Hi,
@ziegenpeter,
ty , I must say that the next alxeb mod will try to make overhaul more interesting campaign's, with the latest test's on rebels training units and retraining (which means they only retrain units available in that settlement - ussually its not more than 10% of them in the case of the rebels)
@Titus Marcellus Scato,
ohhretraining is really one of the features that drags most ppl here..
I can make version (or tell you how to denounce it *by killing the population spawn's in campaing script*) that will disable retrainings in 90% of the cases.
@Marcellus Caesar,
EB 1.2 is out and its a good patch to eb11, it contains ebbs and trait tweaks along with some *txt and AI balance features. It will not be any prob to use it.. the question is do.. how many ppl will have it in a matter of few weeks??? I think not more than few thousand's... but its good and again very good thing they did it
you should follow the manual and I will update the main page in a matter of hours :)
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