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  1. #1

    Default Re: ALEXANDER EB

    Excellent =)

    So how does one go about in fighting these multiple stacks? Just create stacks of my own and dive in?

  2. #2

    Default Re: ALEXANDER EB

    HUGE issue, for me anyway. Not sure if this is a technical issue or a feature of the mod but my units no longer respond at all. They move and attack, but do not say anything except the general HOI when told to do something. No "perfectum est!" or "Mistophoroi hoplitayeeeeeee' that are music to my ears and add a lot to the game. When i click on them it is complete silence

  3. #3

    Default Re: ALEXANDER EB

    Hi Maksimus,

    All installed and works fine... except for the money.... as KH I'm minus 37K per turn. What should I do? Oh - and is there a modified Building tree somewhere I have missed which shows how long new buildings take etc?

    Thanks

    Vermin

  4. #4
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    fomalhaut, yeah i been having the problems with sounds as most modders, its not even tehnical prob but the issue of the engine, simply put - there are too many units in this mod and the engine does not cover all the sounds (there are too many units that should be using same sound)

    vermin, you have to disband the fleet and start winning the cities.
    “Give me a place to stand and with a lever I will move the whole world.”

  5. #5

    Default Re: ALEXANDER EB

    Mhh, could we have a summary of the changes EAEM brings? So far i'm welcoming most of them, but would've been likeable to get a full list before installing it: CityMod-like forcing nearly all cities to Small Town, preventing most paved roads, is really, really nasty.
    Also, subeshi archers having 9 base attack? I had a siege, and 2 units of those racked up 700 kills each... Oh, i was attacking.
    Infinite Arrows can be problematic, also.

  6. #6
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    We dont have infinite arrows in the mod, but the fact is that nomad archer's of central Asia are the very finest, you can recruit them only as mercenary unless your in stepe's.

    List of changes is vast, I dont think I will ever be able to update it, the mod is a master peace, many files have been edited for the sake of realism and most of the changes are there to balance out - what was in my opinion, unrealistic.
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7

    Default Re: ALEXANDER EB

    So infinite arrows isn't a feature? I'll have to bughunt that down, then.
    Fact is that arrows have a lethality of 1.0, so giving them an high attack has ridicolous consequences.
    Still, i really appreciate your work in its totality, i just wanted to know if there was a "bullet point features", like there's for EB: not complete changes, just "Redone buildings, added CityMod, Redone balance, changed mercenaries recruitment".

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