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Thread: Unit Balancing

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  1. #1

    Default Re: Unit Balancing

    I was just thinking, rather than do all complex formulae and crazy things like that, why not make up the stats as you go along according to how powerful the unit's in question would be on M2TW?
    That way you can probably have an advantage that GW don't, in that you can have minor stat differences while the Table Top has no such luxury, what with weapons like swords and axes that should have an effect, not do anything statwise as 1 strength point is very valuable in Warhammer.
    Just my two cents...

  2. #2

    Default Re: Unit Balancing

    The trouble with just 'guessing it' is that it then becomes just out opinion ...and there are LOTS of opinions in Warhammer! IF we base it on some solid factual base, we are beginning from a solid foundation. We will tweak it from there to get a good game balance, and to allow for factors that we cannot directly duplicate in M2TW, and then we will playtest to make sure that no faction is overpowered or badly unbalanced.

    Some factions should be easier than others...just as it is in the real game campaign...but all MUST be fair for the custom battles and online type games.

    This is such an iportant thing for us that we MUST involve as many peole as possible and get as many opinions as we can before we start on the major stat work.
    Careless Orc Costs Lives!

  3. #3

    Default Re: Unit Balancing

    Quote Originally Posted by Bwian
    The trouble with just 'guessing it' is that it then becomes just out opinion ...and there are LOTS of opinions in Warhammer! IF we base it on some solid factual base, we are beginning from a solid foundation. We will tweak it from there to get a good game balance, and to allow for factors that we cannot directly duplicate in M2TW, and then we will playtest to make sure that no faction is overpowered or badly unbalanced.

    Some factions should be easier than others...just as it is in the real game campaign...but all MUST be fair for the custom battles and online type games.

    This is such an iportant thing for us that we MUST involve as many peole as possible and get as many opinions as we can before we start on the major stat work.
    Yeah I suppose your right...

  4. #4

    Default Re: Unit Balancing

    Is the goal to recreate the Warhammer universe in MTW2, or is it to recreate the tabletop game within the MTW2 engine, or something inbetween?

    Whilst being quite similar approaches, I think there is a difference...

  5. #5
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Unit Balancing

    im not quite sure about this, but i think we're aiming to recreate the Warhammer universe on the campaign map, and recreate the tabletop game on the battle map. No idea what the difference is though

  6. #6

    Default Re: Unit Balancing

    The difference is (and I'm having a hard time explaining this :) :
    Either you adjust WHFB to fit into MTW2, or you adjust MTW2 to fit into WHFB.
    Is it important to recreate stats, rules, special abilities and point costs from WHFB, or will MTW2 be used as the basis, and units will be compared to each other according to how units behave in MTW2?

  7. #7

    Default Re: Unit Balancing

    I believe this mod is fitting WHFB stats to M2TW.
    Mod leader of Warhammer; Total War


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