Hey Maksimus, EB 1.2 is out now! Any idea how to implement your mod to the new version?
Actually, it'd probably be better to wait until any bugs from 1.2 get worked out, eh?
Hey Maksimus, EB 1.2 is out now! Any idea how to implement your mod to the new version?
Actually, it'd probably be better to wait until any bugs from 1.2 get worked out, eh?
Hi,
@ziegenpeter,
ty , I must say that the next alxeb mod will try to make overhaul more interesting campaign's, with the latest test's on rebels training units and retraining (which means they only retrain units available in that settlement - ussually its not more than 10% of them in the case of the rebels)
@Titus Marcellus Scato,
ohhretraining is really one of the features that drags most ppl here..
I can make version (or tell you how to denounce it *by killing the population spawn's in campaing script*) that will disable retrainings in 90% of the cases.
@Marcellus Caesar,
EB 1.2 is out and its a good patch to eb11, it contains ebbs and trait tweaks along with some *txt and AI balance features. It will not be any prob to use it.. the question is do.. how many ppl will have it in a matter of few weeks??? I think not more than few thousand's... but its good and again very good thing they did it
you should follow the manual and I will update the main page in a matter of hours :)
“Give me a place to stand and with a lever I will move the whole world.”
Actually, I have a question about your re-training fix and the AI recruiting its elite units...
As it is now, when we retrain units in EB, the unit does not replenish its numbers unless it retrains in a province/city that can recruit that unit in the first place. Does the retraining of AI units follow the same idea (can only recover losses if they retrain in a province they can hire the units from), or do they recover to full strength (plus blacksmith/temple bonuses) no matter what province they retrain in?
I mean, EB already gives the AI a bonus with monetary scripts and lets them institute their best governments in a captured settlement instantly... It'd be a little unfair to let them recover all their elite soldiers in a province of 1000 people with a crappy barracks! :)
Last edited by Marcellus Caesar; 11-22-2008 at 02:40.
I give you one example.
You train Elite Celtic infantry in Georgia with city_barracks for example. Now, you raid Rome with them and you lose 50% of men. Rome has city_barracks but you cant reatrain the unit there if it is not allowed, which means you can retrain units only where they are allowed to be trained, same is for all factions including slave's... I hope you played a bit to see how it works
oh and btw.. here you go ppl. Alxeb on eb12
FIRST post pls
Last edited by Maksimus; 11-22-2008 at 15:23.
“Give me a place to stand and with a lever I will move the whole world.”
I did retrain when I took Taras as Rome early in my campaign, but when I retrained some of my Hastati to try and get them to full strength immediately after taking it, they got "retrained"... because there was a Blacksmith in the town. They didn't get the full strength of their men back, though, so that made sense to me (no way to train new Hastati without a Roman MIC).
Your explanation does clear that up though. Awesome. I guess I have to start catching foes when they're distracted before they can retrain their units after a particularly tough battle against another enemy!
Not all settlements have enough population to retrain big armies. In eb vanilla, for example, population is spawned in just few settlements to keep the game in planed balance (since Pella goes down to fast otherwise) and that is hard. But not all balance is worked out as it was planed - I still see EB team left AS to the mercy of AI rather than working around and inovate script so that Antiocheia would not fall before 220 bc (which means that AS is done very soon after it).
But most of the settlements, 90%+ of them, just dont have the capacite to retrain anything. I would like the players to see that before they start to belive that every campaing the will play on alx.exe will be ''The Megas Alexandros'' campaing compared to the difficulty.![]()
“Give me a place to stand and with a lever I will move the whole world.”
*bump,
i have updated the main post due to my mistake from last night when I forgot to release the night-fight triggers since I was in a hurry .. heh
now it should work fine
http://www.zshare.net/download/51697518abdc7e31/
http://files.filefront.com/EB12+on+A.../fileinfo.html
Last edited by Maksimus; 11-22-2008 at 15:23.
“Give me a place to stand and with a lever I will move the whole world.”
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