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  1. #1

    Default Re: Adding swimming units

    Quote Originally Posted by MarcusAureliusAntoninus
    An elephant can swim but it is nearly impossible to make him do so when you want him to.
    Actually there are plenty of highly trained Indian elephants that do just that. Of course they may still kill you when they go into musk.

    Anyways, you still may very well be correct about the 2.2 thousand year old war elephants.

  2. #2
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Adding swimming units

    .
    I'd be interested in trying a RTW.exe mod with can_swim units. I'm both lazy and short of time to do it myself.
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  3. #3
    Crazy Russian Member iamphet's Avatar
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    Default Re: Adding swimming units

    So far I think I would better create a "do it yourself" kit
    A user downloads a program, edits config file to set desired criteria, runs the program and gets what he wanted



  4. #4
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Adding swimming units

    .
    Even better!
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  5. #5

    Default Re: Adding swimming units

    how do you make troops swim anyways? i added can swim to a couple units but......there not swimming, what am i doing wrong here guys?

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Adding swimming units

    Quote Originally Posted by Mouzafphaerre
    .
    I'd be interested in trying a RTW.exe mod with can_swim units. I'm both lazy and short of time to do it myself.
    .
    Not possible AFAIK. Only the BI executable understands swimming.

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  7. #7
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Adding swimming units

    .
    Quote Originally Posted by iamphet
    The extra good point is that in fact can_swim does not require BI
    Quote Originally Posted by Mouzafphaerre
    I'd be interested in trying a RTW.exe mod with can_swim units.
    Quote Originally Posted by bovi
    Not possible AFAIK. Only the BI executable understands swimming.

    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

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  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: Adding swimming units

    It's a fact that this was a new feature in BI. Did they retrofit it into RTW? That sounds like something CA would not do, ref the Kingdoms things not being added to the original M2TW campaign.

    Quote Originally Posted by 1.5 patch release notes
    Battle Map

    Improvements have been made to prevent men spilling around the base of siege
    towers.
    There was a pathfinding issue that made river battles very slow. This has been
    fixed.
    Improvements have been made to the AI when orchestrating Skirmish Maneouvres.
    The AI will now use 'fire at will' with idle units so that they throw pila at
    nearby enemies.
    The AI will now make a decision about throwing pila before charging into combat
    based on the location of enemy units.
    I suppose they could have guerilla added it though.

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  9. #9
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Adding swimming units

    .
    It may have sneaked with the patch. The only way to learn is trying but I'm *yawns* lazy...
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  10. #10
    Crazy Russian Member iamphet's Avatar
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    Default Re: Adding swimming units

    Well, I recall I saw swimming velites in Extended Realism mod when I run it with vanilla exe (no shieldwall etc of course). There was an ugly icon instead of blue waves in unit icon.
    I'm wondering whether it was because I played too long Will check.



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