I keep seeing references to these, and how having a governor's house lets me recruit these, but I can't. What/who are apeleutheroi, and are they a recruitable unit?
I keep seeing references to these, and how having a governor's house lets me recruit these, but I can't. What/who are apeleutheroi, and are they a recruitable unit?
As Saba I got a load of these guys when an Ethiopian town rebelled over to me, never been able to recruit them though.
They spawn in settlements to prevent the rebellion CTD...
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin
mcantu is correct, they're also only recruitable by the Eleutheroi but they show up tied to the governor's house palace etc because of a trick we had to use in order for them to be able to appear in rebellions.Originally Posted by mcantu
They got skins for almost each faction and they're a unit that fixes a problem but also fits and feels right in EB.
Everytime, you play EB for a long time and you no longer get annoying repeatable rebellion CTDs thank bovi for the concept and stefan for the execution...
Last edited by Redmeth; 10-18-2007 at 16:14.
(My apologies for speculating here but...)
I would guess this is a fix for the rebelling city CTD.
I think Apeleutheroi are there as a universally recruitable unit so that if a city rebels to another faction, that faction will definitely have at least one unit it can recruit.
There must be some UI trick that prevents the player from recruiting them.
EDIT: looks like I don't type quickly enough - there was only 1 post when I started this one...
Last edited by Juvenal; 10-18-2007 at 16:15.
What do they look like?![]()
Diferent for every fsaction by the sounds of things.
Maybe the might be a pic in the elutheroi section of the eb website?
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Translation = Freed Slaves. They look pretty much like that.
Not that I could find, alas. Still, you can find the UI cards by the name "generic_militia" in the factional UI folders (\EB\Data\UI\UNIT_INFO\[faction]).Originally Posted by Pharnakes
Think peasant in tunic with a club.
Last edited by Watchman; 10-18-2007 at 16:59.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
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I was wondering about them as well.
I now have nearly a whole city full of em (my loyal subjects rebelled against the Ptolemist oppressors![]()
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I don't think I can disband them though.. I take it you have to have them killed?
yeah its pretty funny... they are a bunch of guys with stick![]()
Originally Posted by different_13
you can disband them if you want , you can even retrain them if needed . but they are expensive in comparison to other units .
Last edited by stefan25; 10-18-2007 at 21:03.
You are not supposed to train them.
"Fortunate is every man who in purity and truth recognizes valiance and prevents it from becoming bravado" - Âriôbarzanes of the Sûrên-Pahlavân
Tbh, I think making Apeleutheroi actually recruitable would be leetsauce. A unit that's very cheap and needs very little upkeep would be a great garrison, especially for steppe races since they need to first 'build' migration and then pastoralism/nomadism and then courts before they can recruit garrisons.
I don't think it would be very ahistorical either; in times of strife local rulers must have grabbed anybody they could find off the streets and then gave them a sharp stick before telling them to help defend the city.
Who says they are cheap?????Originally Posted by SpawnOfEbil
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They are not cheap, they cost more than Gallic levies to mantain, have 1/2 the stats, and 20 men less.
They throw stones, as their description says, not as melee weapons. Also, as the description says, they are inferior to all other units. In every conceivable way. Take the advice in the second paragraph.
These men are slaves who have taken their freedom in a revolt, or have been freed by their native masters to secure their aid in one led by them. They will fight a perceived oppressor, but are untrained and carry minimal weaponry found at the time of revolt. They pick up stones to throw, which can be useful against unarmoured opponents, but don't expect them to do any wonders on the battlefield. They are inferior to every other unit, and particularly unsuitable for fighting cavalry.
They should be released from this temporary militia service to pursue a new life as free citizens as soon as the risk of retribution has passed and a more suitable garrison has been established.
Last edited by bovi; 10-18-2007 at 21:46.
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They were originally going to be recruitable, but this was a giant mess. Not only is part of EB the fact that you shouldn't be able to recruit soldiers without a government, but the AI was out of control with them. As many of you have noticed, the AI will do things such as build one unit in ever town every turn. When they take a new town, it will often take them many turn, if ever, to build a MIC. During this time, the AI will be churning our Apeleutheroi no matter the stats, number, or cost.
I remembered, back when I was first trying to fix this bug with the 080 release that if you put a unit in the EDB as recruitable by a faction, it will spawn with a rebellion that goes to that faction. This will even happen if the unit isn't ever supposed to be able to be used by the faction that just had them spawned. Usually, this will cause a crash at the start of a battle, due to the fact there is no skin and such assigned to that unit for that faction. However, if you assign them a skin and such and put them in the EDB, and only leave out the ownership tag for a faction, they will work perfectly besides the fact that you cannot recruit them manually.
Since the EDU had to have at least one faction listed in the ownership area, slave (rebels) have ownership and can therefore recruit them. Redmeth went on a lengthy personal quest to ensure that all starting rebel settlements can always have some sort of better unit to choose from, therefore limited the rebel recruitment of these guys.
Originally Posted by bovi
hah, Inferior except when they have good weps and shields and 3 gold chev's from rebellion.![]()
I feared the hell out of these guys, they tore through EVERYTHING I had, so I had to basically hunt them down one by one, since the enemy used them scattered through-out his armies, eventually I killed them all, but boy, those guys were beastly.
Now that is some rowdy revolting peasants.![]()
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Hmm... Do weapon/exp upgrades increase lethality? They have 0.04 nominally (same as any untrained archer), so they shouldn't be able to tear through anything really, only 1 out of 25 hits should kill. I took a single unit of medium infantry against five of them (without any upgrades though), and killed about 65% of them before my few remaining guys panicked in the mass of people and were overrun.
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I dont know about Lethality but their attack was like 15, and I think the club is AP, with like 20 defensive skills and such, I guess I could have just used missle units, but I like a straight up fight, none of this from a distance crap.![]()
In my EDU at least their AP clubs have lethality 0.9...
I think that's called "whoops!"![]()
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Ouch, nasty little Spartacuses.Originally Posted by Watchman
![]()
Veni
Vidi
Velcro
LOL, maybe thats why they owned the crap out of me.
I can attest to this. Six units of freed slaves destroyed two of my Iphrikatous Hoplites.Originally Posted by Spoofa
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That sounds about right. Haven't had a chance to suppress these little buggers, but I look forward to crushing their spirits and putting them back in chains where they belong. *there should really be an evil smile emoticon around here*Originally Posted by Goraja
Oh, then their stats have been changed since I put them in.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Somewhat mild understatement by the sounds of things.Originally Posted by bovi
Edit: now we just need Bartaxian variants mounted on cammels and throwing pyurple elephants at the enemy.
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the best substituets I could find for evil grins
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Last edited by Pharnakes; 10-19-2007 at 09:35.
Asia ton Barbaron The new eastern mod for eb!
Laziest member of the team![]()
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My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
Yous ee gishes?
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