Moral for undead and orcs etc, should be extremely high. to prevent them from retreating early, or if overpowered or charged into from a cavalry unit. even using 'lock_moral' for undead (meaning they will never retreat, they fight till slain. except for intelligent undead like vampires)
if your planning on factoring costs of spells to raise skeletons etc, then i would suggest possibly calling those units as 'untrained' but with higher attack values and moral to compensate. unless the unit being 'summoned' is like a legend or what ever...
before thinking of armor values you might want to think of which armour levels you want to use from the warhammer realm. and thus, how many buildings you will need for the upgrade levels. I dont have any warhammer reference books, otherwise id happily convert it all over to M2TW values for you. I dont doubt you are cpable of doing it all on your own, but if you want a little help, just let me know.
give me the values for warhammer and i'll have them converted to M2TW in no time!
base set of stats could be somthing like taking an untrained, unarmored and unarmed human, elf, dwarf, orc, skeleton, zombie, troll, giant etc. giving them unarmed attacke values corresponding to size and strength. armored values based on their agility, speed, size. keeping in mind these would be all untrained (Peasant-like) attributes. [Racial Mofifier]
then factor in what faction they would be recruited from and +/- a value based on the given faction. [Faction Modifier]
Then, once you have figured out the types of armour to use, associate a value to them. [Armor Value Modifier]
which gives you an untrained unit wearing that type of armour.
Similar to the armour rating you would decide what kind of shields you need, and base the shield rating on that. 1 thru 6 for example.
I think you would want to decide all the elements from warhammer you intend to use (even ones which may not work) before using mods like Real Combat and the various AI mods. because RC is not based on a human spearman up against a troll that is 3 times as large and 10 times as strong! so units like trolls, giants would have upwards of 5 or more hit points (in the M2TW world) and kill a shitload of human spearman with one connecting swipe of its barbed club! :)
one thing you said that sparked my interest is zombies being cheap to recruit but expensive upkeep wise... due to necromancers etc... i like the idea of that, but what about tying a resource to some units, meaning if you dont have access to the resource, you cant train them (i think that is possible to do, to some extent anyway)
Figuring in costs should be easy, a simple addition of Unit equipment, cost of spell components (if neccersary), etc
Anyway, as i said, give me the warhammer values you want converted and ill think of a way to convert it all over, or send me in the direction to find these values as i have no warhammer reference books.
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