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Thread: Unit Balancing

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  1. #1

    Default Re: Unit Balancing

    Quote Originally Posted by Bwian
    The trouble with just 'guessing it' is that it then becomes just out opinion ...and there are LOTS of opinions in Warhammer! IF we base it on some solid factual base, we are beginning from a solid foundation. We will tweak it from there to get a good game balance, and to allow for factors that we cannot directly duplicate in M2TW, and then we will playtest to make sure that no faction is overpowered or badly unbalanced.

    Some factions should be easier than others...just as it is in the real game campaign...but all MUST be fair for the custom battles and online type games.

    This is such an iportant thing for us that we MUST involve as many peole as possible and get as many opinions as we can before we start on the major stat work.
    Yeah I suppose your right...

  2. #2

    Default Re: Unit Balancing

    Is the goal to recreate the Warhammer universe in MTW2, or is it to recreate the tabletop game within the MTW2 engine, or something inbetween?

    Whilst being quite similar approaches, I think there is a difference...

  3. #3
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Unit Balancing

    im not quite sure about this, but i think we're aiming to recreate the Warhammer universe on the campaign map, and recreate the tabletop game on the battle map. No idea what the difference is though

  4. #4

    Default Re: Unit Balancing

    The difference is (and I'm having a hard time explaining this :) :
    Either you adjust WHFB to fit into MTW2, or you adjust MTW2 to fit into WHFB.
    Is it important to recreate stats, rules, special abilities and point costs from WHFB, or will MTW2 be used as the basis, and units will be compared to each other according to how units behave in MTW2?

  5. #5

    Default Re: Unit Balancing

    I believe this mod is fitting WHFB stats to M2TW.
    Mod leader of Warhammer; Total War


  6. #6

    Default Re: Unit Balancing

    We want to create the tabletop game in the M2TW engine ... with a campaign based in the Warhammer world ... to allow us to enjoy it to the full.

    The stats need to reflect the Warhammer stats and abilities as far as possible, so that the units combat power and cost reflect as accurately as possible the tabletop ones.

    Obviousely, the build trees have an influence, and add an extra layer of complexity ... but we want to end up with a situation where 5 units of XXX in our mod would fare the same if pitched against 5 units of YYY in our modas they would in a warhammer tabletop game.
    Careless Orc Costs Lives!

  7. #7
    Member Member Jonlissla's Avatar
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    Default Re: Unit Balancing

    I read something very interesting that a guy (sorry, don't remember your name ) mentioned in the Bretonnia thread.

    It's about the number of units per faction. Dwarves have about 11 units, Empire about 10, and Bretonnia about 8, compared 20+ units per faction in the vanilla.
    I'm not quite sure this is the right thread to post this, but it did say "Unit BALANCING", and I'm pretty sure this has something to do with the balance of the game. Will you add some other units that isn't mentioned in the Army Books, or will it be as before?
    "Life is pain, get over it."

  8. #8

    Default Re: Unit Balancing

    Quote Originally Posted by Bwian
    We want to create the tabletop game in the M2TW engine ... with a campaign based in the Warhammer world ... to allow us to enjoy it to the full.

    The stats need to reflect the Warhammer stats and abilities as far as possible, so that the units combat power and cost reflect as accurately as possible the tabletop ones.

    Obviousely, the build trees have an influence, and add an extra layer of complexity ... but we want to end up with a situation where 5 units of XXX in our mod would fare the same if pitched against 5 units of YYY in our modas they would in a warhammer tabletop game.
    only problem with the table top game is that there isont alot of dieing when crap units fight each other and most of the killing is done by running down a unit. i personally would like to see a little bit more of a fight in METW
    For Middenheim & The Empire!

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