I agree! This is a great mod and needs an FAQ or separate forum. This thread is way too long
I agree! This is a great mod and needs an FAQ or separate forum. This thread is way too long
Hmmm, I was wondering, one of the only challenge when playing sweboz is their very VERY crappy economy... but with the EAEM we start with a flooding treasury of 100000... isn't that taking off much of teh challenge offered by that faction?
I was just wondering...
Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)
generously given by Nachtmeister
generously given by Macilrille for Sweboz combat tactics
Generously given by Brennus
100000 is not much in EAEM...Why ?? Let me give you my example....I started a campaign as Macedon (and i had the same amount) but a huge stacks of armies and Huge cities with lots of squalor...(If you develop a huge city on your own it takes time but it becomes your chief earning city...and if given at start it does the opposite..)....so you can imagine what happened in next two turns !!! I got bankrupt....And now, i have conquered the whole of Greece but still I have to be very careful with my treasury....I hope Maksimus fixes this issue in his next edition of EB....It was easier that way in original EB....
you mean fix squalor?
“Give me a place to stand and with a lever I will move the whole world.”
Maybe, that can be the solution to the financial issues....Try making the squalor a little less harsh on the player....But I've only played as Macedon so i don't know about other factions (but i guess factions like Rome, Epiros and other non barbarian factions would be having same issues)....
Hello,
I have one silly question. I have done exactly as written in instructions and I run the alex.exe (engine only, no EAEM), yet the game behaves like RTW EB - vanilla AI, no night battles etc. When I played Roma Surrectum II on alex.exe, the AI was comparatively different, so its not just my feeling I guess.
So, is this an issue, or should i keep trying to "reinstall"?
in RS the mod's have been testing the engine after I implemented it for EB and then they kept tweaking moded files to get a better result, also, there, script is not 'directing' the game in RTW.exe way, so the engine has more space to act etc. In EAEM i managed to get somwhere with AI but never enough XD
“Give me a place to stand and with a lever I will move the whole world.”
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