and add "-show_err" at the end of the target line

    -show_err
    that way, if the game crashes it will tell you why
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  15. #1095

    Default Re: ALEXANDER EB

    Hey!

    I'd like to try this :D

    Problem is, rapidshare syas I've passed my limit - although I haven't dl'ed anything from them!

    Is the mod anywhere else to be found? (pretty please!)

  16. #1096
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    oki

    gang

    you only need this to play the game

    http://rapidshare.com/files/14593660...L_2008.7z.html

    and NOTHING (nothing else) else

    + shortcut change as explained in the first page (just how many times did I say this :)

    and *Amonero - wait till i update the game coz i cant spent some hours in pure uploading on few different site's - try again pls :(
    Last edited by Maksimus; 10-19-2008 at 22:21.
    “Give me a place to stand and with a lever I will move the whole world.”

  17. #1097
    Member Member Oqlanth's Avatar
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    Default Re: ALEXANDER EB


    I can't find a cool signature yet!

  18. #1098
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    first link is the mod link
    second only has files that you need to use the ALX.exe - not the mod
    First link works if you follow instructions = rtw+alex expansion + eb + the files from the link + the target line as in the first post.
    “Give me a place to stand and with a lever I will move the whole world.”

  19. #1099
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    the only thing that really lacks in this mod is a bit more members and voice eb 11 changes in

    (which i will work on) but thing is it has to be done manually and that is slow,.. . i will see
    “Give me a place to stand and with a lever I will move the whole world.”

  20. #1100

    Default Re: ALEXANDER EB

    hello

    I have a big problem to install alexander mod

    1st i already read all the post to see if i resolve the problem but i still can´t play eb with alexander.

    the problem is the same as our friend "Principe Alessandro" has.
    when i click on eb main campaign it show the message "select an item".

    now on the post by Maksimus, he says that is a "exe not working problem (find working alx.exe)"
    what it means "exe not working problem"????????

    its a shortcut problem???
    my shortcut is ("J:\dmgn\jogos\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -noalexander'')
    its a problem with the file, i have the original alexander add on.

    this was the the order of the installation:
    1-Rome total (drive J)
    2-patch to 1.3
    3-patch to 1.5
    4-install alexander add-mo (drive j)
    5-install EB1.1 mod(the main mod i install on the same drive J and in the same directory that rome, but the EBTrivialScript is install on drive C:\Programas)
    6-install all the permanent fixes.
    7-download and put all the files (FINAL_EAEM_MOD_FALL_2008.7z) on the rome folder
    8-create a shortcut ("J:\dmgn\jogos\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -noalexander''

    PLEASE HELP

    thanks

  21. #1101
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Pls read the first page, that is one more appeall for all players

    I will just quote myself again

    ''
    EB-ALEX STEP-BY-STEP START!
    ::
    How to adjust the target line of your EB.exe

    ''Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method (if your RTW is in default install folder)
    "C:\Program Files\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    or for 64-bit systems
    "C:\Program Files (x86)\Activision\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    or for the ones that use different install folder - just edit the end of the target like this ...\RomeTW-ALX.exe" -mod:eb -noalexander''

    ''


    And the thing with ALX.exe and ''not working'' *exe is the problem with the *exe itself. If its original game you will have no problems - if its not you will have probablly problems unlless your *exe is working.. (if you know what I mean)
    Last edited by Maksimus; 10-20-2008 at 21:06.
    “Give me a place to stand and with a lever I will move the whole world.”

  22. #1102

    Default Re: ALEXANDER EB

    Got it. I misunderstood ad installed EVERYTHING :D

  23. #1103
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: ALEXANDER EB

    Do I get it right?
    There is a mod which only enables EB beeing playable on ALX.exe, below the red text on the first page, and there is a larger one (url after this pic:
    Quote Originally Posted by Maksimus View Post

    ) which furthermore gives the changes mentioned below the green text.

    Or what is the smaller and the larger file about?

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  24. #1104
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    The first set of files are only a group of files you need to use the ALX.exe engine with EB, which you cant do without (those files are on the first link and the second is backup link)

    And link bellow the the small picture (changes mentioned below the green text) is the mod, extended modification of EB that works on alx.exe

    (the mod is better than the first link )
    Last edited by Maksimus; 10-21-2008 at 15:25.
    “Give me a place to stand and with a lever I will move the whole world.”

  25. #1105
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post

    And link bellow the the small picture (changes mentioned below the green text) is the mod, extended modification of EB that works on alx.exe
    Like night-battles?
    Quote Originally Posted by Maksimus View Post
    ::
    NIGHT/TWILIGHT FIGHT
    ::

    Spoiler Alert, click show to read: 


    SIEGE OF PELLA by Pyrros







    SIEGE OF GEORGOVIA by Cocolitanos








    SIEGE OF ATHENAI by A Gonatas








    All generals have the ability to try to win a night battle.. The plus comes when you win couple of night battles - then you gain additional traits that makes your general much stronger than he could ever be in EB that is RTW based!

    If you want to manually add Night-battle trait you should follow this pattern in ''Rome - Total War folder/eb/data/world/maps/campaign/imperial_campaign/descr_strat.txt''
    I can already fight at night with the files from the first link...

    Would this be retroactive for my EB ALX savegames?
    Last edited by ziegenpeter; 10-21-2008 at 18:23.

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  26. #1106
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    The mod itself is a if I am say a 'separete game' from vanilla EB coz it has many many tweaked features. And night battles are part of the engine and they are included in engine and mod files

    You can just back up your eb data folder and try the mod - if you dont like it just owerwrite the files with the backup again
    “Give me a place to stand and with a lever I will move the whole world.”

  27. #1107
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: ALEXANDER EB

    I appreciate your patient support! But I'd rather wait until the changes you and Panzer_Sturmovik talked about are done.
    Last edited by ziegenpeter; 10-22-2008 at 10:13.

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  28. #1108
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Well, I have to say that Panzer_Sturmovik did not really play the mod or he did not notice that most if not all features in this mod are much deeper and advanced than vanilla eb, offcourse there are new units but that means that the old ones are deleted. Alxeb mod has 40+ new units (including China ones) in and mercenaries all over the map going to be implemented, has 20 variaitions of new unique generals and few elite units for 'barbarian factions'.

    Implementing allied legions mod will not be done because that mod Replaces units and does not add new ones, also there is a limit of needed* ones in them mod itself, you cant have 2-3 kinds of units of the same kind (like medium infantry), or you can but that would mess up the game feeling. Now, i will try and implement the elite ones or even the whole pack of new units but it will take some time do :/

    Then the complete voicemod for EB is not done yet, we will implement the voice mod when EB team is able to finish it.

    Spoils of victory can be implemented but I need deatiled data for it, working with a big *txt file is not possible if you dont know what you are seeking.
    “Give me a place to stand and with a lever I will move the whole world.”

  29. #1109

    Default Re: ALEXANDER EB

    Have you tryed using the "compare" function of some text editor (notepad++ as one of good quality avalaible as addon) ?

    This way it highlight the changes, let you see the added/lacking values.

  30. #1110
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    No i havent, but that would not be good enough coz I need to compare eb10 and eb11 *txt, and they have change alot, its more easier to implement specfic things (especially if you compare mod files and eb vanilla ones.. my god that is too much :)

    I am implementing Spoils of Victory now and will continue with new units later on, but i have a problem with unknown but with the campaing script..

    gimme more suggestions before next version come out.
    Last edited by Maksimus; 10-22-2008 at 16:46.
    “Give me a place to stand and with a lever I will move the whole world.”

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