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Thread: Apeleutheroi

  1. #1
    Lurking since the Dawn of Time Member SpawnOfEbil's Avatar
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    Default Apeleutheroi

    I keep seeing references to these, and how having a governor's house lets me recruit these, but I can't. What/who are apeleutheroi, and are they a recruitable unit?

  2. #2
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Apeleutheroi

    As Saba I got a load of these guys when an Ethiopian town rebelled over to me, never been able to recruit them though.

  3. #3

    Default Re: Apeleutheroi

    They spawn in settlements to prevent the rebellion CTD...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  4. #4
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Apeleutheroi

    Quote Originally Posted by mcantu
    They spawn in settlements to prevent the rebellion CTD...
    mcantu is correct, they're also only recruitable by the Eleutheroi but they show up tied to the governor's house palace etc because of a trick we had to use in order for them to be able to appear in rebellions.

    They got skins for almost each faction and they're a unit that fixes a problem but also fits and feels right in EB.

    Everytime, you play EB for a long time and you no longer get annoying repeatable rebellion CTDs thank bovi for the concept and stefan for the execution...
    Last edited by Redmeth; 10-18-2007 at 16:14.

  5. #5
    Chuffed to be a Member Juvenal's Avatar
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    Default Re: Apeleutheroi

    (My apologies for speculating here but...)

    I would guess this is a fix for the rebelling city CTD.

    I think Apeleutheroi are there as a universally recruitable unit so that if a city rebels to another faction, that faction will definitely have at least one unit it can recruit.

    There must be some UI trick that prevents the player from recruiting them.

    EDIT: looks like I don't type quickly enough - there was only 1 post when I started this one...
    Last edited by Juvenal; 10-18-2007 at 16:15.

  6. #6

    Default Re: Apeleutheroi

    What do they look like?


  7. #7
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Apeleutheroi

    Diferent for every fsaction by the sounds of things.

    Maybe the might be a pic in the elutheroi section of the eb website?
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  8. #8
    Member Member Thaatu's Avatar
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    Default Re: Apeleutheroi

    Translation = Freed Slaves. They look pretty much like that.

  9. #9
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Apeleutheroi

    Quote Originally Posted by Pharnakes
    Diferent for every fsaction by the sounds of things.

    Maybe the might be a pic in the elutheroi section of the eb website?
    Not that I could find, alas. Still, you can find the UI cards by the name "generic_militia" in the factional UI folders (\EB\Data\UI\UNIT_INFO\[faction]).

    Think peasant in tunic with a club.
    Last edited by Watchman; 10-18-2007 at 16:59.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  10. #10
    Member Member different_13's Avatar
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    Default Re: Apeleutheroi

    I was wondering about them as well.

    I now have nearly a whole city full of em (my loyal subjects rebelled against the Ptolemist oppressors )

    I don't think I can disband them though.. I take it you have to have them killed?

  11. #11

    Default Re: Apeleutheroi

    yeah its pretty funny... they are a bunch of guys with stick

  12. #12

    Default Re: Apeleutheroi

    Quote Originally Posted by different_13
    I was wondering about them as well.

    I now have nearly a whole city full of em (my loyal subjects rebelled against the Ptolemist oppressors )

    I don't think I can disband them though.. I take it you have to have them killed?

    you can disband them if you want , you can even retrain them if needed . but they are expensive in comparison to other units .
    Last edited by stefan25; 10-18-2007 at 21:03.

  13. #13
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: Apeleutheroi

    You are not supposed to train them.


    "Fortunate is every man who in purity and truth recognizes valiance and prevents it from becoming bravado" - Âriôbarzanes of the Sûrên-Pahlavân

  14. #14
    Lurking since the Dawn of Time Member SpawnOfEbil's Avatar
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    Default Re: Apeleutheroi

    Tbh, I think making Apeleutheroi actually recruitable would be leetsauce. A unit that's very cheap and needs very little upkeep would be a great garrison, especially for steppe races since they need to first 'build' migration and then pastoralism/nomadism and then courts before they can recruit garrisons.

    I don't think it would be very ahistorical either; in times of strife local rulers must have grabbed anybody they could find off the streets and then gave them a sharp stick before telling them to help defend the city.

  15. #15

    Default Re: Apeleutheroi

    Quote Originally Posted by SpawnOfEbil
    Tbh, I think making Apeleutheroi actually recruitable would be leetsauce. A unit that's very cheap and needs very little upkeep would be a great garrison, especially for steppe races since they need to first 'build' migration and then pastoralism/nomadism and then courts before they can recruit garrisons.

    I don't think it would be very ahistorical either; in times of strife local rulers must have grabbed anybody they could find off the streets and then gave them a sharp stick before telling them to help defend the city.
    Who says they are cheap?????

    They are not cheap, they cost more than Gallic levies to mantain, have 1/2 the stats, and 20 men less.

  16. #16

    Default Re: Apeleutheroi

    Quote Originally Posted by NeoSpartan
    yeah its pretty funny... they are a bunch of guys with stick
    I think it was the Iberian models i first encountered. They had giant rocks as melee weapons

  17. #17
    EB annoying hornet Member bovi's Avatar
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    Default Re: Apeleutheroi

    They throw stones, as their description says, not as melee weapons. Also, as the description says, they are inferior to all other units. In every conceivable way. Take the advice in the second paragraph.

    These men are slaves who have taken their freedom in a revolt, or have been freed by their native masters to secure their aid in one led by them. They will fight a perceived oppressor, but are untrained and carry minimal weaponry found at the time of revolt. They pick up stones to throw, which can be useful against unarmoured opponents, but don't expect them to do any wonders on the battlefield. They are inferior to every other unit, and particularly unsuitable for fighting cavalry.

    They should be released from this temporary militia service to pursue a new life as free citizens as soon as the risk of retribution has passed and a more suitable garrison has been established.
    Last edited by bovi; 10-18-2007 at 21:46.

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  18. #18
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Apeleutheroi

    They were originally going to be recruitable, but this was a giant mess. Not only is part of EB the fact that you shouldn't be able to recruit soldiers without a government, but the AI was out of control with them. As many of you have noticed, the AI will do things such as build one unit in ever town every turn. When they take a new town, it will often take them many turn, if ever, to build a MIC. During this time, the AI will be churning our Apeleutheroi no matter the stats, number, or cost.

    I remembered, back when I was first trying to fix this bug with the 080 release that if you put a unit in the EDB as recruitable by a faction, it will spawn with a rebellion that goes to that faction. This will even happen if the unit isn't ever supposed to be able to be used by the faction that just had them spawned. Usually, this will cause a crash at the start of a battle, due to the fact there is no skin and such assigned to that unit for that faction. However, if you assign them a skin and such and put them in the EDB, and only leave out the ownership tag for a faction, they will work perfectly besides the fact that you cannot recruit them manually.

    Since the EDU had to have at least one faction listed in the ownership area, slave (rebels) have ownership and can therefore recruit them. Redmeth went on a lengthy personal quest to ensure that all starting rebel settlements can always have some sort of better unit to choose from, therefore limited the rebel recruitment of these guys.


  19. #19
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Apeleutheroi

    Quote Originally Posted by bovi
    They throw stones, as their description says, not as melee weapons. Also, as the description says, they are inferior to all other units. In every conceivable way. Take the advice in the second paragraph.

    hah, Inferior except when they have good weps and shields and 3 gold chev's from rebellion.

    I feared the hell out of these guys, they tore through EVERYTHING I had, so I had to basically hunt them down one by one, since the enemy used them scattered through-out his armies, eventually I killed them all, but boy, those guys were beastly.

  20. #20
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Apeleutheroi

    Now that is some rowdy revolting peasants.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  21. #21
    EB annoying hornet Member bovi's Avatar
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    Default Re: Apeleutheroi

    Hmm... Do weapon/exp upgrades increase lethality? They have 0.04 nominally (same as any untrained archer), so they shouldn't be able to tear through anything really, only 1 out of 25 hits should kill. I took a single unit of medium infantry against five of them (without any upgrades though), and killed about 65% of them before my few remaining guys panicked in the mass of people and were overrun.

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  22. #22
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Apeleutheroi

    I dont know about Lethality but their attack was like 15, and I think the club is AP, with like 20 defensive skills and such, I guess I could have just used missle units, but I like a straight up fight, none of this from a distance crap.

  23. #23
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Apeleutheroi

    In my EDU at least their AP clubs have lethality 0.9...
    I think that's called "whoops!"
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  24. #24

    Default Re: Apeleutheroi

    Quote Originally Posted by Watchman
    In my EDU at least their AP clubs have lethality 0.9...
    I think that's called "whoops!"
    Ouch, nasty little Spartacuses.
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  25. #25
    Megas Alexandros's heir Member Spoofa's Avatar
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    Default Re: Apeleutheroi

    LOL, maybe thats why they owned the crap out of me.

  26. #26

    Default Re: Apeleutheroi

    Quote Originally Posted by Spoofa
    LOL, maybe thats why they owned the crap out of me.
    I can attest to this. Six units of freed slaves destroyed two of my Iphrikatous Hoplites.


  27. #27
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Apeleutheroi

    Sounds like they really wanted to be free!

  28. #28
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Apeleutheroi

    Quote Originally Posted by Goraja
    I can attest to this. Six units of freed slaves destroyed two of my Iphrikatous Hoplites.

    That sounds about right. Haven't had a chance to suppress these little buggers, but I look forward to crushing their spirits and putting them back in chains where they belong. *there should really be an evil smile emoticon around here*

  29. #29
    EB annoying hornet Member bovi's Avatar
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    Default Re: Apeleutheroi

    Oh, then their stats have been changed since I put them in.

    Having problems getting EB2 to run? Try these solutions.
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  30. #30
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Apeleutheroi

    Quote Originally Posted by bovi
    Oh, then their stats have been changed since I put them in.
    Somewhat mild understatement by the sounds of things.

    Edit: now we just need Bartaxian variants mounted on cammels and throwing pyurple elephants at the enemy.

    the best substituets I could find for evil grins
    Last edited by Pharnakes; 10-19-2007 at 09:35.
    Asia ton Barbaron The new eastern mod for eb!

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