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  1. #1
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Marcellus Caesar View Post
    Hey everyone, first post made here, and I recently downloaded the "copy-paste" version of the Alexander EB mod to run EB through that instead of Barbarian Invasion or vanilla RTW. I have a few questions questions about the mod...

    1) Does the latest copy-paste version of the mod, where we just replace the files in the EB/Data folder, include the EB 1.1 fixes? If not, how do I include the permanent fixes in my game without overriding the Alexander EB's alterations?

    2) Being that I recently bought Rome: Total War and its expansions, but rushed immediately online to see some awesome mods like Europa Barbarorum available, I don't have much knowledge about Barbarian Invasion and Alexander. Does Alexander have all the AI improvements that Barbarian Invasion introduced? Does Europa Barbarorum clash in any way by using Alexander's .exe as a launching point?

    3) During battles in vanilla RTW and then EB through the vanilla's .exe, I could click on an unit's card to zoom the camera to that unit, and press an arrow key on my keyboard to automatically bring me to that unit rather than sweeping across the map. After introducing the Alexander EB files, the same camera settings changed. Rather than zooming immediately to my unit during mid-camera sweep by pressing an arrow key, the camera just stops moving at the point I pressed the arrow key rather than going to my unit. What happened?

    4) I didn't feel like altering too much of EB by installing the EB 1.1 Mini Mod Pack, but I was intrigued by the Win Conditions mini-alteration that JRMC and konny made. Does the Win Conditions "mod" clash with Alexander EB in any way?

    Thank you in advance! And honestly, I'm most concerned about the camera change. I really liked instantly zooming around the map by clicking on an unit card and going there.
    Hi,

    1) yes
    2) No
    3) Alx.exe thing not a bug do
    4) Not sure, you will have to ask those modders (but if you use only exe* of alx you will be fine, in mod release those we make our own win conditions) , also, minimod pack is optional, most of it will be implemented in mod version of alxeb that is comming soon so that our work will be combined.

    Quote Originally Posted by julius_caesar_the_first View Post
    Sorry to disturb but I don't really understand this sort of things. I copy\pasted the files from this link http://www.megaupload.com/?d=BYT1DO3C and I think that means I am using Alexander EB. Is that so or am I wrong (it's quite possible).

    Sorry again for asking about something that should be clear but I don't really understand much about computer related stuff.
    Hi,

    If you want me to do it for you I cant

    You need to download that file and find your EB folder, then copy - paste the files in that folder and change the target line of your shortcut as mentioned above
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Member Member Marcellus Caesar's Avatar
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    Default Re: ALEXANDER EB

    Maksimus, thanks for the prompt reply. I want to clear up a few things...

    Quote Originally Posted by Maksimus View Post
    2) No
    I take it that "no" is for both of my questions... So naval invasions, "smarter" AI, and all the things that Barbarian Invasion introduced to RTW did NOT carry on to the Alexander expansion? If it didn't carry on, does the Alexander EB mod (the copy/paste version) add that extra AI boost?

    Quote Originally Posted by Maksimus View Post
    3) Alx.exe thing not a bug do
    Damn it, I was afraid of that. Is there any way I can make the camera settings work as they used to?

    Quote Originally Posted by Maksimus View Post
    4) Not sure, you will have to ask those modders (but if you use only exe* of alx you will be fine, in mod release those we make our own win conditions) , also, minimod pack is optional, most of it will be implemented in mod version of alxeb that is comming soon so that our work will be combined.
    I've added the win conditions to the EB/data...descr_win_conditions.txt that was empty even after adding the Alexander EB mod. I want to clear up that I applied only the copy/paste version of your mod and changed the shortcut's target line as per your instructions. Does the copy/paste version have its own win conditions? If so, can I swap them for JRMC and konny's conditions?

    I look forward to playing the "smartest" and most "complete" EB around, and Alexander EB's use of the Alexander .exe for better AI seems like the wisest course of action. Keep up the good work!
    Last edited by Marcellus Caesar; 11-17-2008 at 19:46.

  3. #3
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi,

    Quote Originally Posted by Marcellus Caesar View Post
    Maksimus, thanks for the prompt reply. I want to clear up a few things...
    I take it that "no" is for both of my questions... So naval invasions, "smarter" AI, and all the things that Barbarian Invasion introduced to RTW did NOT carry on to the Alexander expansion? If it didn't carry on, does the Alexander EB mod (the copy/paste version) add that extra AI boost?
    Sorry for wrong answer :)

    The 'no' was ment to be for the 'clash issue' you mentioned that 'no' does not exist,
    As fot the AI part you can look at pool here
    http://www.twcenter.net/forums/showthread.php?t=134572 also you can read and see the first thread to confirm at that thread also since org limits the number of pictures.
    And I use Alx.exe coz I play RTW since the day in came out, and I have never stoped plaiyng it (I am a veteran) I even opened this thread https://forums.totalwar.org/vb/showthread.php?t=94993 for fun after I saw alx AI moves.

    But at the end, do not expect that Eb vanilla will enable all features alx.exe is able to deliver to the community, for example the retraining features will be able to deliver retraining's only if AI has money and population,.. and that ussually means we have to spawn the population especially if you play with huge armies.


    Quote Originally Posted by Marcellus Caesar View Post
    Damn it, I was afraid of that. Is there any way I can make the camera settings work as they used to?
    No, sorry (as far as I know).. its alex feature that is enebled only that way... (if you play a while.. you will notice that that time camera spent traveling to the specific unit is used to make you more enthios)

    Quote Originally Posted by Marcellus Caesar View Post
    I've added the win conditions to the EB/data...descr_win_conditions.txt that was empty even after adding the Alexander EB mod. I want to clear up that I applied only the copy/paste version of your mod and changed the shortcut's target line as per your instructions. Does the copy/paste version have its own win conditions? If so, can I swap them for JRMC and konny's conditions?
    Win conditions are not included in simple *exe 'swap' files
    They are suppose to be in the mod, thing Is, I dont know if they are made considering this *exe AI, but knowing Konny and that he uses alex. I think it should be nice and with no problem.

    Quote Originally Posted by Marcellus Caesar View Post
    I look forward to playing the "smartest" and most "complete" EB around, and Alexander EB's use of the Alexander .exe for better AI seems like the wisest course of action. Keep up the good work!
    Ty very much
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #4
    Member Member Marcellus Caesar's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    Hi,

    Sorry for wrong answer :)

    The 'no' was ment to be for the 'clash issue' you mentioned that 'no' does not exist,
    As fot the AI part you can look at pool here
    http://www.twcenter.net/forums/showthread.php?t=134572 also you can read and see the first thread to confirm at that thread also since org limits the number of pictures.
    And I use Alx.exe coz I play RTW since the day in came out, and I have never stoped plaiyng it (I am a veteran) I even opened this thread https://forums.totalwar.org/vb/showthread.php?t=94993 for fun after I saw alx AI moves.

    But at the end, do not expect that Eb vanilla will enable all features alx.exe is able to deliver to the community, for example the retraining features will be able to deliver retraining's only if AI has money and population,.. and that ussually means we have to spawn the population especially if you play with huge armies.
    Awesome. Time to start EB'ing with the new AI and features this mod offers!

    Quote Originally Posted by Maksimus View Post
    No, sorry (as far as I know).. its alex feature that is enebled only that way... (if you play a while.. you will notice that that time camera spent traveling to the specific unit is used to make you more enthios)
    Aww, what a shame. I guess I just have to get used to the new camera again. I've never played Medieval: Total War (nor the second), rather going straight from Shogun to Rome. I haven't been playing long enough to be completely used to vanilla camera control. Guess I have to start using the mini-map more often for quick travel!

    Quote Originally Posted by Maksimus View Post
    Win conditions are not included in simple *exe 'swap' files
    They are suppose to be in the mod, thing Is, I dont know if they are made considering this *exe AI, but knowing Konny and that he uses alex. I think it should be nice and with no problem.
    Great! I figure that with your AI improvements and JRMC/Konny's AI "suggestions" on what they must conquer to win their game, Europa Barbarorum will mimic history just enough to have some pseudo-historical battles in every campaign!

    Quote Originally Posted by Maksimus View Post
    Ty very much
    No, thank YOU for making this mod, and giving us the options to download a "basic" of it to mix the best of both worlds. I look forward to seeing what else you can do when EB 1.2 rolls around!

  5. #5
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Congratz EB friends, free men of free lands are now recruiting and retraining units !

    “Give me a place to stand and with a lever I will move the whole world.”

  6. #6
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    uhh more news

    now elites also (missing UI card will be added later - since this is work in progress), AI is smart enough to see what is best for him, he build's elites if he can.

    Last edited by Maksimus; 11-21-2008 at 18:18.
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #7
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: ALEXANDER EB

    I tested it and what I can say is this:

    I really like that the towns are more developped, its very big PLUS for me beacause I rarely play a campaign very long.

    But its a bit slower than "standart" EB on ALX (especially the Eletheroi)
    And its not savegame compatible, the traits get messed up.
    It would be cool to have force AI in it I'm already used to it. I can't get the AI, even when almost defeated, to ceasefire or become a protectorate.

    So I will finish my campaign, and than switch back, hoping that force AI will combinable with your mod and hoping the turns will be a bit faster...

    Really good work, please continue.

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  8. #8

    Default Re: ALEXANDER EB

    Just wanted to say how impressed I am with Maksimus' support of this Alex EB mod.

    I don't play it myself since I don't like the AI retraining its units (rebuilds a defeated army too quickly for my taste, especially as I never retrain my own units) but it's very impressive nonetheless.

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