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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Well, I have to say that Panzer_Sturmovik did not really play the mod or he did not notice that most if not all features in this mod are much deeper and advanced than vanilla eb, offcourse there are new units but that means that the old ones are deleted. Alxeb mod has 40+ new units (including China ones) in and mercenaries all over the map going to be implemented, has 20 variaitions of new unique generals and few elite units for 'barbarian factions'.

    Implementing allied legions mod will not be done because that mod Replaces units and does not add new ones, also there is a limit of needed* ones in them mod itself, you cant have 2-3 kinds of units of the same kind (like medium infantry), or you can but that would mess up the game feeling. Now, i will try and implement the elite ones or even the whole pack of new units but it will take some time do :/

    Then the complete voicemod for EB is not done yet, we will implement the voice mod when EB team is able to finish it.

    Spoils of victory can be implemented but I need deatiled data for it, working with a big *txt file is not possible if you dont know what you are seeking.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2

    Default Re: ALEXANDER EB

    Have you tryed using the "compare" function of some text editor (notepad++ as one of good quality avalaible as addon) ?

    This way it highlight the changes, let you see the added/lacking values.

  3. #3
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    No i havent, but that would not be good enough coz I need to compare eb10 and eb11 *txt, and they have change alot, its more easier to implement specfic things (especially if you compare mod files and eb vanilla ones.. my god that is too much :)

    I am implementing Spoils of Victory now and will continue with new units later on, but i have a problem with unknown but with the campaing script..

    gimme more suggestions before next version come out.
    Last edited by Maksimus; 10-22-2008 at 16:46.
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: ALEXANDER EB

    That means I can't have the allied legions mod at the same time...? maybe thats why my game crashed with your md, because I installed it before the AL mod.

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  5. #5
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    AL mod is separate and is not supported, AL mod is ment to played on pure vanilla, maybe i will implement some units from AL mod if there are any that are new.
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I have found a way to implement Extended mod into Eb 11 files, with all fixes and Some minimods such as SoV, now i need some days to test a bit and implement a bit more

    notice: yes voice mod is working also all new eb 11 units and few more i will implement manually
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: ALEXANDER EB

    Great! Is it possible to combine the mini-mod pack with your mod (except allied legions of course)?

    "A wise man once said: Never buy a game full price!"
    - Another wise man

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