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Thread: ALEXANDER EB

  1. #1141
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi,

    @ziegenpeter,
    ty , I must say that the next alxeb mod will try to make overhaul more interesting campaign's, with the latest test's on rebels training units and retraining (which means they only retrain units available in that settlement - ussually its not more than 10% of them in the case of the rebels)

    @Titus Marcellus Scato,
    ohh retraining is really one of the features that drags most ppl here..
    I can make version (or tell you how to denounce it *by killing the population spawn's in campaing script *) that will disable retrainings in 90% of the cases.

    @Marcellus Caesar,

    EB 1.2 is out and its a good patch to eb11, it contains ebbs and trait tweaks along with some *txt and AI balance features. It will not be any prob to use it.. the question is do.. how many ppl will have it in a matter of few weeks??? I think not more than few thousand's... but its good and again very good thing they did it

    you should follow the manual and I will update the main page in a matter of hours :)
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #1142
    Member Member Marcellus Caesar's Avatar
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    Default Re: ALEXANDER EB

    Actually, I have a question about your re-training fix and the AI recruiting its elite units...

    As it is now, when we retrain units in EB, the unit does not replenish its numbers unless it retrains in a province/city that can recruit that unit in the first place. Does the retraining of AI units follow the same idea (can only recover losses if they retrain in a province they can hire the units from), or do they recover to full strength (plus blacksmith/temple bonuses) no matter what province they retrain in?

    I mean, EB already gives the AI a bonus with monetary scripts and lets them institute their best governments in a captured settlement instantly... It'd be a little unfair to let them recover all their elite soldiers in a province of 1000 people with a crappy barracks! :)
    Last edited by Marcellus Caesar; 11-22-2008 at 02:40.

  3. #1143
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I give you one example.

    You train Elite Celtic infantry in Georgia with city_barracks for example. Now, you raid Rome with them and you lose 50% of men. Rome has city_barracks but you cant reatrain the unit there if it is not allowed, which means you can retrain units only where they are allowed to be trained, same is for all factions including slave's... I hope you played a bit to see how it works


    oh and btw.. here you go ppl. Alxeb on eb12
    FIRST post pls
    Last edited by Maksimus; 11-22-2008 at 15:23.
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #1144
    Member Member Marcellus Caesar's Avatar
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    Default Re: ALEXANDER EB

    I did retrain when I took Taras as Rome early in my campaign, but when I retrained some of my Hastati to try and get them to full strength immediately after taking it, they got "retrained"... because there was a Blacksmith in the town. They didn't get the full strength of their men back, though, so that made sense to me (no way to train new Hastati without a Roman MIC).

    Your explanation does clear that up though. Awesome. I guess I have to start catching foes when they're distracted before they can retrain their units after a particularly tough battle against another enemy!

  5. #1145
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Not all settlements have enough population to retrain big armies. In eb vanilla, for example, population is spawned in just few settlements to keep the game in planed balance (since Pella goes down to fast otherwise) and that is hard. But not all balance is worked out as it was planed - I still see EB team left AS to the mercy of AI rather than working around and inovate script so that Antiocheia would not fall before 220 bc (which means that AS is done very soon after it).

    But most of the settlements, 90%+ of them, just dont have the capacite to retrain anything. I would like the players to see that before they start to belive that every campaing the will play on alx.exe will be ''The Megas Alexandros'' campaing compared to the difficulty.
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #1146
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    *bump,

    i have updated the main post due to my mistake from last night when I forgot to release the night-fight triggers since I was in a hurry .. heh

    now it should work fine

    http://www.zshare.net/download/51697518abdc7e31/
    http://files.filefront.com/EB12+on+A.../fileinfo.html
    Last edited by Maksimus; 11-22-2008 at 15:23.
    “Give me a place to stand and with a lever I will move the whole world.”

  7. #1147
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    anyone willing to be beta tester? but he should give some feedback ... cant do it alone no more too many long nights
    “Give me a place to stand and with a lever I will move the whole world.”

  8. #1148

    Default Re: ALEXANDER EB

    I'm having trouble running Alex with EB.

    I set the EB Single Player shortcut target line to ""C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW-ALX.exe" -mod:eb -noalexander''

    I double click to run it, get the little timeglass image that something is loading, and then nothing happens.

    When I check tast manager, it says that RomeTW-ALX is running, yet I don't see it.

    hmm

  9. #1149
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    pls check the instructions in the first post
    “Give me a place to stand and with a lever I will move the whole world.”

  10. #1150

    Default Re: ALEXANDER EB

    Maksimus, can you please add the instaction to use ALEX-EB with the Trivial Script to the fisrt post?
    It only causes problem in the extended ALEX mod, the light version works fine.






  11. #1151
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hmmm

    i did post this..

    ''Trivia script is the problem ussually
    Target line you need to change - like the shortcuts location to RomeTW-ALX.exe" -mod:eb -noalexander'' before you install the Alex mod.''

    did this help anyone? is it valid?
    “Give me a place to stand and with a lever I will move the whole world.”

  12. #1152

    Default Re: ALEXANDER EB

    No..
    there used to be a file the Trivel Script that if you changed one of the lines from RomeTW.exe to RomeTW-ALX.exe you could you the Trivel Script with ALEX. The problem is that I can't remember or find that file...
    Didn't you wrote it somewere? post it again please.






  13. #1153
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Sorry I did not install TScript so i cant test now.. but can you try this:

    change

    EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player

    to

    EBTrivialScript\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander ?

    “Give me a place to stand and with a lever I will move the whole world.”

  14. #1154

    Default Re: ALEXANDER EB

    That last one did not work either.

    I did read the instructions on the first page, many times through. And I am still confused on why it's not working. The target line change is where I'm having troubles.

    I've gotten it to work with BI before...just not ALX

  15. #1155

    Default Re: ALEXANDER EB

    I think I got it working.

    The problem was, I was using the outdated files on the first page, and not the ones in LZ3's sig.

    At least I think it's running alex.

    When loading EB at the bottom it says "Alexander". The turns seem a little bit faster, but it may just be in my head.

  16. #1156
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    yes you should try files in the main page,

    Also, the target line you set is wrong (unless you fix it )

    (wrong one)
    "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW-ALX.exe" -mod:eb -noalexander
    (right one)
    "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
    Last edited by Maksimus; 11-28-2008 at 11:49.
    “Give me a place to stand and with a lever I will move the whole world.”

  17. #1157

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    Hi,

    @Titus Marcellus Scato,
    ohh retraining is really one of the features that drags most ppl here..
    I can make version (or tell you how to denounce it *by killing the population spawn's in campaing script *) that will disable retrainings in 90% of the cases.
    Maksimus,

    If you feel like making a 1.2 compatible version of EB Alex with retraining disabled, I'd be interested in trying it out!

    I don't like retraining because I prefer very slow expansion with as few major battles as possible (so each battle is more decisive and more memorable.)

  18. #1158

    Default Re: ALEXANDER EB

    Is the mod definately 1.2 compatible? After capturing Taras as the Romani, I have built a Level 4 Govt. According to the 1.2 update, I should know be able to recruit a general, and either move him out (to continue acting as a general), or leave him in to become a client ruler.

    However, the description for the L4 building does not match the new one in the 1.2 released thread, and when the L4 Govt is built it spawns a client ruler just like in 1.1, rather than giving me the option to recruit one. So I'm not certain if its working properly.

    This is the order I installed in:
    Fresh Rome Install
    Patched to 1.5
    Alexander Installed
    EB 1.1 Installed.
    EB 1.2 Installed.
    EB Fixes Installed.
    Alex Compatibility fixes installed.
    Alex Mod installed.


    EDIT: Yup, its the mod. Just ran a quick test and 1.2 works fine right up until the last stage where I install the mod itself. Guess its not been updated yet? Apologies if this has been stated...
    Last edited by DisposableHero; 11-29-2008 at 00:14.

  19. #1159
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi,


    @Titus Marcellus Scato,

    I am afraid that there is no way to disable the retraining features since it is in the *exe itself,.. still, there is one way to ''kill'' the retraining by forcing low population, income and hostilities.
    Which is a very hard thing to do - almost imposible, since you still want to play battles - it means money to AI; which means that reatraining will take place anyway



    @DisposableHero

    The mod is not updated for eb 12 since we are working (heavy ) to push it before new year and the holidays. But, for eb 12 it is going to be an impact
    “Give me a place to stand and with a lever I will move the whole world.”

  20. #1160
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: ALEXANDER EB

    maks are you still haveing problems with the Alex engine mod files?

    I have some files that work without problem, where there's absolutely no need to change target lines (all is done in the trivial script)
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  21. #1161

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    Hi,

    @DisposableHero

    The mod is not updated for eb 12 since we are working (heavy ) to push it before new year and the holidays. But, for eb 12 it is going to be an impact
    How exciting :D Save-game compatible?

    Guess I'll install the 1.2 Mod Pack for now and run that.

  22. #1162
    Not at all like my Avatar Member gamerdude873's Avatar
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    Default Re: ALEXANDER EB

    Hi. I was wondering quickly if you changed any unit balances for EB, particularly for Macedonian/Epirote general's body guards and hoplites. I just fought a battle with several bands of Roman Hoplites and Pricipes (Camillian) agaisnt the general's unit. Boy, that was a washout. That single unit (4 experience) blew through 3 phalanxes and 2 principeswith calvary support and came out with 30/60 calvarymen left. the general was a good general, had a good initial impact, but I figured as sooon as i stopped the charge they'd be easy pickings. I mean talk about OP! I have also had trouble with guys like Illyrian Light Calvary knocking a whole front arank of hoplites aside, something that had never happened b4.

    Oh and btw, I was wondering also how to turn guys like the "new" greek "hoplites" (they don't really carry the hoplon anymore, do they?) back to the old EB style. I think that considering that the next generation hoplites were meant to be manuverable and quick, not exactly fighting in the inflexable phalanx.

    Oh and great mod too. I've been looking for a mod that utilizes the better AI of Alex for awhile and I really appreciate the effort you guys put into this. Don't get me wrong: I just like to tweak things a little here and there. :)
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  23. #1163
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: ALEXANDER EB

    Hi - I have the Trivial Script installed and I can't get these files to work correctly

    can someone please either tell me the correct way to amend the target line for the shortcut, (currently "C:\Program Files\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player") or tell me where I can get some files that work with the Trivial Script without the need to amend the target line?

    thanks!
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  24. #1164
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi, good morning people

    @||Lz3||,

    I dont have Trivia script
    Can you post your Trivia target line here? Or how does it work I am not sure so we include it in the main post.

    @DisposableHero,

    well yes, but that will make mess in campaing i think... or maybe not - you try and tell us

    @gamerdude873,

    I did tweak the primary weapon of cavarly back to vanilla eb stat (from 10 to 5 or from 8 to 4) so that should balance the cavalry much more. Also we have kept the mass eb finall figured out (since in alxeb mod we had to increase mass - now there is no need) and btw, cavalry was much more ussefull on open battle than hoplites, et least in an 'open battle' - cavalry impact is now more real (with the tweak that come with eb 12 version)

    take a look at this thread for more info http://www.twcenter.net/forums/showt...hlight=Cavarly

    One of the solutions we are thinking is to add bonus to infantry against cavalry , and since we are developing a new stat ground system (that will more serverlly impact on unit preformance in certan ground type - like in woods) we belive that the only advantage cavalry will soon have will be the plain (and not as in vanilla RTW - wherever as long as they are good xp and good basic stat)

    @phonicsmonkey

    I am waiting lz3 to tell me since I dont use Trivia and did not installed it.. but alot of ppl did - i will put it in the main post today
    Last edited by Maksimus; 11-29-2008 at 12:02.
    “Give me a place to stand and with a lever I will move the whole world.”

  25. #1165
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: ALEXANDER EB

    thanks!
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  26. #1166
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    oki try this

    first the single player shortcut

    "...\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    Go to Trivia script shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method

    ''... \Rome - Total War\EB\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player"
    “Give me a place to stand and with a lever I will move the whole world.”

  27. #1167

    Default Re: ALEXANDER EB

    where is the triva script shortcut??

  28. #1168

    Default Re: ALEXANDER EB

    any1????

  29. #1169
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    i dont have trivia installed sorry
    “Give me a place to stand and with a lever I will move the whole world.”

  30. #1170

    Default Re: ALEXANDER EB

    Thanks for the help with the target line Maks, that worked!

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