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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    np L3 - you are my friend and good EBer

    And I think ppl are using trivial script with no problem, its just the target line you need to implement.

    note: also, I was thinking to disable all resources for first cohort exept the reform ones so there would be legion names all over the map. But for now there are only 10 counting 10 provinces vanilla Eb EBD set reformata cohorts to be recruited at
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    i have a set back, i have problems to spawn an army in EBBS, which I did not have in EB 10.. i wonder if anyone can help me*

    this is the line i test with in EBBS

    declare_counter spawn_armyA
    set_counter spawn_armyA 0
    ;monitor_event CharacterTurnStart FactionType slave
    monitor_event FactionTurnStart FactionType slave
    and I_TurnNumber = 2
    set_counter spawn_armyA 1
    spawn_army
    faction slave
    character, Dymnos, named character, command 2, influence 0, management 0, subterfuge 0, age 20, , x 284, y 136
    unit hellenistic cavalry lonchophoroi exp 3 armour 1 weapon_lvl 1
    end
    end_monitor

    I avoide the crash but the army is not spamed
    if you can help ty
    “Give me a place to stand and with a lever I will move the whole world.”

  3. #3

    Default Re: ALEXANDER EB

    Hi there,
    I have a quick question because I don't want to disturb an interesting discussion about named legions.
    My problem is that, although I got to the imperial reform and I got the marian event, I still got consular republican guard and not equites singulares. Is it a Alxtw.exe bug or someone forgot to add or modify some files. I emphasize here that I have some skills in modding and I can't explain this.
    von Neurath

  4. #4
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    the only thing that I can say is that I am not sure

    there is one new Roman general unit that is made for recruitable general's
    but that is only general_unit and not general_unit_upgrade which should apply to the new kind of generals to be upgraded from consular republican guard to equites singulares.

    I hope you got first cohort's do
    “Give me a place to stand and with a lever I will move the whole world.”

  5. #5

    Default Re: ALEXANDER EB

    Thanks a lor Maksimus,
    I didn't pay attention to this line general_unit_upgrade. So next time I play, when the Marian Event comes, I suppose the general unit will change from consulares to singulares.

    But if I am here with the question, is there any other way to change the new general bodyguards? I saw that lots of factions in Eb have 2 types of generals. Do all depends on Marian event or can they be changed by script. An d if so, where should I look for changes? ib EBBS script?
    von Neurath

  6. #6
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    The new upgraded generals are gained after the reform, but the old ones do not become new ones - you will have to wait.

    (that is, there is no such thing as transforming one unit into another - there is a data line that consular republican guard stays consular republican guard untill familly member of consular republican guard dies - or gets retrained - but I am not sure)

    , you will have to wait for new faction familly members only after the reform to have new type of general bodyguards
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7
    Member Member Marcellus Caesar's Avatar
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    Default Re: ALEXANDER EB

    Hey everyone, first post made here, and I recently downloaded the "copy-paste" version of the Alexander EB mod to run EB through that instead of Barbarian Invasion or vanilla RTW. I have a few questions questions about the mod...

    1) Does the latest copy-paste version of the mod, where we just replace the files in the EB/Data folder, include the EB 1.1 fixes? If not, how do I include the permanent fixes in my game without overriding the Alexander EB's alterations?

    2) Being that I recently bought Rome: Total War and its expansions, but rushed immediately online to see some awesome mods like Europa Barbarorum available, I don't have much knowledge about Barbarian Invasion and Alexander. Does Alexander have all the AI improvements that Barbarian Invasion introduced? Does Europa Barbarorum clash in any way by using Alexander's .exe as a launching point?

    3) During battles in vanilla RTW and then EB through the vanilla's .exe, I could click on an unit's card to zoom the camera to that unit, and press an arrow key on my keyboard to automatically bring me to that unit rather than sweeping across the map. After introducing the Alexander EB files, the same camera settings changed. Rather than zooming immediately to my unit during mid-camera sweep by pressing an arrow key, the camera just stops moving at the point I pressed the arrow key rather than going to my unit. What happened?

    4) I didn't feel like altering too much of EB by installing the EB 1.1 Mini Mod Pack, but I was intrigued by the Win Conditions mini-alteration that JRMC and konny made. Does the Win Conditions "mod" clash with Alexander EB in any way?

    Thank you in advance! And honestly, I'm most concerned about the camera change. I really liked instantly zooming around the map by clicking on an unit card and going there.

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